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bloom.cpp
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/*
* Vulkan Example - Multi pass offscreen rendering (bloom)
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <vulkanOffscreenExampleBase.hpp>
#include <vks/model.hpp>
#include <vks/texture.hpp>
// Texture properties
#define TEX_DIM 256
// Offscreen frame buffer properties
#define FB_DIM TEX_DIM
#define FB_COLOR_FORMAT TEX_FORMAT
// Vertex layout for this example
vks::model::VertexLayout vertexLayout{ {
vks::model::Component::VERTEX_COMPONENT_POSITION,
vks::model::Component::VERTEX_COMPONENT_UV,
vks::model::Component::VERTEX_COMPONENT_COLOR,
vks::model::Component::VERTEX_COMPONENT_NORMAL,
} };
class VulkanExample : public vkx::OffscreenExampleBase {
using Parent = OffscreenExampleBase;
public:
bool bloom = true;
struct {
vks::texture::TextureCubeMap cubemap;
} textures;
struct {
vks::model::Model ufo;
vks::model::Model ufoGlow;
vks::model::Model skyBox;
} meshes;
struct {
vks::Buffer scene;
vks::Buffer skyBox;
vks::Buffer blurParams;
} uniformBuffers;
struct UBO {
glm::mat4 projection;
glm::mat4 view;
glm::mat4 model;
};
struct UBOBlurParams {
float blurScale = 1.0f;
float blurStrength = 1.5f;
};
struct {
UBO scene, skyBox;
UBOBlurParams blurParams;
} ubos;
struct {
vk::Pipeline blurVert;
vk::Pipeline blurHorz;
vk::Pipeline glowPass;
vk::Pipeline phongPass;
vk::Pipeline skyBox;
} pipelines;
struct {
vk::PipelineLayout blur;
vk::PipelineLayout scene;
} pipelineLayouts;
struct {
vk::DescriptorSet blurVert;
vk::DescriptorSet blurHorz;
vk::DescriptorSet scene;
vk::DescriptorSet skyBox;
} descriptorSets;
// Descriptor set layout is shared amongst
// all descriptor sets
struct {
vk::DescriptorSetLayout blur;
vk::DescriptorSetLayout scene;
} descriptorSetLayouts;
VulkanExample()
: vkx::OffscreenExampleBase() {
timerSpeed *= 0.5f;
title = "Vulkan Example - Bloom";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -10.25f));
camera.setRotation(glm::vec3(7.5f, -343.0f, 0.0f));
camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 256.0f);
}
~VulkanExample() {
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
device.destroyPipeline(pipelines.blurVert);
device.destroyPipeline(pipelines.blurHorz);
device.destroyPipeline(pipelines.phongPass);
device.destroyPipeline(pipelines.glowPass);
device.destroyPipeline(pipelines.skyBox);
device.destroyPipelineLayout(pipelineLayouts.blur);
device.destroyPipelineLayout(pipelineLayouts.scene);
device.destroyDescriptorSetLayout(descriptorSetLayouts.blur);
device.destroyDescriptorSetLayout(descriptorSetLayouts.scene);
// Assets
meshes.ufo.destroy();
meshes.ufoGlow.destroy();
meshes.skyBox.destroy();
textures.cubemap.destroy();
// Uniform buffers
uniformBuffers.scene.destroy();
uniformBuffers.skyBox.destroy();
uniformBuffers.blurParams.destroy();
}
// Render the 3D scene into a texture target
void buildOffscreenCommandBuffer() override {
vk::Viewport viewport = vks::util::viewport(offscreen.size);
vk::Rect2D scissor = vks::util::rect2D(offscreen.size);
vk::DeviceSize offset = 0;
// Horizontal blur
vk::ClearValue clearValues[2];
clearValues[0].color = vks::util::clearColor({ 0.0f, 0.0f, 0.0f, 1.0f });
clearValues[1].depthStencil = vk::ClearDepthStencilValue{ 1.0f, 0 };
offscreen.cmdBuffer.reset(vk::CommandBufferResetFlagBits::eReleaseResources);
vk::CommandBufferBeginInfo cmdBufInfo;
cmdBufInfo.flags = vk::CommandBufferUsageFlagBits::eSimultaneousUse;
offscreen.cmdBuffer.begin(cmdBufInfo);
// Draw the unblurred geometry to framebuffer 1
offscreen.cmdBuffer.setViewport(0, viewport);
offscreen.cmdBuffer.setScissor(0, scissor);
// Draw the bloom geometry.
