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time.c
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/*
pygame-ce - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#include "pygame.h"
#include "pgcompat.h"
#include "doc/time_doc.h"
#define WORST_CLOCK_ACCURACY 12
/* Enum containing some error codes used by timer related functions */
typedef enum {
PG_TIMER_NO_ERROR,
PG_TIMER_SDL_ERROR,
PG_TIMER_MEMORY_ERROR,
} pgSetTimerErr;
/* This is a doubly linked list of event timers. Access to this linked list
* must be protected with an SDL mutex.
* An SDL mutex would be redundant if python GIL was unconditionally held in
* the C callback function. But acquiring GIL can be costlier than acquiring a
* dedicated mutex for event timers, because the GIL is usually held more
* often.
*/
typedef struct pgEventTimer {
/* Linked list attributes */
struct pgEventTimer *prev;
struct pgEventTimer *next;
/* The unique ID of a timer. This helps the callback get the correct timer
* instance from the linked list */
intptr_t timer_id;
/* A dictproxy instance */
pgEventDictProxy *dict_proxy;
/* event type of the associated event */
int event_type;
/* Number of times the event must be posted on the timer. If this number is
* non-positive, it means that there is no limit on the number of events on
* the timer */
int repeat;
} pgEventTimer;
/* Pointer to head of timers linked list */
static pgEventTimer *pg_event_timer = NULL;
/* Timer ID incrementer */
static intptr_t pg_timer_id = 0;
#ifdef __EMSCRIPTEN__
/* emscripten does not allow multithreading for now and SDL_CreateMutex fails.
* Don't bother with mutexes on emscripten for now. Mutex macros are no-ops */
#define PG_LOCK_TIMER_MUTEX
#define PG_UNLOCK_TIMER_MUTEX
#else /* not on emscripten */
/* SDL mutex to be held during access to above pointer.
* This mutex is intentionally immortalised (never freed during the entire
* duration of the program) because its cleanup can be messy with multiple
* threads trying to use it. Since it's a singleton we don't need to worry
* about memory leaks */
static SDL_mutex *pg_timer_mutex = NULL;
/* these macros are intended for use where python exceptions cannot be raised
* easily */
#define PG_LOCK_TIMER_MUTEX \
if (pg_timer_mutex) { \
if (PG_LockMutex(pg_timer_mutex) < 0) { \
/* TODO: better error handling with future error-event API */ \
/* since this error is very rare, we can completely give up if \
* this happens for now */ \
printf("Fatal pygame error in SDL_LockMutex: %s", \
SDL_GetError()); \
PG_EXIT(1); \
} \
}
#define PG_UNLOCK_TIMER_MUTEX \
if (pg_timer_mutex) { \
if (PG_UnlockMutex(pg_timer_mutex) < 0) { \
/* TODO: handle errors with future error-event API */ \
/* since this error is very rare, we can completely give up if \
* this happens for now */ \
printf("Fatal pygame error in SDL_UnlockMutex: %s", \
SDL_GetError()); \
PG_EXIT(1); \
} \
}
#endif /* not on emscripten */
/* Free a timer instance from linked list. Needs timer mutex held for data
* safety. This function call does not need GIL held, but can conditionally
* internally hold GIL if needed */
static void
_pg_timer_free(pgEventTimer *timer)
{
if (!timer) {
return;
}
/* remove reference to current timer from linked list */
if (timer->prev) {
timer->prev->next = timer->next;
if (timer->next) {
timer->next->prev = timer->prev;
}
}
else {
/* current timer is head of the queue, replace head */
pg_event_timer = timer->next;
if (pg_event_timer) {
pg_event_timer->prev = NULL;
}
}
if (timer->dict_proxy) {
int is_fully_freed = 0;
SDL_AtomicLock(&timer->dict_proxy->lock);
/* Fully free dict and dict_proxy only if there are no references to it
* on the event queue. If there are any references, event functions
* will handle cleanups */
if (timer->dict_proxy->num_on_queue <= 0) {
is_fully_freed = 1;
}
else {
timer->dict_proxy->do_free_at_end = 1;
}
SDL_AtomicUnlock(&timer->dict_proxy->lock);
if (is_fully_freed) {
PyGILState_STATE gstate = PyGILState_Ensure();
Py_DECREF(timer->dict_proxy->dict);
PyGILState_Release(gstate);
free(timer->dict_proxy);
}
}
free(timer);
}
static PyObject *
pg_time_autoquit(PyObject *self, PyObject *_null)
{
/* release GIL during quit because python GIL and pg_timer_mutex should
* not deadlock waiting for each other */
Py_BEGIN_ALLOW_THREADS;
PG_LOCK_TIMER_MUTEX
while (pg_event_timer) {
/* Keep freeing till all are freed */
_pg_timer_free(pg_event_timer);
}
PG_UNLOCK_TIMER_MUTEX
Py_END_ALLOW_THREADS;
Py_RETURN_NONE;
}
static PyObject *
pg_time_autoinit(PyObject *self, PyObject *_null)
{
#ifndef __EMSCRIPTEN__
/* allocate a mutex for timer data holding struct */
if (!pg_timer_mutex) {
pg_timer_mutex = SDL_CreateMutex();
if (!pg_timer_mutex)
return RAISE(pgExc_SDLError, SDL_GetError());
}
#endif
Py_RETURN_NONE;
}
/* Add a new timer in the timer linked list at the first index. Needs timer
* mutex held for data safety. The caller of this function need not hold GIL,
* but this function can internally hold GIL if needed.
