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key.c
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/*
pygame-ce - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/*
* pygame-ce keyboard module
*/
#include "pygame.h"
#include "pgcompat.h"
#include "doc/key_doc.h"
/* keyboard module functions */
static PyObject *
key_set_repeat(PyObject *self, PyObject *args)
{
int delay = 0, interval = 0;
if (!PyArg_ParseTuple(args, "|ii", &delay, &interval))
return NULL;
VIDEO_INIT_CHECK();
if (delay && !interval)
interval = delay;
if (pg_EnableKeyRepeat(delay, interval) == -1)
return NULL;
Py_RETURN_NONE;
}
static PyObject *
key_get_repeat(PyObject *self, PyObject *_null)
{
int delay = 0, interval = 0;
VIDEO_INIT_CHECK();
pg_GetKeyRepeat(&delay, &interval);
return Py_BuildValue("(ii)", delay, interval);
}
/*
* pgScancodeWrapper is for key_get_pressed in SDL2.
* It converts key symbol indices to scan codes, as suggested in
* https://github.com/pygame-community/pygame-ce/issues/519
* so that they work with SDL_GetKeyboardState().
*/
#define _PG_SCANCODEWRAPPER_TYPE_NAME "ScancodeWrapper"
#define _PG_SCANCODEWRAPPER_TYPE_FULLNAME \
"pygame.key." _PG_SCANCODEWRAPPER_TYPE_NAME
typedef struct {
PyTupleObject tuple;
} pgScancodeWrapper;
static PyObject *
pg_scancodewrapper_subscript(pgScancodeWrapper *self, PyObject *item)
{
long index;
PyObject *adjustedvalue, *ret;
if ((index = PyLong_AsLong(item)) == -1 && PyErr_Occurred())
return NULL;
index = SDL_GetScancodeFromKey(index);
adjustedvalue = PyLong_FromLong(index);
ret = PyTuple_Type.tp_as_mapping->mp_subscript((PyObject *)self,
adjustedvalue);
Py_DECREF(adjustedvalue);
return ret;
}
static PyObject *
pg_iter_raise(PyObject *self)
{
PyErr_SetString(PyExc_TypeError,
"Iterating over key states is not supported");
return NULL;
}
/**
* There is an issue in PyPy that causes __iter__ to be called
* on creation of a ScancodeWrapper. This stops this from
* happening.
*/
#ifdef PYPY_VERSION
static PyObject *
pg_scancodewrapper_new(PyTypeObject *subtype, PyObject *args, PyObject *kwds)
{
PyObject *tuple = NULL;
Py_ssize_t size = PyTuple_Size(args);
if (size == 1) {
tuple = PyTuple_GET_ITEM(args, 0);
if (PyTuple_Check(tuple)) {
size = PyTuple_Size(tuple);
}
else {
tuple = NULL;
}
}
pgScancodeWrapper *obj =
(pgScancodeWrapper *)(subtype->tp_alloc(subtype, size));
if (obj && tuple) {
for (Py_ssize_t i = 0; i < size; ++i) {
PyObject *item = PyTuple_GET_ITEM((PyObject *)tuple, i);
PyTuple_SET_ITEM((PyObject *)obj, i, item);
}
Py_DECREF(tuple);
}
return (PyObject *)obj;
}
#endif /* PYPY_VERSION */
static PyMappingMethods pg_scancodewrapper_mapping = {
.mp_subscript = (binaryfunc)pg_scancodewrapper_subscript,
};
static PyObject *
pg_scancodewrapper_repr(pgScancodeWrapper *self)
{
PyObject *baserepr = PyTuple_Type.tp_repr((PyObject *)self);
PyObject *ret =
PyUnicode_FromFormat(_PG_SCANCODEWRAPPER_TYPE_FULLNAME "%S", baserepr);
Py_DECREF(baserepr);
return ret;
}
static PyTypeObject pgScancodeWrapper_Type = {
PyVarObject_HEAD_INIT(NULL, 0).tp_name = "pygame.key.ScancodeWrapper",
.tp_repr = (reprfunc)pg_scancodewrapper_repr,
