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Insights: mrdoob/three.js
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1 Release published by 1 person
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r175
published
Mar 28, 2025
29 Pull requests merged by 9 people
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MD2CharacterComplex: fix frontDeceleration attribute name
#30817 merged
Mar 28, 2025 -
Docs: Simplify JSDoc output directory.
#30815 merged
Mar 28, 2025 -
lth demo
#30695 merged
Mar 28, 2025 -
WebGLRenderer: Fix
setReversed()
soreverseDepthBuffer: true
works.#30809 merged
Mar 27, 2025 -
Examples: fix minor errors
#30799 merged
Mar 27, 2025 -
TSL: Improve
vec*
checks and warnings#30811 merged
Mar 27, 2025 -
TSL: Simplified
Fn()
layout#30810 merged
Mar 27, 2025 -
TSL: Add
while
toLoop()
#30807 merged
Mar 26, 2025 -
LWOLoader: fix method calls
#30802 merged
Mar 26, 2025 -
Examples: fix minor errors
#30798 merged
Mar 26, 2025 -
WebGPURenderer: Revisions for release
#30803 merged
Mar 26, 2025 -
Automatically clean shape data passed to ExtrudeGeometry
#30750 merged
Mar 26, 2025 -
LDrawLoader: fix error message
#30801 merged
Mar 25, 2025 -
TSL: Add
debug()
#30797 merged
Mar 25, 2025 -
Editor: Add color space options for background textures.
#30794 merged
Mar 25, 2025 -
Docs: fix types
#30791 merged
Mar 25, 2025 -
TSL: Fix
mod()
negative values#30796 merged
Mar 25, 2025 -
Docs: Clean up.
#30793 merged
Mar 25, 2025 -
Examples: avoid relying on implicit event parameter
#30792 merged
Mar 25, 2025 -
Shaders: Improve types.
#30789 merged
Mar 24, 2025 -
TSL: Deprecated
modInt()
and minor fixes#30790 merged
Mar 24, 2025 -
TSL: Improve warnings
#30783 merged
Mar 24, 2025 -
TSL: Avoid name collision
#30785 merged
Mar 24, 2025 -
Editor: Updated string.js for zh
#30787 merged
Mar 24, 2025 -
Update actions/upload-artifact digest to ea165f8
#30782 merged
Mar 23, 2025 -
Update actions/setup-node digest to cdca736
#30781 merged
Mar 23, 2025 -
TSL: Allow
max()
/min()
to take an arbitrary number of arguments#30780 merged
Mar 23, 2025 -
Docs: fix typos
#30776 merged
Mar 22, 2025 -
TSL: Fix
equal()
inconsistent#30777 merged
Mar 22, 2025
2 Pull requests opened by 2 people
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Docs: Add client-side redirect to new docs.
#30816 opened
Mar 28, 2025 -
Added additional Rapier physics examples
#30818 opened
Mar 28, 2025
21 Issues closed by 8 people
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Examples no longer accessible under r175
#30813 closed
Mar 28, 2025 -
Demo of reverse depth buffer
#29765 closed
Mar 28, 2025 -
reverseDepthBuffer: true broken since r170 (works in r169)
#30808 closed
Mar 27, 2025 -
TSL: `If` statement produces WGSL error.
#28794 closed
Mar 27, 2025 -
Models with skeletal animation cannot be picked up after the animation is played.
#30805 closed
Mar 27, 2025 -
TSL: Missing While Support
#28569 closed
Mar 26, 2025 -
WebGPU in WebXR
#30806 closed
Mar 26, 2025 -
the documentation page on texture constants is missing a decription for RGBFormat
#30800 closed
Mar 26, 2025 -
ExtrudeGeometry produces incorrect faces with negative bevelOffset
#20317 closed
Mar 26, 2025 -
Editor: Background textures (PNG, JPG, ...) should assume sRGB
#30788 closed
Mar 25, 2025 -
TSL: Avoid naming collision when using `label()` or `toVar()`.
#29813 closed
Mar 24, 2025 -
TSL infinity loop
#29969 closed
Mar 24, 2025 -
ThreeJS crashing on M3/M4 devices
#30767 closed
Mar 24, 2025 -
WEBGPURender: GLTF mesh is destroyed
#30599 closed
Mar 24, 2025 -
Documentation - Invalid GitHub link
#30784 closed
Mar 24, 2025 -
TSL: Wrong compilation of `min(...)` and `max(...)` with 3 or more parameters
#28728 closed
Mar 23, 2025 -
Can't update WebGLRenderTarget's texture filtering once it has been inited
#30770 closed
Mar 22, 2025 -
TSL : vec4.equal return vec4<bool> instead of bool
#30755 closed
Mar 22, 2025 -
TSL: Unexpected behavior of nested `Loop`
#30759 closed
Mar 22, 2025 -
BatchedMesh.InstancedBufferGeometry instead BatchedMesh.BufferGeometry possible ?
