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validity_state.rs
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use js_sys::Object;
use wasm_bindgen::prelude::*;
use wasm_bindgen::JsCast;
// impl Default for ValidityStateJS {
// fn default() -> Self {
// Object::new().unchecked_into()
// }
// }
/// Rust type for validity props
pub struct ValidityState {
bad_input: bool,
custom_error: bool,
pattern_mismatch: bool,
range_overflow: bool,
range_underflow: bool,
too_long: bool,
too_short: bool,
type_mismatch: bool,
valid: bool,
value_missing: bool,
}
impl ValidityState {
/// Creates a new `ValidityState`.
///
/// All the fields except `valid` is set to false except `valid`, which is
/// set to `true`
pub fn new() -> Self {
Self {
bad_input: false,
custom_error: false,
pattern_mismatch: false,
range_overflow: false,
range_underflow: false,
too_long: false,
too_short: false,
type_mismatch: false,
valid: true,
value_missing: false,
}
}
pub fn bad_input(&self) -> bool {
self.bad_input
}
pub fn custom_error(&self) -> bool {
self.custom_error
}
pub fn pattern_mismatch(&self) -> bool {
self.pattern_mismatch
}
pub fn range_overflow(&self) -> bool {
self.range_overflow
}
pub fn range_underflow(&self) -> bool {
self.range_underflow
}
pub fn too_long(&self) -> bool {
self.too_long
}
pub fn too_short(&self) -> bool {
self.too_short
}
pub fn type_mismatch(&self) -> bool {
self.type_mismatch
}
pub fn valid(&self) -> bool {
self.valid
}
pub fn value_missing(&self) -> bool {
self.value_missing
}
pub fn set_bad_input(&mut self, value: bool) -> &mut Self {
self.bad_input = value;
self
}
pub fn set_custom_error(&mut self, value: bool) -> &mut Self {
self.custom_error = value;
self
}
pub fn set_pattern_mismatch(&mut self, value: bool) -> &mut Self {
self.pattern_mismatch = value;
self
}
pub fn set_range_overflow(&mut self, value: bool) -> &mut Self {
self.range_overflow = value;
self
}
pub fn set_range_underflow(&mut self, value: bool) -> &mut Self {
self.range_underflow = value;
self
}
pub fn set_too_long(&mut self, value: bool) -> &mut Self {
self.too_long = value;
self
}
pub fn set_too_short(&mut self, value: bool) -> &mut Self {
self.too_short = value;
self
}
pub fn set_type_mismatch(&mut self, value: bool) -> &mut Self {
self.type_mismatch = value;
self
}
pub fn set_valid(&mut self, value: bool) -> &mut Self {
self.valid = value;
self
}
pub fn set_value_missing(&mut self, value: bool) -> &mut Self {
self.value_missing = value;
self
}
}
// impl From<ValidityState> for ValidityStateJS {
// fn from(validity_state: ValidityState) -> Self {
// let validity_state_js = ValidityStateJS::default();
// validity_state_js.set_bad_input(validity_state.bad_input());
// validity_state_js.set_custom_error(validity_state.custom_error());
// validity_state_js.set_pattern_mismatch(validity_state.pattern_mismatch());
// validity_state_js.set_range_overflow(validity_state.range_overflow());
// validity_state_js.set_range_underflow(validity_state.range_underflow());
// validity_state_js.set_too_long(validity_state.too_long());
// validity_state_js.set_too_short(validity_state.too_short());
// validity_state_js.set_type_mismatch(validity_state.type_mismatch());
// validity_state_js.set_valid(validity_state.valid());
// validity_state_js.set_value_missing(validity_state.value_missing());
// validity_state_js
// }
// }
impl Default for ValidityState {
fn default() -> Self {
Self::new()
}
}