{
vk::RenderPassBeginInfo renderPassBeginInfo;
renderPassBeginInfo.renderPass = offscreen.renderPass;
renderPassBeginInfo.framebuffer = offscreen.framebuffers[0].framebuffer;
renderPassBeginInfo.renderArea.extent.width = offscreen.size.x;
renderPassBeginInfo.renderArea.extent.height = offscreen.size.y;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
offscreen.cmdBuffer.beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
offscreen.cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayouts.scene, 0, descriptorSets.scene, nullptr);
offscreen.cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.glowPass);
offscreen.cmdBuffer.bindVertexBuffers(0, meshes.ufoGlow.vertices.buffer, offset);
offscreen.cmdBuffer.bindIndexBuffer(meshes.ufoGlow.indices.buffer, 0, vk::IndexType::eUint32);
for (const auto& part : meshes.ufoGlow.parts) {
offscreen.cmdBuffer.drawIndexed(part.indexCount, 1, part.indexBase, 0, 0);
}
offscreen.cmdBuffer.endRenderPass();
}
{
vk::RenderPassBeginInfo renderPassBeginInfo;
renderPassBeginInfo.renderPass = offscreen.renderPass;
renderPassBeginInfo.framebuffer = offscreen.framebuffers[1].framebuffer;
renderPassBeginInfo.renderArea.extent.width = offscreen.size.x;
renderPassBeginInfo.renderArea.extent.height = offscreen.size.y;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
// Draw a vertical blur pass from framebuffer 1's texture into framebuffer 2
offscreen.cmdBuffer.beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
offscreen.cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayouts.blur, 0, descriptorSets.blurVert, nullptr);
offscreen.cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.blurVert);
offscreen.cmdBuffer.draw(3, 1, 0, 0);
offscreen.cmdBuffer.endRenderPass();
}
offscreen.cmdBuffer.end();
}
void updateDrawCommandBuffer(const vk::CommandBuffer& cmdBuffer) override {
vk::DeviceSize offset = 0;
cmdBuffer.setViewport(0, vks::util::viewport(size));
cmdBuffer.setScissor(0, vks::util::rect2D(size));
// Skybox
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayouts.scene, 0, descriptorSets.skyBox, nullptr);
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.skyBox);
cmdBuffer.bindVertexBuffers(0, meshes.skyBox.vertices.buffer, offset);
cmdBuffer.bindIndexBuffer(meshes.skyBox.indices.buffer, 0, vk::IndexType::eUint32);
cmdBuffer.drawIndexed(meshes.skyBox.indexCount, 1, 0, 0, 0);
// 3D scene
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayouts.scene, 0, descriptorSets.scene, nullptr);
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.phongPass);
cmdBuffer.bindVertexBuffers(0, meshes.ufo.vertices.buffer, offset);
cmdBuffer.bindIndexBuffer(meshes.ufo.indices.buffer, 0, vk::IndexType::eUint32);
cmdBuffer.drawIndexed(meshes.ufo.indexCount, 1, 0, 0, 0);
// Render vertical blurred scene applying a horizontal blur
if (bloom) {
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayouts.blur, 0, descriptorSets.blurHorz, nullptr);
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.blurHorz);
cmdBuffer.draw(3, 1, 0, 0);
}
}
void setupDescriptorPool() {
std::vector<vk::DescriptorPoolSize> poolSizes{
vk::DescriptorPoolSize{ vk::DescriptorType::eUniformBuffer, 8 },
vk::DescriptorPoolSize{ vk::DescriptorType::eCombinedImageSampler, 6 },
};
descriptorPool = device.createDescriptorPool(vk::DescriptorPoolCreateInfo{ {}, 5, (uint32_t)poolSizes.size(), poolSizes.data() });
}
void setupDescriptorSetLayout() {
// Quad pipeline layout
std::vector<vk::DescriptorSetLayoutBinding> setLayoutBindings{
{ 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eFragment },
{ 1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },
};
descriptorSetLayouts.blur = device.createDescriptorSetLayout({ {}, (uint32_t)setLayoutBindings.size(), setLayoutBindings.data() });
pipelineLayouts.blur = device.createPipelineLayout({ {}, 1, &descriptorSetLayouts.blur });
setLayoutBindings = {
// Binding 0 : Vertex shader uniform buffer
{ 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
{ 1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },
{ 2, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eFragment },
};
descriptorSetLayouts.scene = device.createDescriptorSetLayout({ {}, (uint32_t)setLayoutBindings.size(), setLayoutBindings.data() });