.tp_as_mapping = &pg_scancodewrapper_mapping,
.tp_iter = (getiterfunc)pg_iter_raise,
.tp_iternext = (iternextfunc)pg_iter_raise,
#ifdef PYPY_VERSION
.tp_new = pg_scancodewrapper_new,
#endif
.tp_flags =
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_TUPLE_SUBCLASS | Py_TPFLAGS_BASETYPE,
};
static PyObject *
key_get_pressed(PyObject *self, PyObject *_null)
{
int num_keys;
const Uint8 *key_state;
PyObject *ret_obj = NULL;
PyObject *key_tuple;
int i;
VIDEO_INIT_CHECK();
key_state = SDL_GetKeyboardState(&num_keys);
if (!key_state || !num_keys)
Py_RETURN_NONE;
if (!(key_tuple = PyTuple_New(num_keys)))
return NULL;
for (i = 0; i < num_keys; i++) {
PyObject *key_elem;
key_elem = PyBool_FromLong(key_state[i]);
if (!key_elem) {
Py_DECREF(key_tuple);
return NULL;
}
PyTuple_SET_ITEM(key_tuple, i, key_elem);
}
ret_obj = PyObject_CallFunctionObjArgs((PyObject *)&pgScancodeWrapper_Type,
key_tuple, NULL);
Py_DECREF(key_tuple);
return ret_obj;
}
static PyObject *
get_just_pressed(PyObject *self, PyObject *_null)
{
VIDEO_INIT_CHECK();
char *pressed_keys = pgEvent_GetKeyDownInfo();
PyObject *key_tuple = NULL;
PyObject *ret_obj = NULL;
if (!(key_tuple = PyTuple_New(SDL_NUM_SCANCODES)))
return NULL;
int i;
for (i = 0; i < SDL_NUM_SCANCODES; i++) {
PyObject *key_elem;
key_elem = PyBool_FromLong(pressed_keys[i]);
if (!key_elem) {
Py_DECREF(key_tuple);
return NULL;
}
PyTuple_SET_ITEM(key_tuple, i, key_elem);
}
ret_obj = PyObject_CallFunctionObjArgs((PyObject *)&pgScancodeWrapper_Type,
key_tuple, NULL);
Py_DECREF(key_tuple);
return ret_obj;
}
static PyObject *
get_just_released(PyObject *self, PyObject *_null)
{
VIDEO_INIT_CHECK();
char *released_keys = pgEvent_GetKeyUpInfo();
PyObject *key_tuple = NULL;
PyObject *ret_obj = NULL;
if (!(key_tuple = PyTuple_New(SDL_NUM_SCANCODES)))
return NULL;
int i;
for (i = 0; i < SDL_NUM_SCANCODES; i++) {
PyObject *key_elem;
key_elem = PyBool_FromLong(released_keys[i]);
if (!key_elem) {
Py_DECREF(key_tuple);
return NULL;
}
PyTuple_SET_ITEM(key_tuple, i, key_elem);
}
ret_obj = PyObject_CallFunctionObjArgs((PyObject *)&pgScancodeWrapper_Type,
key_tuple, NULL);
Py_DECREF(key_tuple);
return ret_obj;
}
/* Keep our own key-name table for backwards compatibility.
* This has to be kept updated (only new things can be added, existing records
* in this must not be changed).
* Here the constant values are hardcoded so that this table remains compatible
* with older SDL2 versions without the need for many SDL version check macro
* fences
*/
static const struct {
const SDL_Keycode key;
const char *name;
} pg_key_and_name[] = {
{0, ""}, /* K_UNKNOWN */
{8, "backspace"}, /* K_BACKSPACE */
{9, "tab"}, /* K_TAB */
{13, "return"}, /* K_RETURN */
{27, "escape"}, /* K_ESCAPE */
{32, "space"}, /* K_SPACE */
{33, "!"}, /* K_EXCLAIM */
{34, "\""}, /* K_QUOTEDBL */
{35, "#"}, /* K_HASH */
{36, "$"}, /* K_DOLLAR */
{37, "%"}, /* K_PERCENT */
{38, "&"}, /* K_AMPERSAND */
{39, "'"}, /* K_QUOTE */
{40, "("}, /* K_LEFTPAREN */
{41, ")"}, /* K_RIGHTPAREN */
{42, "*"}, /* K_ASTERISK */
{43, "+"}, /* K_PLUS */
{44, ","}, /* K_COMMA */
{45, "-"}, /* K_MINUS */
{46, "."}, /* K_PERIOD */