* Returns pgSetTimerErr error codes */
static pgSetTimerErr
_pg_add_event_timer(int ev_type, PyObject *ev_dict, int repeat)
{
pgEventTimer *new = (pgEventTimer *)malloc(sizeof(pgEventTimer));
if (!new) {
return PG_TIMER_MEMORY_ERROR;
}
if (ev_dict) {
new->dict_proxy = (pgEventDictProxy *)malloc(sizeof(pgEventDictProxy));
if (!new->dict_proxy) {
free(new);
return PG_TIMER_MEMORY_ERROR;
}
PyGILState_STATE gstate = PyGILState_Ensure();
Py_INCREF(ev_dict);
PyGILState_Release(gstate);
new->dict_proxy->dict = ev_dict;
new->dict_proxy->lock = 0;
new->dict_proxy->num_on_queue = 0;
new->dict_proxy->do_free_at_end = 0;
}
else {
new->dict_proxy = NULL;
}
/* insert the timer into the doubly linked list at the first index */
new->prev = NULL;
new->next = pg_event_timer;
pg_timer_id++;
new->timer_id = pg_timer_id;
new->event_type = ev_type;
new->repeat = repeat;
if (pg_event_timer) {
pg_event_timer->prev = new;
}
pg_event_timer = new;
return PG_TIMER_NO_ERROR;
}
/* Get event on timer queue. Needs timer mutex held for data safety. Does not
* need GIL held. Decrements repeat count of timer being returned.
* Returns NULL if timer is not found. */
static pgEventTimer *
_pg_get_event_on_timer(intptr_t timer_id)
{
pgEventTimer *hunt = pg_event_timer;
while (hunt) {
if (hunt->timer_id == timer_id) {
if (hunt->repeat >= 0) {
hunt->repeat--;
}
break;
}
hunt = hunt->next;
}
return hunt;
}
/* Clear event timer by type. Needs timer mutex held for data safety, but the
* caller need not hold GIL.
* Does not do anything if ev_type does not exist already.