pipelineLayouts.scene = device.createPipelineLayout({ {}, 1, &descriptorSetLayouts.scene });
}
void setupDescriptorSet() {
descriptorSets.blurVert = device.allocateDescriptorSets({ descriptorPool, 1, &descriptorSetLayouts.blur })[0];
descriptorSets.blurHorz = device.allocateDescriptorSets({ descriptorPool, 1, &descriptorSetLayouts.blur })[0];
descriptorSets.scene = device.allocateDescriptorSets({ descriptorPool, 1, &descriptorSetLayouts.scene })[0];
descriptorSets.skyBox = device.allocateDescriptorSets({ descriptorPool, 1, &descriptorSetLayouts.scene })[0];
// Vertical blur
vk::DescriptorImageInfo texDescriptorVert{ offscreen.framebuffers[0].colors[0].sampler, offscreen.framebuffers[0].colors[0].view,
vk::ImageLayout::eShaderReadOnlyOptimal };
// Horizontal blur
vk::DescriptorImageInfo texDescriptorHorz{ offscreen.framebuffers[1].colors[0].sampler, offscreen.framebuffers[1].colors[0].view,
vk::ImageLayout::eShaderReadOnlyOptimal };
// vk::Image descriptor for the cube map texture
vk::DescriptorImageInfo cubeMapDescriptor{ textures.cubemap.sampler, textures.cubemap.view, vk::ImageLayout::eGeneral };
device.updateDescriptorSets(
{
{ descriptorSets.blurVert, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformBuffers.blurParams.descriptor },
{ descriptorSets.blurVert, 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &texDescriptorVert },
{ descriptorSets.blurHorz, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformBuffers.blurParams.descriptor },
{ descriptorSets.blurHorz, 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &texDescriptorHorz },
// 3D scene
{ descriptorSets.scene, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformBuffers.scene.descriptor },
// Skybox
{ descriptorSets.skyBox, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformBuffers.skyBox.descriptor },
{ descriptorSets.skyBox, 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &cubeMapDescriptor },
},
nullptr);
}
void preparePipelines() {
vks::pipelines::PipelineVertexInputStateCreateInfo vertexInputState;
vertexInputState.appendVertexLayout(vertexLayout);
{
vks::pipelines::GraphicsPipelineBuilder pipelineBuilder{ device, pipelineLayouts.blur, offscreen.renderPass };
pipelineBuilder.rasterizationState.frontFace = vk::FrontFace::eClockwise;
pipelineBuilder.colorBlendState.blendAttachmentStates.resize(1);
auto& blendAttachmentState = pipelineBuilder.colorBlendState.blendAttachmentStates[0];
// Additive blending
blendAttachmentState.blendEnable = VK_TRUE;
blendAttachmentState.colorBlendOp = vk::BlendOp::eAdd;
blendAttachmentState.srcColorBlendFactor = vk::BlendFactor::eOne;
blendAttachmentState.dstColorBlendFactor = vk::BlendFactor::eOne;
blendAttachmentState.alphaBlendOp = vk::BlendOp::eAdd;
blendAttachmentState.srcAlphaBlendFactor = vk::BlendFactor::eSrcAlpha;
blendAttachmentState.dstAlphaBlendFactor = vk::BlendFactor::eDstAlpha;
pipelineBuilder.vertexInputState = vertexInputState;
pipelineBuilder.loadShader(getAssetPath() + "shaders/bloom/gaussblur.vert.spv", vk::ShaderStageFlagBits::eVertex);
pipelineBuilder.loadShader(getAssetPath() + "shaders/bloom/gaussblur.frag.spv", vk::ShaderStageFlagBits::eFragment);
// Specialization info to compile two versions of the shader without
// relying on shader branching at runtime
uint32_t blurdirection = 0;
vk::SpecializationMapEntry specializationMapEntry{ 0, 0, sizeof(uint32_t) };
vk::SpecializationInfo specializationInfo{ 1, &specializationMapEntry, sizeof(uint32_t), &blurdirection };
// Vertical blur pipeline
pipelineBuilder.shaderStages[1].pSpecializationInfo = &specializationInfo;
pipelines.blurVert = pipelineBuilder.create(context.pipelineCache);
// Horizontal blur pipeline
blurdirection = 1;
pipelineBuilder.renderPass = renderPass;
pipelines.blurHorz = pipelineBuilder.create(context.pipelineCache);
}
// Vertical gauss blur
{
vks::pipelines::GraphicsPipelineBuilder pipelineBuilder{ device, pipelineLayouts.scene, renderPass };
pipelineBuilder.rasterizationState.frontFace = vk::FrontFace::eClockwise;
pipelineBuilder.vertexInputState = vertexInputState;
pipelineBuilder.loadShader(getAssetPath() + "shaders/bloom/phongpass.vert.spv", vk::ShaderStageFlagBits::eVertex);
