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Insights: bevyengine/bevy
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1 Release published by 1 person
-
v0.16.0-rc.1
published
Mar 19, 2025
75 Pull requests merged by 33 people
-
Switch from
OnceCell
toLazyLock
inbevy_tasks
#18506 merged
Mar 24, 2025 -
Delete unused weak_handle INSTANCE_INDEX_SHADER_HANDLE.
#18507 merged
Mar 24, 2025 -
Make system param validation rely on the unified ECS error handling via the GLOBAL_ERROR_HANDLER
#18454 merged
Mar 24, 2025 -
Address Lints in
bevy_reflect
#18479 merged
Mar 24, 2025 -
enable x11 by default in bevy_winit
#18475 merged
Mar 24, 2025 -
register ComputedNodeTarget
#18503 merged
Mar 24, 2025 -
fix error and lints when building for wasm32
#18500 merged
Mar 23, 2025 -
Address lints in
bevy_asset
#18502 merged
Mar 23, 2025 -
Regression fix: Reintroduce sorting/reordering methods on Children
#18476 merged
Mar 23, 2025 -
Create new
NonSendMarker
#18301 merged
Mar 23, 2025 -
Fix compile errors on headless example
#18497 merged
Mar 23, 2025 -
Skip camera look ups in queue uinodes
#17668 merged
Mar 23, 2025 -
Update shader_prepass, testbed_2d, and first_person_view_model examples to use children! macro
#18270 merged
Mar 22, 2025 -
Update text2d example to use children macro
#18317 merged
Mar 22, 2025 -
Fix lint errors on
bevy_ecs
with disabled features#18488 merged
Mar 22, 2025 -
Fix
clippy::unnecessary-literal-unwrap
inbevy_time
#18485 merged
Mar 22, 2025 -
Remove
bevy_input_focus
frombevy_a11y
#18483 merged
Mar 22, 2025 -
Ensure
dds
enablesbevy_core_pipeline/dds
inbevy_anti_aliasing
#18484 merged
Mar 22, 2025 -
Properly gate imports in
bevy_scene
#18482 merged
Mar 22, 2025 -
Fix
clippy::let_and_return
inbevy_ecs
#18481 merged
Mar 22, 2025 -
Address
clippy::let_and_return
inbevy_utils
#18480 merged
Mar 22, 2025 -
Properly gate functionality on
http
inbevy_remote
#18478 merged
Mar 22, 2025 -
Address lints in
bevy_platform_support
#18477 merged
Mar 22, 2025 -
Fix clippy warning about unnecessary return in
single_threaded_taks_pool.rs
#18472 merged
Mar 22, 2025 -
Fix double-despawning in
despawn_world
anddespawn_world_recursive
benchmarks#18448 merged
Mar 22, 2025 -
Newtype
Anchor
#18439 merged
Mar 21, 2025 -
Update testbed_ui to use Improved Spawning API
#18329 merged
Mar 21, 2025 -
Fix missed error_handling example rename and update description
#18455 merged
Mar 21, 2025 -
Replace VisitEntities with MapEntities
#18432 merged
Mar 21, 2025 -
Required components accept const values (#16720)
#18309 merged
Mar 21, 2025 -
Update sprite_slice, spatial_audio_3d, spatial_audio_2d examples to use children macro
#18318 merged
Mar 20, 2025 -
Fix warning spam on
mesh2d_manual
example#18433 merged
Mar 20, 2025 -
Fix incorrect command given by the benchmarking README
#18431 merged
Mar 20, 2025 -
Establish structure and process for in-repo release notes
#18427 merged
Mar 20, 2025 -
Add more methods to
RelationshipSourceCollection
#18421 merged
Mar 20, 2025 -
Gltf handle missing bindposes
#18419 merged
Mar 19, 2025 -
Add methods to bulk replace relationships on a entity
#18058 merged
Mar 19, 2025 -
Fix
bevy_ecs
doc tests with--all-features
#18424 merged
Mar 19, 2025 -
Split example file docblock and code when generating web examples markdown
#18191 merged
Mar 19, 2025 -
Add bevy_anti_aliasing
#18323 merged
Mar 19, 2025 -
Fix specialize_shadows system ordering
#18412 merged
Mar 19, 2025 -
Fix unecessary specialization checks for apps with many materials
#18410 merged
Mar 19, 2025 -
enable std when building bevy_dylib
#18405 merged
Mar 19, 2025 -
gate import on bevy_animation in bevy_gltf
#18403 merged
Mar 18, 2025 -
Small Docs PR for Deferred Worlds
