mpv can be embedded into other programs as video/audio playback backend. The
recommended way to do so is using libmpv. See include/mpv/client.h
in the mpv
source code repository. This provides a C API. Bindings for other languages
might be available (see wiki).
Since libmpv merely allows access to underlying mechanisms that can control mpv, further documentation is spread over a few places:
- https://github.com/mpv-player/mpv/blob/master/include/mpv/client.h
- https://mpv.io/manual/master/#options
- https://mpv.io/manual/master/#list-of-input-commands
- https://mpv.io/manual/master/#properties
- https://github.com/mpv-player/mpv-examples/tree/master/libmpv
You can write C plugins for mpv. These use the libmpv API, although they do not use the libmpv library itself.
They are enabled by default if compiler supports linking with the -rdynamic
flag on Linux/BSD platforms. On Windows the are always enabled.
C plugins are put into the mpv scripts directory in its config directory
(see the `FILES`_ section for details). They must have a .so
or .dll
file extension. They can also be explicitly loaded with the --script
option.
A C plugin must export the following function:
int mpv_open_cplugin(mpv_handle *handle)
The plugin function will be called on loading time. This function does not
return as long as your plugin is loaded (it runs in its own thread). The
handle
will be deallocated as soon as the plugin function returns.
The return value is interpreted as error status. A value of 0
is
interpreted as success, while -1
signals an error. In the latter case,
the player prints an uninformative error message that loading failed.
Return values other than 0
and -1
are reserved, and trigger undefined
behavior.
Within the plugin function, you can call libmpv API functions. The handle
is created by mpv_create_client()
(or actually an internal equivalent),
and belongs to you. You can call mpv_wait_event()
to wait for things
happening, and so on.
Note that the player might block until your plugin calls mpv_wait_event()
for the first time. This gives you a chance to install initial hooks etc.
before playback begins.
The details are quite similar to Lua scripts.
The current implementation requires that your plugins are not linked against libmpv. What your plugins use are not symbols from a libmpv binary, but symbols from the mpv host binary.
On Windows to make symbols from the host binary available, you have to define
MPV_CPLUGIN_DYNAMIC_SYM when compiling cplugin. This will load symbols
dynamically, before calling mpv_open_cplugin()
.
See: