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flutter_application.h
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// Copyright 2018 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <flutter_embedder.h>
#include <functional>
#include <vector>
#include "macros.h"
namespace flutter {
class FlutterApplication {
public:
class RenderDelegate {
public:
virtual bool OnApplicationContextMakeCurrent() = 0;
virtual bool OnApplicationContextClearCurrent() = 0;
virtual bool OnApplicationPresent() = 0;
virtual uint32_t OnApplicationGetOnscreenFBO() = 0;
virtual void *GetProcAddress(const char *) = 0;
};
FlutterApplication(std::string bundle_path,
const std::vector<std::string> &args,
RenderDelegate &render_delegate);
~FlutterApplication();
bool IsValid() const;
void ProcessEvents();
bool SetWindowSize(size_t width, size_t height);
bool SendPointerEvent(int button, int x, int y);
void ReadInputEvents();
private:
bool valid_;
RenderDelegate &render_delegate_;
FlutterEngine engine_ = nullptr;
int last_button_ = 0;
bool SendFlutterPointerEvent(FlutterPointerPhase phase, double x, double y);
FLWAY_DISALLOW_COPY_AND_ASSIGN(FlutterApplication);
};
} // namespace flutter