*/
static void
_pg_clear_event_timer_type(int ev_type)
{
pgEventTimer *hunt = pg_event_timer;
while (hunt) {
if (hunt->event_type == ev_type) {
_pg_timer_free(hunt);
return;
}
hunt = hunt->next;
}
}
/* Timer callback function
* TODO: This needs better error handling and a way to report to the user */
static Uint32
timer_callback(Uint32 interval, void *param)
{
pgEventTimer *evtimer;
PG_LOCK_TIMER_MUTEX
evtimer = _pg_get_event_on_timer((intptr_t)param);
if (!evtimer) {
interval = 0;
}
else {
if (SDL_WasInit(SDL_INIT_VIDEO)) {
pg_post_event_dictproxy((Uint32)evtimer->event_type,
evtimer->dict_proxy);
}
else {
evtimer->repeat = 0;
}
if (!evtimer->repeat) {
/* This does memory cleanup */
_pg_timer_free(evtimer);
interval = 0;
}
}
PG_UNLOCK_TIMER_MUTEX
return interval;
}
static Uint64
accurate_delay(Sint64 ticks)
{
Uint64 funcstart, delay;
// Maximum delay, of the order of hundreds of millions of years. This
// should prevent Uint64 underflow issues with a CPU lag spike during the
// loop
Uint64 maximum_delay = (SDL_MAX_UINT64 >> 1);
if (ticks <= 0)
return 0;
if (!SDL_WasInit(SDL_INIT_TIMER)) {
if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
PyErr_SetString(pgExc_SDLError, SDL_GetError());
return -1;
}
}
funcstart = PG_GetTicks();
if (ticks >= WORST_CLOCK_ACCURACY) {
delay = (ticks - 2) - (ticks % WORST_CLOCK_ACCURACY);
if (delay >= WORST_CLOCK_ACCURACY) {
Py_BEGIN_ALLOW_THREADS;
SDL_Delay((Uint32)delay);
Py_END_ALLOW_THREADS;
}
}
do {
delay = ticks - (PG_GetTicks() - funcstart);
} while (delay > 0 && delay < maximum_delay);
return PG_GetTicks() - funcstart;
}
static PyObject *
time_get_ticks(PyObject *self, PyObject *_null)
{
if (!SDL_WasInit(SDL_INIT_TIMER))
return PyLong_FromLong(0);
return PyLong_FromUnsignedLongLong(PG_GetTicks());
}
static PyObject *
time_delay(PyObject *self, PyObject *arg)
{
Sint64 ticks;
if (!PyLong_Check(arg))
return RAISE(PyExc_TypeError, "delay requires one integer argument");
ticks = PyLong_AsLongLong(arg);
if (ticks < 0)
ticks = 0;
ticks = accurate_delay(ticks);
if (ticks == -1)
return NULL;
return PyLong_FromLongLong(ticks);
}
static PyObject *
time_wait(PyObject *self, PyObject *arg)
{
Sint64 ticks, start;
if (!PyLong_Check(arg))
return RAISE(PyExc_TypeError, "wait requires one integer argument");
if (!SDL_WasInit(SDL_INIT_TIMER)) {
if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
return RAISE(pgExc_SDLError, SDL_GetError());
}
}
ticks = PyLong_AsLongLong(arg);
if (ticks < 0)
ticks = 0;
start = PG_GetTicks();
Py_BEGIN_ALLOW_THREADS;
SDL_Delay((Uint32)ticks);
Py_END_ALLOW_THREADS;
return PyLong_FromUnsignedLongLong(PG_GetTicks() - start);
}
static PyObject *
time_set_timer(PyObject *self, PyObject *args, PyObject *kwargs)
{
int ticks, loops = 0;
PyObject *obj, *ev_dict = NULL;
int ev_type;
pgEventObject *e;
pgSetTimerErr ecode = PG_TIMER_NO_ERROR;
static char *kwids[] = {"event", "millis", "loops", NULL};
/* do not allow set_timer to work on WASM for now... this needs some more
* testing and fixes that are WIP on other PRs */
#if defined(__EMSCRIPTEN__) || defined(__wasi__)
return RAISE(PyExc_NotImplementedError,
"set_timer is not implemented on WASM yet");
#endif
if (!PyArg_ParseTupleAndKeywords(args, kwargs, "Oi|i", kwids, &obj, &ticks,
&loops))
return NULL;
if (PyLong_Check(obj)) {
ev_type = (int)PyLong_AsLong(obj);
if (ev_type < 0 || ev_type >= PG_NUMEVENTS) {
if (PyErr_Occurred()) {
/* happens if PyLong_AsLong overflows, error is already set */
return NULL;
}
return RAISE(PyExc_ValueError, "event type out of range");
}
}
else if (pgEvent_Check(obj)) {