#18384 merged
Mar 18, 2025 -
Unified picking cleanup
#18401 merged
Mar 18, 2025 -
Fix dynamic scene resources not being entity mapped
#18395 merged
Mar 18, 2025 -
Unify and simplify command and system error handling
#18351 merged
Mar 18, 2025 -
Unify picking backends
#17348 merged
Mar 18, 2025 -
Remove commented-out code
#18392 merged
Mar 18, 2025 -
Remove example causing circular dependency in
bevy_platform_support
#18390 merged
Mar 18, 2025 -
Force serial command encoding on Linux/amdvlk
#18368 merged
Mar 18, 2025 -
remove circular dependency between bevy_sprite and bevy_image
#18379 merged
Mar 18, 2025 -
Support skipping Relationship on_replace hooks
#18378 merged
Mar 18, 2025 -
only handle bin examples in showcase
#18374 merged
Mar 18, 2025 -
remove circular dependency between bevy_image and bevy_core_pipeline
#18377 merged
Mar 18, 2025 -
Extract sprites into a
Vec
#17619 merged
Mar 18, 2025 -
Add
no_std
Library Example#18333 merged
Mar 18, 2025 -
Fix Formatting of Optimisation Table
#18375 merged
Mar 18, 2025 -
Update docs to explain default Hasher issue
#18350 merged
Mar 17, 2025 -
Fixes for WESL on Windows
#18373 merged
Mar 17, 2025 -
Revert "don't use bevy_pbr for base bevy_gizmos plugin"
#18327 merged
Mar 17, 2025 -
Use
UiRect::all
to build theUiRect
constants#18372 merged
Mar 17, 2025 -
Link iOS example with
rustc
, and avoid C trampoline#14780 merged
Mar 17, 2025 -
bevy: Replace unnecessary tuple type registrations
#18369 merged
Mar 17, 2025 -
Revert "Transform Propagation Optimization: Static Subtree Marking (#18094)"
#18363 merged
Mar 17, 2025 -
FilteredResource returns a Result instead of a simple Option
#18265 merged
Mar 17, 2025 -
wrap EntityIndexMap/Set slices as well
#18134 merged
Mar 17, 2025 -
bevy_reflect: Add clone registrations project-wide
#18307 merged
Mar 17, 2025 -
Expose textures to ViewTarget::post_process_write()
#18348 merged
Mar 17, 2025 -
UiRect::AUTO
#18359 merged
Mar 17, 2025 -
Fixed Reflect derive macro on empty enums (#18277)
#18298 merged
Mar 17, 2025 -
Incorporate viewport position into clamping in
camera_system
#18242 merged
Mar 17, 2025 -
Provide a safe abstraction for split access to entities and commands
#18215 merged
Mar 17, 2025 -
Fix clippy lints on Rust beta
#18361 merged
Mar 17, 2025
41 Pull requests opened by 28 people
-
Add tooltip with required components for trait tags on docs.rs
#18370 opened
Mar 17, 2025 -
Add AlignedRawBufferVec
#18376 opened
Mar 17, 2025 -
Remote entity reservation v4
#18380 opened
Mar 18, 2025 -
Add MainPassResolutionOverride for DLSS
#18381 opened
Mar 18, 2025 -
Remove remaining internal use of `!Send` resources
#18386 opened
Mar 18, 2025 -
Fix `Anchor` component inconsistancies
#18393 opened
Mar 18, 2025 -
Fix compilation of compile_fail_utils when not using rustup
#18394 opened
Mar 18, 2025 -
Update bincode to 2.0
#18396 opened
Mar 18, 2025 -
Clean up unused dependencies
#18404 opened
Mar 19, 2025 -
Fix `run_system` for adapter systems wrapping exclusive systems
#18406 opened
Mar 19, 2025 -
Allow entity wrappers in entity set and map types
#18408 opened
Mar 19, 2025 -
Finish #17558, re-adding `insert_children`
#18409 opened
Mar 19, 2025 -
KTX2 Updates: ETC1s/BasisLZ, ASTC HDR, and faster Zstd
#18411 opened
Mar 19, 2025 -
reexport entity set collections in entity module
#18413 opened
Mar 19, 2025 -
Introduce Displacement Map Example
#18415 opened
Mar 19, 2025 -
Basics for the multi_window_camera_ui example
#18422 opened
Mar 19, 2025 -
Add bevy_post_processing
#18425 opened
Mar 19, 2025 -
Replace `try_query`
#18434 opened
Mar 20, 2025 -
info: update log_diagnostics.rs example
#18435 opened
Mar 20, 2025 -
