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Copy pathReadWriteLock.h
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ReadWriteLock.h
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#ifndef BaseLib_ReadWriteLock_h_IsIncluded
#define BaseLib_ReadWriteLock_h_IsIncluded
#include"BaseLib/CommonDefines.h"
#include"BaseLib/ProtectedVar.h"
#include"BaseLib/WaitCondition.h"
#include"BaseLib/Export.h"
namespace BaseLib
{
/**
* @brief The ReadWriteVariableHolder class
*/
class DLL_STATE ReadWriteVariableHolder
{
public:
ReadWriteVariableHolder();
~ReadWriteVariableHolder();
CLASS_TRAITS(ReadWriteVariableHolder)
#ifdef USE_GCC
pthread_rwlock_t& GetMutex() { return mutex_; }
#else
SRWLOCK& GetMutex() { return criticalSection_; }
#endif
private:
#ifdef USE_GCC
pthread_rwlock_t mutex_;
#else
SRWLOCK criticalSection_;
#endif
private:
ReadWriteVariableHolder(const ReadWriteVariableHolder &) { }
ReadWriteVariableHolder& operator=(const ReadWriteVariableHolder&) { return *this; }
};
/**
* @brief The ReadWriteLock class
*/
class DLL_STATE ReadWriteLock
{
public:
/**
* @brief ReadWriteLock
*/
explicit ReadWriteLock(MutexPolicy policy = MutexPolicy::Debug());
~ReadWriteLock();
/**
* WaitCondition access this class
*/
friend class WaitCondition;
/**
* @brief lockForRead
*/
void lockForRead();
/**
* @brief lockForWrite
*/
void lockForWrite();
/**
* Convenience to lock for write in templates MutexTypeLocker
*/
void lock();
/**
* @brief tryLockForRead
* @return
*/
bool tryLockForRead();
/**
* @brief tryLockForRead
* @param timeout
* @return
*/
//bool tryLockForRead(int timeout);
/**
* @brief tryLockForWrite
* @return
*/
bool tryLockForWrite();
/**
* @brief tryLockForWrite
* @param timeout
* @return
*/
//bool tryLockForWrite(int timeout);
/**
* @brief unlock
*/
void unlock();
/**
* @brief unlockRead
*/
//void unlockRead();
/**
* @brief unlockWrite
*/
//void unlockWrite();
/**
* @brief isDebug
* @return
*/
inline bool isDebug() { return policy_.IsDebug(); }
private:
MutexPolicy policy_;
int64 mutexOwnerThreadId_;
private:
ProtectedVar<int> accessCount_;
private:
ReadWriteVariableHolder::Ptr mutexHolder_;
};
/**
* @brief The NullReadWriteLock class is useful when used as template argument
* into an object with varying needs of synchronization.
*
* This can be used to create an unsynchronized object and maintain portability.
*/
class DLL_STATE NullReadWriteLock
{
public:
/**
* @brief ReadWriteLock
*/
NullReadWriteLock(bool = true)
{ }
~NullReadWriteLock()
{}
/**
* WaitCondition access this class
*/
friend class WaitCondition;
/**
* @brief lockForRead
*/
void lockForRead() { }
/**
* @brief lockForWrite
*/
void lockForWrite() { }
/**
* @brief tryLockForRead
* @return
*/
bool tryLockForRead() { return true; }
/**
* @brief tryLockForRead
* @param timeout
* @return
*/
//bool tryLockForRead(int timeout);
/**
* @brief tryLockForWrite
* @return
*/
bool tryLockForWrite() { return true; }
/**
* @brief tryLockForWrite
* @param timeout
* @return
*/
//bool tryLockForWrite(int timeout);
/**
* @brief unlock
*/
void unlock() { }
};
}
#endif