e = (pgEventObject *)obj;
ev_type = e->type;
ev_dict = e->dict;
}
else {
return RAISE(PyExc_TypeError,
"first argument must be an event type or event object");
}
#ifndef __EMSCRIPTEN__
if (!pg_timer_mutex)
return RAISE(pgExc_SDLError, "pygame is not initialized");
#endif /* emscripten */
/* release GIL because python GIL and pg_timer_mutex should not
* deadlock waiting for each other */
Py_BEGIN_ALLOW_THREADS;
#ifndef __EMSCRIPTEN__
if (PG_LockMutex(pg_timer_mutex) < 0) {
ecode = PG_TIMER_SDL_ERROR;
goto end_no_mutex;
}
#endif /* emscripten */
/* get and clear original timer, if it exists */
_pg_clear_event_timer_type(ev_type);
/* This means that the user only wanted to remove an existing timer */
if (ticks <= 0) {
goto end;
}
/* just doublecheck that timer is initialized */
if (!SDL_WasInit(SDL_INIT_TIMER)) {
if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
ecode = PG_TIMER_SDL_ERROR;
goto end;
}
}
ecode = _pg_add_event_timer(ev_type, ev_dict, loops);
if (ecode != PG_TIMER_NO_ERROR) {
goto end;
}
if (!SDL_AddTimer(ticks, timer_callback, (void *)pg_timer_id)) {
_pg_timer_free(pg_event_timer); /* Does cleanup */
ecode = PG_TIMER_SDL_ERROR;
}
end:
#ifndef __EMSCRIPTEN__
if (PG_UnlockMutex(pg_timer_mutex)) {
ecode = PG_TIMER_SDL_ERROR;
}
/* This label is not used on emscripten, so it comes under this macro block */
end_no_mutex:
#endif /* emscripten */
Py_END_ALLOW_THREADS;
switch (ecode) {
case PG_TIMER_NO_ERROR:
Py_RETURN_NONE;
case PG_TIMER_SDL_ERROR:
return RAISE(pgExc_SDLError, SDL_GetError());
case PG_TIMER_MEMORY_ERROR:
return PyErr_NoMemory();
default:
return RAISE(
pgExc_SDLError,
"Unknown and unhandled internal error occurred while handling "
"errors in time_set_timer! If you are seeing this message "
"report this to pygame devs");
}
}
/*clock object interface*/
typedef struct {
PyObject_HEAD Uint64 last_tick, fps_count, fps_tick;
float fps;
Uint64 timepassed, rawpassed;
} pgClockObject;
// to be called by the other tick functions.
static PyObject *
clock_tick_base(pgClockObject *self, PyObject *arg, int use_accurate_delay)
{
float framerate = 0.0f;
Uint64 nowtime;
if (!PyArg_ParseTuple(arg, "|f", &framerate))
return NULL;
if (framerate) {
Sint64 delay, endtime = (Sint64)((1.0f / framerate) * 1000.0f);
self->rawpassed = PG_GetTicks() - self->last_tick;
delay = endtime - self->rawpassed;
/*just doublecheck that timer is initialized*/
if (!SDL_WasInit(SDL_INIT_TIMER)) {
if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
return RAISE(pgExc_SDLError, SDL_GetError());
}
}
if (use_accurate_delay)
delay = accurate_delay(delay);
else {
// this uses sdls delay, which can be inaccurate.
if (delay < 0)
delay = 0;
Py_BEGIN_ALLOW_THREADS;
SDL_Delay((Uint32)delay);
Py_END_ALLOW_THREADS;
}
if (delay == -1)
return NULL;
}
nowtime = PG_GetTicks();
self->timepassed = nowtime - self->last_tick;
self->fps_count += 1;
self->last_tick = nowtime;
if (!framerate)
self->rawpassed = self->timepassed;
if (!self->fps_tick) {
self->fps_count = 0;
self->fps_tick = nowtime;
}
else if (self->fps_count >= 10) {
self->fps = self->fps_count / ((nowtime - self->fps_tick) / 1000.0f);
self->fps_count = 0;
self->fps_tick = nowtime;
}
return PyLong_FromUnsignedLongLong(self->timepassed);
}
static PyObject *
clock_tick(pgClockObject *self, PyObject *arg)
{
return clock_tick_base(self, arg, 0);
}
static PyObject *
clock_tick_busy_loop(pgClockObject *self, PyObject *arg)
{
return clock_tick_base(self, arg, 1);
}
static PyObject *
clock_get_fps(pgClockObject *self, PyObject *_null)
{
return PyFloat_FromDouble(self->fps);