Reduce dependencies on `bevy_render` by preferring `bevy_mesh` imports
#18437 opened
Mar 20, 2025 -
Fix documentation: incorrect references to the `Update` schedule in `ExitCondition`
#18438 opened
Mar 20, 2025 -
Remote entity reservation v5
#18440 opened
Mar 20, 2025 -
Get names of queued components
#18451 opened
Mar 20, 2025 -
`Projection` Improvements
#18458 opened
Mar 21, 2025 -
Don't panic on temporary files in file watcher
#18462 opened
Mar 21, 2025 -
Restructure morph target pipeline to reduce crate dependencies
#18465 opened
Mar 21, 2025 -
Create `bevy_render_2d` crate
#18467 opened
Mar 21, 2025 -
Implement `RelationshipSourceCollection` for `BTreeSet`
#18469 opened
Mar 21, 2025 -
Rename EntityBorrow/TrustedEntityBorrow to ContainsEntity/EntityEquivalent
#18470 opened
Mar 21, 2025 -
Implement `RelationshipSourceCollection` for `IndexSet`
#18471 opened
Mar 21, 2025 -
Make `GatedReader` a test-only symbol, and allow all `bevy_asset` tests to all run single threaded.
#18473 opened
Mar 22, 2025 -
Fix lints and re-organize gated imports for `bevy_gizmos`
#18487 opened
Mar 22, 2025 -
Move the construction of `LightingInput` in `apply_pbr_lighting` into its own function.
#18489 opened
Mar 22, 2025 -
Tracy GPU support
#18490 opened
Mar 22, 2025 -
Update and rename system.rs to system_management.rs
#18492 opened
Mar 22, 2025 -
Fix UpdateMode::Reactive behavior on Windows
#18493 opened
Mar 22, 2025 -
Add `no_std` compatible `ceil` method
#18498 opened
Mar 23, 2025 -
bevy_image: derive TypePath when Reflect is not available
#18501 opened
Mar 23, 2025 -
Define system param validation on a per-system parameter basis
#18504 opened
Mar 23, 2025 -
Update codespan-reporting requirement from 0.11.0 to 0.12.0
#18508 opened
Mar 24, 2025 -
Update getrandom requirement from 0.2.0 to 0.3.2
#18509 opened
Mar 24, 2025
28 Issues closed by 9 people
-
SceneInstanceReady trigger context
#14619 closed
Mar 24, 2025 -
`0.16.0-rc.1` fails to build with `mold`
#18499 closed
Mar 23, 2025 -
`despawn_world_recursive` benchmarks panic
#18430 closed
Mar 22, 2025 -
`Anchor` doesn't need to be an enum
#18460 closed
Mar 21, 2025 -
`Anchor`s doc comment's are sprite specific but it is also used with `Text2d`
#18459 closed
Mar 21, 2025 -
Required components should accept constant and enum values of the appropriate type
#16720 closed
Mar 21, 2025 -
`HashMap::from(<array of tuples>)` doesn't work
#18449 closed
Mar 20, 2025 -
Warning spam on `mesh2d_manual` example
#18429 closed
Mar 20, 2025 -
Benchmarking README gives the wrong command
#18387 closed
Mar 20, 2025 -
`bevy_diagnostic`: `SystemInfo` does not work when compiling under dynamic_linking feature
#18436 closed
Mar 20, 2025 -
`bevy_diagnostic` adding RenderDiagnosticsPlugin makes app panic
#18416 closed
Mar 20, 2025 -
Bulk operations on entity relationships
#18041 closed
Mar 19, 2025 -
bevy_gizmos doc tests hang compute when run locally
#12207 closed
Mar 19, 2025 -
Asset reloading seems to have regressed in main compared to 0.15.3 in AssetPlugin
#18407 closed
Mar 19, 2025 -
1-frame rendering flashes when changing the scene
#18332 closed
Mar 19, 2025 -
Pipeline specialization tick not being cached, causing unnecessary re-specialization
#18388 closed
Mar 19, 2025 -
Unify system and command error handling
#17272 closed
Mar 18, 2025 -
Enable UI and sprite picking by default
#18400 closed
Mar 18, 2025 -
Bevy fails to compile on Windows following `windows` 0.63 release
#18398 closed
Mar 18, 2025 -
Clear color sometimes seems to be applied to wrong RenderTarget::Image when using multiple cameras
#18366 closed
Mar 18, 2025 -
`insert_with_relationship_insert_hook_mode` still runs the relationship `on_replace` implementation.
