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InteropTest.cs
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using System;
using ReactUnity.Helpers;
using ReactUnity.UGUI;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
namespace MyInterop
{
public class InteropTest : MonoBehaviour
{
public ReactAction<string> OnKeyPress = new ReactAction<string>();
IDisposable dispose;
[Obsolete]
public Action AddKeyPressListener(object callback) => OnKeyPress.AddListener(callback);
void OnEnable()
{
var ctx = GetComponent<ReactRendererUGUI>();
if (ctx)
{
ctx.AdvancedOptions.AfterStart.AddListener(() => {
dispose = InputSystem.onAnyButtonPress.Call(x => {
OnKeyPress?.Invoke(x.displayName);
ctx.Context.Script.WebGLCompatDispatchEvent("OnKeyPress", x.displayName);
});
});
}
}
private void OnDestroy()
{
dispose?.Dispose();
}
public static void TestDebug()
{
Debug.Log("Interop Test Works");
}
}
}