}
static PyObject *
clock_get_time(pgClockObject *self, PyObject *_null)
{
return PyLong_FromUnsignedLongLong(self->timepassed);
}
static PyObject *
clock_get_rawtime(pgClockObject *self, PyObject *_null)
{
return PyLong_FromUnsignedLongLong(self->rawpassed);
}
/* clock object internals */
static struct PyMethodDef clock_methods[] = {
{"tick", (PyCFunction)clock_tick, METH_VARARGS, DOC_TIME_CLOCK_TICK},
{"get_fps", (PyCFunction)clock_get_fps, METH_NOARGS,
DOC_TIME_CLOCK_GETFPS},
{"get_time", (PyCFunction)clock_get_time, METH_NOARGS,
DOC_TIME_CLOCK_GETTIME},
{"get_rawtime", (PyCFunction)clock_get_rawtime, METH_NOARGS,
DOC_TIME_CLOCK_GETRAWTIME},
{"tick_busy_loop", (PyCFunction)clock_tick_busy_loop, METH_VARARGS,
DOC_TIME_CLOCK_TICKBUSYLOOP},
{NULL, NULL, 0, NULL}};
static void
clock_dealloc(PyObject *self)
{
Py_TYPE(self)->tp_free(self);
}
PyObject *
clock_str(pgClockObject *self)
{
char str[64];
int ret = PyOS_snprintf(str, 64, "<Clock(fps=%.2f)>", self->fps);
if (ret < 0 || ret >= 64) {
return RAISE(PyExc_RuntimeError,
"Internal PyOS_snprintf call failed!");
}
return PyUnicode_FromString(str);
}
static PyObject *
clock_new(PyTypeObject *type, PyObject *args, PyObject *kwargs)
{
char *kwids[] = {NULL};
if (!PyArg_ParseTupleAndKeywords(args, kwargs, "", kwids)) {
/* This function does not actually take in any arguments, but this
* argparse function is used to generate pythonic error messages if
* any args are passed */
return NULL;
}
if (!SDL_WasInit(SDL_INIT_TIMER)) {
if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
return RAISE(pgExc_SDLError, SDL_GetError());
}
}
pgClockObject *self = (pgClockObject *)(type->tp_alloc(type, 0));
self->fps_tick = 0;
self->timepassed = 0;
self->rawpassed = 0;
self->last_tick = PG_GetTicks();
self->fps = 0.0f;
self->fps_count = 0;
return (PyObject *)self;
}
static PyTypeObject PyClock_Type = {
PyVarObject_HEAD_INIT(NULL, 0).tp_name = "pygame.time.Clock",
.tp_basicsize = sizeof(pgClockObject),
.tp_dealloc = clock_dealloc,
.tp_repr = (reprfunc)clock_str,
.tp_str = (reprfunc)clock_str,
.tp_doc = DOC_TIME_CLOCK,
.tp_methods = clock_methods,
.tp_new = clock_new,
};
static PyMethodDef _time_methods[] = {
{"_internal_mod_init", (PyCFunction)pg_time_autoinit, METH_NOARGS,
"auto initialize function for time"},
{"_internal_mod_quit", (PyCFunction)pg_time_autoquit, METH_NOARGS,
"auto quit function for time"},
{"get_ticks", (PyCFunction)time_get_ticks, METH_NOARGS, DOC_TIME_GETTICKS},
{"delay", time_delay, METH_O, DOC_TIME_DELAY},
{"wait", time_wait, METH_O, DOC_TIME_WAIT},
{"set_timer", (PyCFunction)time_set_timer, METH_VARARGS | METH_KEYWORDS,
DOC_TIME_SETTIMER},
{NULL, NULL, 0, NULL}};
#if defined(BUILD_STATIC)
// avoid PyInit_time conflict with static builtin
MODINIT_DEFINE(pg_time)
#else
MODINIT_DEFINE(time)
#endif // BUILD_STATIC
{
PyObject *module;
static struct PyModuleDef _module = {PyModuleDef_HEAD_INIT,
"time",
DOC_TIME,
-1,
_time_methods,
NULL,
NULL,
NULL,
NULL};
/* need to import base module, just so SDL is happy. Do this first so if
the module is there is an error the module is not loaded.
*/
import_pygame_base();
if (PyErr_Occurred()) {
return NULL;
}
import_pygame_event();
if (PyErr_Occurred()) {
return NULL;
}
/* type preparation */
if (PyType_Ready(&PyClock_Type) < 0) {
return NULL;
}
/* create the module */
module = PyModule_Create(&_module);
if (!module) {
return NULL;
}
Py_INCREF(&PyClock_Type);
if (PyModule_AddObject(module, "Clock", (PyObject *)&PyClock_Type)) {
Py_DECREF(&PyClock_Type);
Py_DECREF(module);
return NULL;
}
return module;
}