#18357 closed
Mar 18, 2025 -
Clean up no_std CI check
#17506 closed
Mar 18, 2025 -
no_std bevy example
#16258 closed
Mar 18, 2025 -
Example 3d_viewport_to_world: gizmo is displayed in the wrong position
#18325 closed
Mar 17, 2025 -
Transform propagation ignoring earlier branches
#18255 closed
Mar 17, 2025 -
Return `Result` instead of `Option` from `FilteredResources::get` and similar
#17480 closed
Mar 17, 2025 -
Reflect derive is broken on main for empty enums
#18277 closed
Mar 17, 2025 -
Main branch fails to compile on Rust beta.
#18360 closed
Mar 17, 2025
36 Issues opened by 24 people
-
Event Reflection
#18511 opened
Mar 24, 2025 -
executor buffer size should be customisable in no_std
#18510 opened
Mar 24, 2025 -
Add fallible variants to QueryParIter
#18505 opened
Mar 23, 2025 -
Bevy on nintendo 3ds
#18496 opened
Mar 22, 2025 -
mesh_picking behaves erratically in `0.16-dev`
#18495 opened
Mar 22, 2025 -
0.16 rc1 - No way to turn on bevy_math/curve through the bevy crate
#18494 opened
Mar 22, 2025 -
Send events from the render world to the main world
#18491 opened
Mar 22, 2025 -
Multiple `FixedUpdate` schedules with different `Time`s?
#18486 opened
Mar 22, 2025 -
Deferred rendering example is broken on macos (`0.16-dev`)
#18468 opened
Mar 21, 2025 -
Relationship annotation does not allow more than additional field
#18466 opened
Mar 21, 2025 -
`build-wasm-example` should have an option for debug builds
#18464 opened
Mar 21, 2025 -
Shader compilation error with `webgpu` only in debug builds
#18463 opened
Mar 21, 2025 -
`file_watcher` feature does not work correctly
#18461 opened
Mar 21, 2025 -
Assets are not extracted for rendering under certain conditions
#18457 opened
Mar 21, 2025 -
Increase structure for schedule executors to reduce boilerplate and ensure consistency
#18453 opened
Mar 20, 2025 -
create a CI job that checks for new or edited migration guides and automatically labels the PR
#18447 opened
Mar 20, 2025 -
add a CI job to do basic format validation on the files inside of these folders
#18443 opened
Mar 20, 2025 -
add a job which checks for the labels and blocks the PR if no file in the correct folder is merged
#18442 opened
Mar 20, 2025 -
Tracking issue: supporting work for in-repo release notes / migration guides
#18441 opened
Mar 20, 2025 -
Unexpected behavior using `States` and `Event`s
#18428 opened
Mar 19, 2025 -
Document how to access render adapter info
#18426 opened
Mar 19, 2025 -
Restructure rendering crates
#18423 opened
Mar 19, 2025 -
Reflection - Add a way to register or modify `RequiredComponents` for a component whose type you don't know
#18420 opened
Mar 19, 2025 -
Weird compute shader behavior on apple silicon.
#18402 opened
Mar 18, 2025 -
`bevy_input` is now optional, but there's no way to enable it
#18397 opened
Mar 18, 2025 -
`AsBindGroup` error: the trait bound `bool: ShaderSize` is not satisfied
#18391 opened
Mar 18, 2025 -
CustomCursor Does Not Work On Linux
#18385 opened
Mar 18, 2025 -
More geometrically-accurate smooth normals.
#18383 opened
Mar 18, 2025 -
SpotLight / PointLight artifacts in FogVolume
#18371 opened
Mar 17, 2025 -
With Text2d anchors are stored in a component, but for sprites they are stored in a field.
#18367 opened
Mar 17, 2025 -
Investigate static tree marking for optimizing transform propagation
#18365 opened
Mar 17, 2025 -
Simplify on_replace relations hook
#18364 opened
Mar 17, 2025 -
Reduce usage of `PrimaryWindow`
#18362 opened
Mar 17, 2025
75 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Provide `abort` and `exit` on all platforms
#18356 commented on
Mar 17, 2025 • 6 new comments -
Add bindless support back to `ExtendedMaterial`.
