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plugin.cpp
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/*
* SPDX-FileCopyrightText: Copyright (c) 1993-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "common/plugin.h"
namespace nvinfer1
{
namespace plugin
{
void validateRequiredAttributesExist(std::set<std::string> requiredFieldNames, PluginFieldCollection const* fc)
{
for (int32_t i = 0; i < fc->nbFields; i++)
{
requiredFieldNames.erase(fc->fields[i].name);
}
if (!requiredFieldNames.empty())
{
std::stringstream msg{"PluginFieldCollection missing required fields: {"};
char const* seperator = "";
for (auto const& field : requiredFieldNames)
{
msg << seperator << field;
seperator = ", ";
}
msg << "}";
std::string msg_str = msg.str();
PLUGIN_ERROR(msg_str.c_str());
}
}
} // namespace plugin
} // namespace nvinfer1