{47, "/"}, /* K_SLASH */
{48, "0"}, /* K_0 */
{49, "1"}, /* K_1 */
{50, "2"}, /* K_2 */
{51, "3"}, /* K_3 */
{52, "4"}, /* K_4 */
{53, "5"}, /* K_5 */
{54, "6"}, /* K_6 */
{55, "7"}, /* K_7 */
{56, "8"}, /* K_8 */
{57, "9"}, /* K_9 */
{58, ":"}, /* K_COLON */
{59, ";"}, /* K_SEMICOLON */
{60, "<"}, /* K_LESS */
{61, "="}, /* K_EQUALS */
{62, ">"}, /* K_GREATER */
{63, "?"}, /* K_QUESTION */
{64, "@"}, /* K_AT */
{91, "["}, /* K_LEFTBRACKET */
{92, "\\"}, /* K_BACKSLASH */
{93, "]"}, /* K_RIGHTBRACKET */
{94, "^"}, /* K_CARET */
{95, "_"}, /* K_UNDERSCORE */
{96, "`"}, /* K_BACKQUOTE */
{97, "a"}, /* K_a */
{98, "b"}, /* K_b */
{99, "c"}, /* K_c */
{100, "d"}, /* K_d */
{101, "e"}, /* K_e */
{102, "f"}, /* K_f */
{103, "g"}, /* K_g */
{104, "h"}, /* K_h */
{105, "i"}, /* K_i */
{106, "j"}, /* K_j */
{107, "k"}, /* K_k */
{108, "l"}, /* K_l */
{109, "m"}, /* K_m */
{110, "n"}, /* K_n */
{111, "o"}, /* K_o */
{112, "p"}, /* K_p */
{113, "q"}, /* K_q */
{114, "r"}, /* K_r */
{115, "s"}, /* K_s */
{116, "t"}, /* K_t */
{117, "u"}, /* K_u */
{118, "v"}, /* K_v */
{119, "w"}, /* K_w */
{120, "x"}, /* K_x */
{121, "y"}, /* K_y */
{122, "z"}, /* K_z */
{127, "delete"}, /* K_DELETE */
{1073741881, "caps lock"}, /* K_CAPSLOCK */
{1073741882, "f1"}, /* K_F1 */
{1073741883, "f2"}, /* K_F2 */
{1073741884, "f3"}, /* K_F3 */
{1073741885, "f4"}, /* K_F4 */
{1073741886, "f5"}, /* K_F5 */
{1073741887, "f6"}, /* K_F6 */
{1073741888, "f7"}, /* K_F7 */
{1073741889, "f8"}, /* K_F8 */
{1073741890, "f9"}, /* K_F9 */
{1073741891, "f10"}, /* K_F10 */
{1073741892, "f11"}, /* K_F11 */
{1073741893, "f12"}, /* K_F12 */
{1073741894, "print screen"}, /* K_PRINT, K_PRINTSCREEN */
{1073741895, "scroll lock"}, /* K_SCROLLLOCK, K_SCROLLOCK */
{1073741896, "break"}, /* K_BREAK, K_PAUSE */
{1073741897, "insert"}, /* K_INSERT */
{1073741898, "home"}, /* K_HOME */
{1073741899, "page up"}, /* K_PAGEUP */
{1073741901, "end"}, /* K_END */
{1073741902, "page down"}, /* K_PAGEDOWN */
{1073741903, "right"}, /* K_RIGHT */
{1073741904, "left"}, /* K_LEFT */
{1073741905, "down"}, /* K_DOWN */
{1073741906, "up"}, /* K_UP */
{1073741907, "numlock"}, /* K_NUMLOCK, K_NUMLOCKCLEAR */
{1073741908, "[/]"}, /* K_KP_DIVIDE */
{1073741909, "[*]"}, /* K_KP_MULTIPLY */
{1073741910, "[-]"}, /* K_KP_MINUS */
{1073741911, "[+]"}, /* K_KP_PLUS */
{1073741912, "enter"}, /* K_KP_ENTER */
{1073741913, "[1]"}, /* K_KP1, K_KP_1 */
{1073741914, "[2]"}, /* K_KP2, K_KP_2 */
{1073741915, "[3]"}, /* K_KP3, K_KP_3 */
{1073741916, "[4]"}, /* K_KP4, K_KP_4 */
{1073741917, "[5]"}, /* K_KP5, K_KP_5 */
{1073741918, "[6]"}, /* K_KP6, K_KP_6 */
{1073741919, "[7]"}, /* K_KP7, K_KP_7 */
{1073741920, "[8]"}, /* K_KP8, K_KP_8 */
{1073741921, "[9]"}, /* K_KP9, K_KP_9 */
{1073741922, "[0]"}, /* K_KP0, K_KP_0 */
{1073741923, "[.]"}, /* K_KP_PERIOD */
{1073741926, "power"}, /* K_POWER */
{1073741927, "equals"}, /* K_KP_EQUALS */
{1073741928, "f13"}, /* K_F13 */
{1073741929, "f14"}, /* K_F14 */
{1073741930, "f15"}, /* K_F15 */
{1073741941, "help"}, /* K_HELP */
{1073741942, "menu"}, /* K_MENU */
{1073741978, "sys req"}, /* K_SYSREQ */