#18025 commented on
Mar 17, 2025 • 3 new comments -
Move non-generic parts of the PrepassPipeline to internal field
#18322 commented on
Mar 19, 2025 • 3 new comments -
Fix nested immediate asset loading.
#18295 commented on
Mar 22, 2025 • 2 new comments -
`ExtractedSprites` slice buffer
#17041 commented on
Mar 22, 2025 • 2 new comments -
Asset Load Retry Plugin
#11349 commented on
Mar 22, 2025 • 2 new comments -
Make TAA non-experimental, fixes
#18349 commented on
Mar 18, 2025 • 1 new comment -
UI Node Gradients
#18139 commented on
Mar 24, 2025 • 1 new comment -
Add image sampler configuration in GLTF loader
#17875 commented on
Mar 18, 2025 • 1 new comment -
Fix Scene hot reloading.
#18358 commented on
Mar 18, 2025 • 0 new comments -
Fixes missed RequestRedraw events in about_to_wait()
#17991 commented on
Mar 22, 2025 • 0 new comments -
Add gram-schmidt fast approximation tangent generation algorithm
#17989 commented on
Mar 21, 2025 • 0 new comments -
Adds basic support for working with system fonts
#16365 commented on
Mar 17, 2025 • 0 new comments -
Arc-d assets
#15813 commented on
Mar 18, 2025 • 0 new comments -
Reflect auto registration
#15030 commented on
Mar 18, 2025 • 0 new comments -
Reflect dynamic components / type registrations for dynamic types
#14404 commented on
Mar 24, 2025 • 0 new comments -
Mac M1+WASM: `many_buttons` extreme memory usage
#18257 commented on
Mar 24, 2025 • 0 new comments -
Unsupported GL_EXT_texture_shadow_lod causes panic in PBR pipeline
#14045 commented on
Mar 24, 2025 • 0 new comments -
Support load .svg images
#1139 commented on
Mar 23, 2025 • 0 new comments -
Add a way to prefer mailbox rendering, but still have a graceful fallback to fifo
#6243 commented on
Mar 23, 2025 • 0 new comments -
`mesh_picking` not updating when mesh data changes, bug or intended?
#18221 commented on
Mar 23, 2025 • 0 new comments -
Using mimalloc with bevy reveals unsoundness.
#18251 commented on
Mar 20, 2025 • 0 new comments -
Update rand requirement from 0.8.0 to 0.9.0
#18355 commented on
Mar 18, 2025 • 0 new comments -
Record bloom render commands in parallel
#18330 commented on
Mar 20, 2025 • 0 new comments -
Derive Macro for MapEntites (#17611)
#18311 commented on
Mar 20, 2025 • 0 new comments -
Update accesskit and accesskit_winit requirements
#18285 commented on
Mar 18, 2025 • 0 new comments -
Use `ThinColumn` in `ComponentSparseSet`
#18245 commented on
Mar 17, 2025 • 0 new comments -
Restore separate methods for `World::get_many_entities`
#18234 commented on
Mar 17, 2025 • 0 new comments -
bevy_reflect: Add `ReflectClone` type data
#18211 commented on
Mar 17, 2025 • 0 new comments -
move utilities from bevy_reflect/derive to bevy_macro_utils.
#18204 commented on
Mar 18, 2025 • 0 new comments -
Cleaner macros utilizing syn::Member
#18199 commented on
Mar 17, 2025 • 0 new comments -
Add test for mesh transformations
#18194 commented on
Mar 22, 2025 • 0 new comments -
Add Allows filter to bypass DefaultQueryFilters
#18192 commented on
Mar 18, 2025 • 0 new comments -
Async Plugin Construction
#18187 commented on
Mar 17, 2025 • 0 new comments -
Rustdoc: Restore visibility of required components
#18171 commented on
Mar 20, 2025 • 0 new comments -
Add a `scale_factor` parameter to `Val::resolve`
#18164 commented on
Mar 22, 2025 • 0 new comments -
AssetServer out of bounds protection
#18088 commented on
Mar 18, 2025 • 0 new comments -
Update `rand`, `glam` and `encase` to latest versions
#18047 commented on
Mar 24, 2025 • 0 new comments -
world_to_ndc returns inf that triggers panic in bevy_ui layout
#18252 commented on
Mar 20, 2025 • 0 new comments -
Ability to trace bevy systems when running `wasm32-unknown-unknown` builds in the browser
#18256 commented on
Mar 20, 2025 • 0 new comments -
Use `Name` component in warnings and errors regarding entities
#18261 commented on
Mar 20, 2025 • 0 new comments -
Gltf assets do not reload correctly
#18267 commented on
Mar 20, 2025 • 0 new comments -
Add a lax version of `RelationshipTarget` as a super trait.
