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tictactoe.py
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import pygame as pg,sys
from pygame.locals import *
import time
XO = 'x'
winner = None
draw = False
width = 400
height = 400
white = (255, 255, 255)
line_color = (10,10,10)
TTT = [[None]*3,[None]*3,[None]*3]
pg.init()
fps = 30
CLOCK = pg.time.Clock()
screen = pg.display.set_mode((width, height+100),0,32)
pg.display.set_caption("Tic Tac Toe")
opening = pg.image.load('images/tic tac opening.gif')
x_img = pg.image.load('images/x.gif')
o_img = pg.image.load('images/o.gif')
x_img = pg.transform.scale(x_img, (80,80))
o_img = pg.transform.scale(o_img, (80,80))
opening = pg.transform.scale(opening, (width, height+100))
def game_opening():
screen.blit(opening,(0,0))
pg.display.update()
time.sleep(1)
screen.fill(white)
pg.draw.line(screen,line_color,(width/3,0),(width/3, height),7)
pg.draw.line(screen,line_color,(width/3*2,0),(width/3*2, height),7)
pg.draw.line(screen,line_color,(0,height/3),(width, height/3),7)
pg.draw.line(screen,line_color,(0,height/3*2),(width, height/3*2),7)
draw_status()
def draw_status():
global draw
if winner is None:
message = XO.upper() + "'s Turn"
else:
message = winner.upper() + " won!"
if draw:
message = 'Game Draw!'
font = pg.font.Font(None, 30)
text = font.render(message, 1, (255, 255, 255))
screen.fill ((0, 0, 0), (0, 400, 500, 100))
text_rect = text.get_rect(center=(width/2, 500-50))
screen.blit(text, text_rect)
pg.display.update()
def check_win():
global TTT, winner,draw
for row in range (0,3):
if ((TTT [row][0] == TTT[row][1] == TTT[row][2]) and(TTT [row][0] is not None)):
winner = TTT[row][0]
pg.draw.line(screen, (250,0,0), (0, (row + 1)*height/3 -height/6),\
(width, (row + 1)*height/3 - height/6 ), 4)
break
for col in range (0, 3):
if (TTT[0][col] == TTT[1][col] == TTT[2][col]) and (TTT[0][col] is not None):
winner = TTT[0][col]
pg.draw.line (screen, (250,0,0),((col + 1)* width/3 - width/6, 0),\
((col + 1)* width/3 - width/6, height), 4)
break
if (TTT[0][0] == TTT[1][1] == TTT[2][2]) and (TTT[0][0] is not None):
winner = TTT[0][0]
pg.draw.line (screen, (250,70,70), (50, 50), (350, 350), 4)
if (TTT[0][2] == TTT[1][1] == TTT[2][0]) and (TTT[0][2] is not None):
winner = TTT[0][2]
pg.draw.line (screen, (250,70,70), (350, 50), (50, 350), 4)
if(all([all(row) for row in TTT]) and winner is None ):
draw = True
draw_status()
def drawXO(row,col):
global TTT,XO
if row==1:
posx = 30
if row==2:
posx = width/3 + 30
if row==3:
posx = width/3*2 + 30
if col==1:
posy = 30
if col==2:
posy = height/3 + 30
if col==3:
posy = height/3*2 + 30
TTT[row-1][col-1] = XO
if(XO == 'x'):
screen.blit(x_img,(posy,posx))
XO= 'o'
else:
screen.blit(o_img,(posy,posx))
XO= 'x'
pg.display.update()
def userClick():
x,y = pg.mouse.get_pos()
if(x<width/3):
col = 1
elif (x<width/3*2):
col = 2
elif(x<width):
col = 3
else:
col = None
if(y<height/3):
row = 1
elif (y<height/3*2):
row = 2
elif(y<height):
row = 3
else:
row = None
if(row and col and TTT[row-1][col-1] is None):
global XO
drawXO(row,col)
check_win()
def reset_game():
global TTT, winner,XO, draw
time.sleep(3)
XO = 'x'
draw = False
game_opening()
winner=None
TTT = [[None]*3,[None]*3,[None]*3]
game_opening()
while(True):
for event in pg.event.get():
if event.type == QUIT:
pg.quit()
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
userClick()
if(winner or draw):
reset_game()
pg.display.update()
CLOCK.tick(fps)