{1073741980, "clear"}, /* K_CLEAR */
{1073742004, "euro"}, /* K_CURRENCYUNIT, K_EURO */
{1073742005, "CurrencySubUnit"}, /* K_CURRENCYSUBUNIT */
{1073742048, "left ctrl"}, /* K_LCTRL */
{1073742049, "left shift"}, /* K_LSHIFT */
{1073742050, "left alt"}, /* K_LALT */
{1073742051, "left meta"}, /* K_LGUI, K_LMETA, K_LSUPER */
{1073742052, "right ctrl"}, /* K_RCTRL */
{1073742053, "right shift"}, /* K_RSHIFT */
{1073742054, "right alt"}, /* K_RALT */
{1073742055, "right meta"}, /* K_RGUI, K_RMETA, K_RSUPER */
{1073742081, "alt gr"}, /* K_MODE */
{1073742094, "AC Back"}, /* K_AC_BACK */
};
/* Get name from keycode using pygame compat table */
static const char *
_pg_get_keycode_name(SDL_Keycode key)
{
int i;
for (i = 0; i < (int)SDL_arraysize(pg_key_and_name); i++) {
if (pg_key_and_name[i].key == key) {
return pg_key_and_name[i].name;
}
}
return pg_key_and_name[SDLK_UNKNOWN].name;
}
/* Lighter version of SDL_GetKeyFromName, uses custom compat table first */
static SDL_Keycode
_pg_get_key_from_name(const char *name)
{
int i;
for (i = 0; i < (int)SDL_arraysize(pg_key_and_name); i++) {
if (!SDL_strcasecmp(name, pg_key_and_name[i].name)) {
return pg_key_and_name[i].key;
}
}
/* fallback to SDL function here */
return SDL_GetKeyFromName(name);
}
static PyObject *
key_name(PyObject *self, PyObject *args, PyObject *kwargs)
{
int key, use_compat = 1;
static char *kwids[] = {"key", "use_compat", NULL};
if (!PyArg_ParseTupleAndKeywords(args, kwargs, "i|p", kwids, &key,
&use_compat))
return NULL;
if (use_compat) {
/* Use our backcompat function, that has names hardcoded in pygame
* source */
return PyUnicode_FromString(_pg_get_keycode_name(key));
}
/* This check only needs to run when use_compat=False because SDL API calls
* only happen in this case.
* This is not checked at the top of this function to not break compat with
* older API usage that does not expect this function to need init */
VIDEO_INIT_CHECK();
return PyUnicode_FromString(SDL_GetKeyName(key));
}
static PyObject *
key_code(PyObject *self, PyObject *args, PyObject *kwargs)
{
const char *name;
SDL_Keycode code;
static char *kwids[] = {"name", NULL};
if (!PyArg_ParseTupleAndKeywords(args, kwargs, "s", kwids, &name))
return NULL;
/* in the future, this should be an error. For now it's a warning to not
* break existing code */
if (!SDL_WasInit(SDL_INIT_VIDEO)) {
if (PyErr_WarnEx(PyExc_Warning,
"pygame.init() has not been called. This function "
"may return incorrect results",
1) != 0) {
return NULL;
}
}
code = _pg_get_key_from_name(name);
if (code == SDLK_UNKNOWN) {
return RAISE(PyExc_ValueError, "unknown key name");
}
return PyLong_FromLong(code);
}
static PyObject *
key_get_mods(PyObject *self, PyObject *_null)
{
VIDEO_INIT_CHECK();
return PyLong_FromLong(SDL_GetModState());
}
static PyObject *
key_set_mods(PyObject *self, PyObject *args)
{
int mods;
if (!PyArg_ParseTuple(args, "i", &mods))
return NULL;
VIDEO_INIT_CHECK();
SDL_SetModState(mods);
Py_RETURN_NONE;
}
static PyObject *
key_get_focused(PyObject *self, PyObject *_null)
{
VIDEO_INIT_CHECK();
return PyBool_FromLong(SDL_GetKeyboardFocus() != NULL);
}
