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Pull requests list

Rename EntityBorrow to ContainsEntity and TrustedEntityBorrow to Enti… A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18470 opened Mar 21, 2025 by Victoronz Loading…
Implement RelationshipSourceCollection for BTreeSet
#18469 opened Mar 21, 2025 by Brezak Loading…
Fix #18461 by not calling unwrap() on .canonicalize().
#18462 opened Mar 21, 2025 by eckz Loading…
Projection Improvements A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18458 opened Mar 21, 2025 by aevyrie Loading…
Make system param validation rely on the unified ECS error handling via the GLOBAL_ERROR_HANDLER A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18454 opened Mar 20, 2025 by alice-i-cecile Loading…
Get names of queued components A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18451 opened Mar 20, 2025 by ElliottjPierce Loading… 0.16
Fix double-despawning in despawn_world and despawn_world_recursive benchmarks A-ECS Entities, components, systems, and events C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18448 opened Mar 20, 2025 by kirawulff Loading…
Remote entity reservation v5 A-ECS Entities, components, systems, and events S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18440 opened Mar 20, 2025 by ElliottjPierce Loading…
Newtype Anchor A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18439 opened Mar 20, 2025 by ickshonpe Loading…
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Fix documentation: incorrect references to the Update schedule in ExitCondition C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18438 opened Mar 20, 2025 by Henauxg Loading…
Reduce dependencies on bevy_render by preferring bevy_mesh imports A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18437 opened Mar 20, 2025 by greeble-dev Loading…
info: update log_diagnostics.rs example C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18435 opened Mar 20, 2025 by shwwwa Loading…
Replace try_query A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Blocked This cannot move forward until something else changes X-Controversial There is active debate or serious implications around merging this PR
#18434 opened Mar 20, 2025 by ElliottjPierce Loading…
Add bevy_post_processing A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18425 opened Mar 19, 2025 by IceSentry Loading…
Basics for the multi_window_camera_ui example A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#18422 opened Mar 19, 2025 by tjlaxs Draft
Introduce Displacement Map Example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18415 opened Mar 19, 2025 by craigfay Loading…
reexport entity set collections in entity module A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18413 opened Mar 19, 2025 by Victoronz Loading… 0.16
KTX2 Updates: ETC1s/BasisLZ, ASTC HDR, and faster Zstd A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18411 opened Mar 19, 2025 by brianreavis Draft
1 of 3 tasks
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Finish #17558, re-adding insert_children A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18409 opened Mar 19, 2025 by ElliottjPierce Loading… 0.16
Allow entity wrappers in entity set and map types A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18408 opened Mar 19, 2025 by Victoronz Loading…
Fix run_system for adapter systems wrapping exclusive systems A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18406 opened Mar 19, 2025 by chescock Loading…
Clean up unused dependencies C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18404 opened Mar 19, 2025 by IceSentry Loading…
Update bincode to 2.0 C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18396 opened Mar 18, 2025 by kristoff3r Loading…
ProTip! Filter pull requests by the default branch with base:main.