#29784 closed
Mar 21, 2025 -
The size attribute of PointsNodeMaterial in the webGPU renderer setting is missing Invalid size modification
#30612 closed
Mar 21, 2025
4 Issues opened by 3 people
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Add a fluid renderer similar to babylon.js
#30812 opened
Mar 28, 2025 -
WebGPU Renderer Crashout (Misc PNG File)
#30804 opened
Mar 26, 2025 -
DirectionalLight castShadow cannot be enabled while CSM is enabled
#30795 opened
Mar 25, 2025 -
TSL - Clarity For Accessor Methodology
#30778 opened
Mar 21, 2025
71 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Editor: Added agent
#30761 commented on
Mar 28, 2025 • 4 new comments -
fix: handle alphaToCoverage in shadow map generation
#30760 commented on
Mar 23, 2025 • 2 new comments -
RFC: WebGPURenderer prototype single uniform buffer update / pass
#27388 commented on
Mar 28, 2025 • 0 new comments -
LineMaterial: Write line segments with capsule depth
#27353 commented on
Mar 28, 2025 • 0 new comments -
Lights: Add shadowLimit property to PointLightShadow and SpotLightShadow
#27345 commented on
Mar 28, 2025 • 0 new comments -
WebGLRenderer: Support stenciling transmission buffer contents.
#26959 commented on
Mar 28, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26857 commented on
Mar 28, 2025 • 0 new comments -
(WIP) KTX2Loader: Add support for u8, f16, and f32 array and cube textures
#26642 commented on
Mar 28, 2025 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Mar 28, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26208 commented on
Mar 28, 2025 • 0 new comments -
Core: Move Phong shader chunks out of BSDFs
#26146 commented on
Mar 28, 2025 • 0 new comments -
Matrix3: removed .scale(), .rotate(), and .translate()
#24733 commented on
Mar 28, 2025 • 0 new comments -
Create Option to Have Spotlights Use Rectangular Projection
#24589 commented on
Mar 28, 2025 • 0 new comments -
FileLoader: Allow HTTP Range requests
#24580 commented on
Mar 28, 2025 • 0 new comments -
Fix line thresold on line raycast.
#24306 commented on
Mar 28, 2025 • 0 new comments -
added pointer events to HTMLMesh
#24259 commented on
Mar 28, 2025 • 0 new comments -
WebGLRenderer: Add .renderShadowMap().
#23585 commented on
Mar 28, 2025 • 0 new comments -
Ability to cancel ongoing HTTP requests in loaders
#23070 commented on
Mar 28, 2025 • 0 new comments -
Frustum: IntersectsBox function can produce incorrect results
#27756 commented on
Mar 28, 2025 • 0 new comments -
Fix binding __webglFramebuffer when mipmaps are used
#30746 commented on
Mar 25, 2025 • 0 new comments -
Nodes - Define Interpolation Type and Sampling Type of a VaryingNode
#30582 commented on
Mar 28, 2025 • 0 new comments -
Examples - Update WebGPU Compute Water
#30440 commented on
Mar 28, 2025 • 0 new comments -
WebGPURenderer: PMREMGenerator - calculate blur weights and parameters once
#29900 commented on
Mar 28, 2025 • 0 new comments -
WebGLRenderer: Allow for copying textures from the canvas, remove copyFramebufferToTexture
#29772 commented on
Mar 28, 2025 • 0 new comments -
WebGPURenderer: Add HDR Support
#29573 commented on
Mar 28, 2025 • 0 new comments -
InstancedPointsNodeMaterial: Add sizeAttenuation
#29491 commented on
Mar 28, 2025 • 0 new comments -
WebGPURenderer: `recycleBuffer()` - reduce buffer creation overhead.
#29341 commented on
Mar 28, 2025 • 0 new comments -
Replace HDR with UltraHDR
#29143 commented on
Mar 28, 2025 • 0 new comments -
BatchedMesh: add support for points
#29030 commented on
Mar 28, 2025 • 0 new comments -
Nodes: Construct clip distances objects in NodeBuilder.