static PyObject *
key_start_text_input(PyObject *self, PyObject *_null)
{
/* https://wiki.libsdl.org/SDL_StartTextInput */
SDL_StartTextInput();
Py_RETURN_NONE;
}
static PyObject *
key_stop_text_input(PyObject *self, PyObject *_null)
{
/* https://wiki.libsdl.org/SDL_StopTextInput */
SDL_StopTextInput();
Py_RETURN_NONE;
}
static PyObject *
key_set_text_input_rect(PyObject *self, PyObject *obj)
{
/* https://wiki.libsdl.org/SDL_SetTextInputRect */
SDL_Rect *rect, temp;
SDL_Window *sdlWindow = pg_GetDefaultWindow();
SDL_Renderer *sdlRenderer = SDL_GetRenderer(sdlWindow);
if (obj == Py_None) {
Py_RETURN_NONE;
}
rect = pgRect_FromObject(obj, &temp);
if (!rect)
return RAISE(PyExc_TypeError, "Invalid rect argument");
if (sdlRenderer != NULL) {
SDL_Rect vprect, rect2;
/* new rect so we do not overwrite the input rect */
float scalex, scaley;
SDL_RenderGetScale(sdlRenderer, &scalex, &scaley);
SDL_RenderGetViewport(sdlRenderer, &vprect);
rect2.x = (int)(rect->x * scalex + vprect.x);
rect2.y = (int)(rect->y * scaley + vprect.y);
rect2.w = (int)(rect->w * scalex);
rect2.h = (int)(rect->h * scaley);
SDL_SetTextInputRect(&rect2);
Py_RETURN_NONE;
}
SDL_SetTextInputRect(rect);
Py_RETURN_NONE;
}
static PyMethodDef _key_methods[] = {
{"set_repeat", key_set_repeat, METH_VARARGS, DOC_KEY_SETREPEAT},
{"get_repeat", key_get_repeat, METH_NOARGS, DOC_KEY_GETREPEAT},
{"get_pressed", key_get_pressed, METH_NOARGS, DOC_KEY_GETPRESSED},
{"name", (PyCFunction)key_name, METH_VARARGS | METH_KEYWORDS,
DOC_KEY_NAME},
{"key_code", (PyCFunction)key_code, METH_VARARGS | METH_KEYWORDS,
DOC_KEY_KEYCODE},
{"get_mods", key_get_mods, METH_NOARGS, DOC_KEY_GETMODS},
{"set_mods", key_set_mods, METH_VARARGS, DOC_KEY_SETMODS},
{"get_focused", key_get_focused, METH_NOARGS, DOC_KEY_GETFOCUSED},
{"start_text_input", key_start_text_input, METH_NOARGS,
DOC_KEY_STARTTEXTINPUT},
{"stop_text_input", key_stop_text_input, METH_NOARGS,
DOC_KEY_STOPTEXTINPUT},
{"set_text_input_rect", key_set_text_input_rect, METH_O,
DOC_KEY_SETTEXTINPUTRECT},
{"get_just_pressed", (PyCFunction)get_just_pressed, METH_NOARGS,
DOC_KEY_GETJUSTPRESSED},
{"get_just_released", (PyCFunction)get_just_released, METH_NOARGS,
DOC_KEY_GETJUSTRELEASED},
{NULL, NULL, 0, NULL}};
MODINIT_DEFINE(key)
{
PyObject *module;
static struct PyModuleDef _module = {PyModuleDef_HEAD_INIT,
"key",
DOC_KEY,
-1,
_key_methods,
NULL,
NULL,
NULL,
NULL};
/* imported needed apis; Do this first so if there is an error
the module is not loaded.
*/
import_pygame_base();
if (PyErr_Occurred()) {
return NULL;
}
import_pygame_rect();
if (PyErr_Occurred()) {
return NULL;
}
import_pygame_event();
if (PyErr_Occurred()) {
return NULL;
}
/* type preparation */
pgScancodeWrapper_Type.tp_base = &PyTuple_Type;
if (PyType_Ready(&pgScancodeWrapper_Type) < 0) {
return NULL;
}
/* create the module */
module = PyModule_Create(&_module);
if (module == NULL) {
return NULL;
}
Py_INCREF(&pgScancodeWrapper_Type);
if (PyModule_AddObject(module, _PG_SCANCODEWRAPPER_TYPE_NAME,
(PyObject *)&pgScancodeWrapper_Type)) {
Py_DECREF(&pgScancodeWrapper_Type);
Py_DECREF(module);
return NULL;
}
return module;
}