pipelineBuilder.loadShader(getAssetPath() + "shaders/bloom/phongpass.frag.spv", vk::ShaderStageFlagBits::eFragment);
pipelines.phongPass = pipelineBuilder.create(context.pipelineCache);
}
// Color only pass (offscreen blur base)
{
vks::pipelines::GraphicsPipelineBuilder pipelineBuilder{ device, pipelineLayouts.scene, renderPass };
pipelineBuilder.rasterizationState.frontFace = vk::FrontFace::eClockwise;
pipelineBuilder.vertexInputState = vertexInputState;
pipelineBuilder.loadShader(getAssetPath() + "shaders/bloom/colorpass.vert.spv", vk::ShaderStageFlagBits::eVertex);
pipelineBuilder.loadShader(getAssetPath() + "shaders/bloom/colorpass.frag.spv", vk::ShaderStageFlagBits::eFragment);
pipelines.glowPass = pipelineBuilder.create(context.pipelineCache);
}
// Skybox (cubemap
{
vks::pipelines::GraphicsPipelineBuilder pipelineBuilder{ device, pipelineLayouts.scene, renderPass };
pipelineBuilder.vertexInputState = vertexInputState;
pipelineBuilder.depthStencilState = { false };
pipelineBuilder.loadShader(getAssetPath() + "shaders/bloom/skybox.vert.spv", vk::ShaderStageFlagBits::eVertex);
pipelineBuilder.loadShader(getAssetPath() + "shaders/bloom/skybox.frag.spv", vk::ShaderStageFlagBits::eFragment);
pipelines.skyBox = pipelineBuilder.create(context.pipelineCache);
}
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers() {
// Phong and color pass vertex shader uniform buffer
uniformBuffers.scene = context.createUniformBuffer(ubos.scene);
// Fullscreen quad fragment shader uniform buffers
uniformBuffers.blurParams = context.createUniformBuffer(ubos.blurParams);
// Skybox
uniformBuffers.skyBox = context.createUniformBuffer(ubos.skyBox);
// Intialize uniform buffers
updateUniformBuffersScene();
updateUniformBuffersBlur();
}
// Update uniform buffers for rendering the 3D scene
void updateUniformBuffersScene() {
// UFO
ubos.scene.projection = camera.matrices.perspective;
ubos.scene.view = camera.matrices.view;
ubos.scene.model =
glm::translate(glm::mat4(1.0f), glm::vec3(sin(glm::radians(timer * 360.0f)) * 0.25f, -1.0f, cos(glm::radians(timer * 360.0f)) * 0.25f));
ubos.scene.model = glm::rotate(ubos.scene.model, -sinf(glm::radians(timer * 360.0f)) * 0.15f, glm::vec3(1.0f, 0.0f, 0.0f));
ubos.scene.model = glm::rotate(ubos.scene.model, glm::radians(timer * 360.0f), glm::vec3(0.0f, 1.0f, 0.0f));
uniformBuffers.scene.copy(ubos.scene);
// Skybox
ubos.skyBox.projection = camera.matrices.perspective;
ubos.skyBox.view = glm::mat4(glm::mat3(camera.matrices.view));
ubos.skyBox.model = glm::mat4(1.0f);
uniformBuffers.skyBox.copy(ubos.skyBox);
}
// Update uniform buffers for the fullscreen quad
void updateUniformBuffersBlur() {
uniformBuffers.blurParams.copy(ubos.blurParams);
}
void loadAssets() override {
meshes.ufoGlow.loadFromFile(context, getAssetPath() + "models/retroufo_glow.dae", vertexLayout, 0.05f);
meshes.ufo.loadFromFile(context, getAssetPath() + "models/retroufo.dae", vertexLayout, 0.05f);
meshes.skyBox.loadFromFile(context, getAssetPath() + "models/cube.obj", vertexLayout, 1.0f);
textures.cubemap.loadFromFile(context, getAssetPath() + "textures/cubemap_space.ktx", vk::Format::eR8G8B8A8Unorm);
}
void draw() override {
prepareFrame();
// Offscreen rendering
if (bloom) {
context.submit(offscreen.cmdBuffer, { { semaphores.acquireComplete, vk::PipelineStageFlagBits::eBottomOfPipe } }, offscreen.renderComplete);
renderWaitSemaphores = { offscreen.renderComplete };
} else {
renderWaitSemaphores = { semaphores.acquireComplete };
}
// Scene rendering
drawCurrentCommandBuffer();
submitFrame();
}
void prepare() override {
offscreen.framebuffers.resize(2);
offscreen.size = glm::uvec2(TEX_DIM);
Parent::prepare();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();
buildOffscreenCommandBuffer();
prepared = true;
}
void update(float deltaTime) override {
Parent::update(deltaTime);
if (!paused) {
updateUniformBuffersScene();
}
}
void viewChanged() override {
updateUniformBuffersScene();
}
void OnUpdateUIOverlay() override {
if (ui.header("Settings")) {
if (ui.checkBox("Bloom", &bloom)) {
buildCommandBuffers();
}
if (ui.inputFloat("Scale", &ubos.blurParams.blurScale, 0.1f, "%.2f")) {
updateUniformBuffersBlur();
}
}
}
};
RUN_EXAMPLE(VulkanExample)