#28915 commented on
Mar 28, 2025 • 0 new comments -
WebGPURenderer: Read-Only and Read-Write Storage Textures Access support in TSL
#28531 commented on
Mar 28, 2025 • 0 new comments -
WebGLRenderer: Proof of concept for copying transmission pass, improving rendering performance
#28423 commented on
Mar 28, 2025 • 0 new comments -
RapierPhysics: Rapier physics example Improvement
#28203 commented on
Mar 28, 2025 • 0 new comments -
TextGeometry changes and support in editor
#27931 commented on
Mar 28, 2025 • 0 new comments -
WebGLRenderer: Tight morph target packing.
#27768 commented on
Mar 28, 2025 • 0 new comments -
WebGPURenderer: multiple canvas support
#27628 commented on
Mar 28, 2025 • 0 new comments -
Scene: Lighting does not work if environment map has dimensions < 64 pixels
#27716 commented on
Mar 28, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.DoubleSide + flatShading = true
#26788 commented on
Mar 28, 2025 • 0 new comments -
WebGPURenderer: Increase performance
#26673 commented on
Mar 28, 2025 • 0 new comments -
USDZLoader: Invalid zip file when parsing usd file
#26171 commented on
Mar 28, 2025 • 0 new comments -
HTMLMesh: hover on button elements in VR
#25927 commented on
Mar 28, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.BackSide + vertex tangents
#25701 commented on
Mar 28, 2025 • 0 new comments -
MeshPhysicalMaterial should use the thin surface model when thickness is zero
#23448 commented on
Mar 28, 2025 • 0 new comments -
Require media licenses
#23089 commented on
Mar 28, 2025 • 0 new comments -
Animation jump when timeScale changes sign in the first loop when using LoopPingPong mode
#19151 commented on
Mar 28, 2025 • 0 new comments -
Light Probe interpolation using Tetrahedral Tesselations
#16228 commented on
Mar 28, 2025 • 0 new comments -
Scene: background, fog and shadow.
#17420 commented on
Mar 28, 2025 • 0 new comments -
feature request: transform origin (or "pivot point")
#15965 commented on
Mar 28, 2025 • 0 new comments -
Bundle multimaterial not updated correctly
#30701 commented on
Mar 26, 2025 • 0 new comments -
Support "OCULUS_multiview" WebGL extension
#20368 commented on
Mar 24, 2025 • 0 new comments -
Delete deprecated Tern defs
#30657 commented on
Mar 24, 2025 • 0 new comments -
Unnecessary memory allocations when using multisampled render targets
#30765 commented on
Mar 22, 2025 • 0 new comments -
Error when parsing an EXR file
#30775 commented on
Mar 22, 2025 • 0 new comments -
introduce Impostor and example
#22043 commented on
Mar 28, 2025 • 0 new comments -
Object3D: Added rotateAroundWorldAxis()
#21813 commented on
Mar 28, 2025 • 0 new comments -
WebGLRenderer: add copyFramebufferToTexture3D()
#21734 commented on
Mar 28, 2025 • 0 new comments -
Editor: Project assets management
#21369 commented on
Mar 28, 2025 • 0 new comments -
Camera: Added fovMode
#19619 commented on
Mar 28, 2025 • 0 new comments -
Group RenderOrder 1: Add RenderGroupItems to WebGLRenderLists
#19526 commented on
Mar 28, 2025 • 0 new comments -
Make layers apply recursively
#19012 commented on
Mar 28, 2025 • 0 new comments -
Suggestion: Default group render order to not overwrite existing group order
#18176 commented on
Mar 28, 2025 • 0 new comments -
Add Shadows for Transparent Objects
#15999 commented on
Mar 28, 2025 • 0 new comments -
WebGLRenderer: Add support for Node Materials
#30185 commented on
Mar 28, 2025 • 0 new comments -
WebGLRenderer: Allow for binding, rendering into mipmap storage of textures
#29779 commented on
Mar 28, 2025 • 0 new comments -
add a way to name uniform / texture
#30703 commented on
Mar 28, 2025 • 0 new comments -
Playground: adding a texture and using it as "normal" slot input results in exceptions
#29650 commented on
Mar 28, 2025 • 0 new comments -
KTX2Loader: Improve transcoder target format selection
#29745 commented on
Mar 28, 2025 • 0 new comments -
WebGPURenderer: Concurrency issue.
#29497 commented on
Mar 28, 2025 • 0 new comments -
WebGPURenderer with WebGPU Backend: Clear color is not set correctly
#29337 commented on
Mar 28, 2025 • 0 new comments -
WebGLArrayRenderTarget: Constructor texture options are not respected
#28100 commented on
Mar 28, 2025 • 0 new comments -
Raycaster.setFromCamera: Position the ray origin at near plane rather than camera origin
#28026 commented on
Mar 28, 2025 • 0 new comments