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TriggerHandler.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerHandler : MonoBehaviour
{
public new Collider collider => GetComponent<Collider>();
public event EventHandler<Collider> TriggerEnter;
public event EventHandler<Collider> TriggerExit;
public event EventHandler<Collider> TriggerStay;
public event EventHandler<Collision> CollisionEnter;
public event EventHandler<Collision> CollisionExit;
public event EventHandler<Collision> CollisionStay;
private void OnTriggerEnter(Collider other) => TriggerEnter?.Invoke(this, other);
private void OnTriggerExit(Collider other) => TriggerExit?.Invoke(this, other);
private void OnTriggerStay(Collider other) => TriggerStay?.Invoke(this, other);
private void OnCollisionEnter(Collision collision) => CollisionEnter?.Invoke(this, collision);
private void OnCollisionExit(Collision collision) => CollisionExit?.Invoke(this, collision);
private void OnCollisionStay(Collision collision) => CollisionStay?.Invoke(this, collision);
}