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JsonUtility.cs
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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using Trackman;
using UnityEngine;
namespace Figma
{
namespace global
{
public class JsonUtility : JsonUtilityShared<FigmaGeneration>
{
#region Constructors
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
public static void Initialize()
{
JsonSerializerSettings settings = new() { NullValueHandling = NullValueHandling.Ignore };
settings.Converters.Add(new EffectArrayConverter());
settings.Converters.Add(new PaintArrayConverter());
settings.Converters.Add(new LayoutGridArrayConverter());
settings.Converters.Add(new ExportSettingsArrayConverter());
settings.Converters.Add(new TransitionConverter());
settings.Converters.Add(new BaseNodeArrayConverter());
settings.Converters.Add(new SceneNodeArrayConverter());
settings.MissingMemberHandling = MissingMemberHandling.Error;
serializer = JsonSerializer.Create(settings);
}
#endregion
}
public abstract class ArrayConverter<T, TEnum> : JsonConverter
{
#region Methods
public override bool CanConvert(Type objectType) => objectType == typeof(T[]);
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
JArray array = JArray.Load(reader);
T[] result = new T[array.Count];
for (int i = 0; i < array.Count; ++i) result[i] = ToObject((JObject)array[i], serializer);
return result;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
T[] array = (T[])value;
writer.WriteStartArray();
foreach (T node in array) serializer.Serialize(writer, node);
writer.WriteEndArray();
}
protected TEnum GetValue(JObject obj, string name = "type") => (TEnum)Enum.Parse(typeof(TEnum), obj[name].Value<string>());
protected abstract T ToObject(JObject obj, JsonSerializer serializer);
#endregion
}
public class EffectArrayConverter : ArrayConverter<Effect, EffectType>
{
#region Methods
protected override Effect ToObject(JObject obj, JsonSerializer serializer)
{
return GetValue(obj) switch
{
EffectType.INNER_SHADOW => obj.ToObject<ShadowEffect>(serializer),
EffectType.DROP_SHADOW => obj.ToObject<ShadowEffect>(serializer),
EffectType.LAYER_BLUR => obj.ToObject<BlurEffect>(serializer),
EffectType.BACKGROUND_BLUR => obj.ToObject<BlurEffect>(serializer),
_ => throw new NotSupportedException()
};
}
#endregion
}
public class PaintArrayConverter : ArrayConverter<Paint, PaintType>
{
#region Methods
protected override Paint ToObject(JObject obj, JsonSerializer serializer)
{
return GetValue(obj) switch
{
PaintType.SOLID => obj.ToObject<SolidPaint>(serializer),
PaintType.GRADIENT_LINEAR => obj.ToObject<GradientPaint>(serializer),
PaintType.GRADIENT_RADIAL => obj.ToObject<GradientPaint>(serializer),
PaintType.GRADIENT_ANGULAR => obj.ToObject<GradientPaint>(serializer),
PaintType.GRADIENT_DIAMOND => obj.ToObject<GradientPaint>(serializer),
PaintType.IMAGE => obj.ToObject<ImagePaint>(serializer),
PaintType.EMOJI => obj.ToObject<ImagePaint>(serializer),
_ => throw new ArgumentOutOfRangeException()
};
}
#endregion
}
public class LayoutGridArrayConverter : ArrayConverter<LayoutGrid, Pattern>
{
#region Methods
protected override LayoutGrid ToObject(JObject obj, JsonSerializer serializer)
{
return GetValue(obj, "pattern") switch
{
Pattern.COLUMNS => obj.ToObject<RowsColsLayoutGrid>(serializer),
Pattern.ROWS => obj.ToObject<RowsColsLayoutGrid>(serializer),
Pattern.GRID => obj.ToObject<GridLayoutGrid>(serializer),
_ => throw new NotSupportedException()
};
}
#endregion
}
public class ExportSettingsArrayConverter : ArrayConverter<ExportSettings, Format>
{
#region Methods
protected override ExportSettings ToObject(JObject obj, JsonSerializer serializer)
{
return GetValue(obj, "format") switch
{
Format.JPG => obj.ToObject<ExportSettingsImage>(serializer),
Format.PNG => obj.ToObject<ExportSettingsImage>(serializer),
Format.SVG => obj.ToObject<ExportSettingsSVG>(serializer),
Format.PDF => obj.ToObject<ExportSettingsPDF>(serializer),
_ => throw new NotSupportedException()
};
}
#endregion
}
public class TransitionConverter : JsonConverter
{
#region Methods
public override bool CanConvert(Type objectType) => objectType == typeof(Transition);
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
JObject obj = JObject.Load(reader);
return (TransitionType)Enum.Parse(typeof(TransitionType), obj["type"]!.Value<string>()) switch
{
TransitionType.DISSOLVE => obj.ToObject<SimpleTransition>(serializer),
TransitionType.SMART_ANIMATE => obj.ToObject<SimpleTransition>(serializer),
TransitionType.MOVE_IN => obj.ToObject<DirectionalTransition>(serializer),
TransitionType.MOVE_OUT => obj.ToObject<DirectionalTransition>(serializer),
TransitionType.PUSH => obj.ToObject<DirectionalTransition>(serializer),
TransitionType.SLIDE_IN => obj.ToObject<DirectionalTransition>(serializer),
TransitionType.SLIDE_OUT => obj.ToObject<DirectionalTransition>(serializer),
_ => throw new NotSupportedException()
};
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) => throw new NotImplementedException();
#endregion
}
public class BaseNodeArrayConverter : ArrayConverter<BaseNode, NodeType>
{
#region Methods
protected override BaseNode ToObject(JObject obj, JsonSerializer serializer)
{
return GetValue(obj) switch
{
NodeType.DOCUMENT => obj.ToObject<DocumentNode>(serializer),
NodeType.CANVAS => obj.ToObject<CanvasNode>(serializer),
_ => throw new ArgumentOutOfRangeException()
};
}
#endregion
}
public class SceneNodeArrayConverter : ArrayConverter<SceneNode, NodeType>
{
#region Methods
protected override SceneNode ToObject(JObject obj, JsonSerializer serializer)
{
return GetValue(obj) switch
{
NodeType.SLICE => obj.ToObject<SliceNode>(serializer),
NodeType.FRAME => obj.ToObject<FrameNode>(serializer),
NodeType.GROUP => obj.ToObject<GroupNode>(serializer),
NodeType.COMPONENT_SET => obj.ToObject<ComponentSetNode>(serializer),
NodeType.COMPONENT => obj.ToObject<ComponentNode>(serializer),
NodeType.INSTANCE => obj.ToObject<InstanceNode>(serializer),
NodeType.BOOLEAN_OPERATION => obj.ToObject<BooleanOperationNode>(serializer),
NodeType.VECTOR => obj.ToObject<VectorNode>(serializer),
NodeType.STAR => obj.ToObject<StarNode>(serializer),
NodeType.LINE => obj.ToObject<LineNode>(serializer),
NodeType.ELLIPSE => obj.ToObject<EllipseNode>(serializer),
NodeType.REGULAR_POLYGON => obj.ToObject<RegularPolygonNode>(serializer),
NodeType.RECTANGLE => obj.ToObject<RectangleNode>(serializer),
NodeType.TEXT => obj.ToObject<TextNode>(serializer),
_ => throw new ArgumentOutOfRangeException()
};
}
#endregion
}
public class FigmaGeneration { }
}
}