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Accumulated Volume Lights

Defines a light based on a mesh and renders by moving a point light along the surface of the mesh and accumulating the result over multiple frames.

Demo Here!

TODO

  • Create an interesting scene.
  • Add velocity buffer to reproject existing accumulated effects (TXAA).
  • Add screen space reflections.
  • Support emissive materials.
  • Use a non float buffer
  • Use blue noise sampling