#18274 commented on
Mar 20, 2025 • 0 new comments -
`RelationshipInsertHookMode` for `remove` and `take`
#18300 commented on
Mar 20, 2025 • 0 new comments -
Being able to visualize the exact schedule order being used
#18310 commented on
Mar 20, 2025 • 0 new comments -
Ergonomics of re-using run conditions
#18312 commented on
Mar 20, 2025 • 0 new comments -
(Android) rotation mobile example black screen and then crash
#18316 commented on
Mar 20, 2025 • 0 new comments -
Right clicking on window bar freezes the app.
#18065 commented on
Mar 20, 2025 • 0 new comments -
Errors on blank project: ERROR wgpu_hal::vulkan::instance
#18176 commented on
Mar 19, 2025 • 0 new comments -
Screenshots use previous camera position
#18230 commented on
Mar 19, 2025 • 0 new comments -
Improve CompressedImageSaver
#14671 commented on
Mar 19, 2025 • 0 new comments -
Multi-window + camera UI example
#17451 commented on
Mar 18, 2025 • 0 new comments -
Putting System To Sleep / Suspending app for long periods of time causes UUID panic
#17827 commented on
Mar 18, 2025 • 0 new comments -
Mesh Over-Allocates memory, causing program to crash
#16586 commented on
Mar 18, 2025 • 0 new comments -
Rename `List::iter` and friends to avoid auto-import conflicts
#15088 commented on
Mar 18, 2025 • 0 new comments -
On wasm, window.cursor.grab_mode is not updated when cursor is unlocked.
#8949 commented on
Mar 17, 2025 • 0 new comments -
Record render diagnostics for all engine passes
#16742 commented on
Mar 23, 2025 • 0 new comments -
Shadow is missing when initial camera pos is far away from the object
#11682 commented on
Mar 23, 2025 • 0 new comments -
`specialized_mesh_pipeline` and `custom_shader_instancing` examples are broken
#17986 commented on
Mar 23, 2025 • 0 new comments -
Transition animations for UI elements
#15725 commented on
Mar 23, 2025 • 0 new comments -
GPU 2-phase occlusion broke rendering on some Android devices
#17591 commented on
Mar 23, 2025 • 0 new comments -
`Event` trait should not be reused for observers and buffered events
#16031 commented on
Mar 22, 2025 • 0 new comments -
On iOS, loading many assets in `AssetMode::Processed` causes some assets to fail to load
#14542 commented on
Mar 22, 2025 • 0 new comments -
Time-keeping broken with `UpdateMode::Reactive` (X11 and WASM)
#14682 commented on
Mar 22, 2025 • 0 new comments -
fov on image rendertarget camera not respected sometimes
#18193 commented on
Mar 22, 2025 • 0 new comments -
Moving components instead of duplicating should lift the `Clone`/`Reflect` requirement
#18079 commented on
Mar 22, 2025 • 0 new comments -
Enhance 2D Transform/Vec2 Quality of Life
#2548 commented on
Mar 22, 2025 • 0 new comments -
Black materials on `clearcoat` example
#18104 commented on
Mar 22, 2025 • 0 new comments -
Precise input timing information
#9087 commented on
Mar 22, 2025 • 0 new comments -
Text with an invalid span is silently not rendered
#18205 commented on
Mar 22, 2025 • 0 new comments -
Support Many-to-Many relationships
#18121 commented on
Mar 21, 2025 • 0 new comments -
Poor performance for Text2d with TextSpan
#16972 commented on
Mar 21, 2025 • 0 new comments -
Text2d always uses the primary window's scale factor
#17696 commented on
Mar 21, 2025 • 0 new comments -
Consolidate view binding imports and positions
#15645 commented on
Mar 21, 2025 • 0 new comments -
Provide a MapEntities implementation that doesn't require mutable access to the EntityMapper
#13114 commented on
Mar 21, 2025 • 0 new comments