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socket.js
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/* global __webpack_dev_server_client__ */
import WebSocketClient from "./clients/WebSocketClient.js";
import { log } from "./utils/log.js";
// this WebsocketClient is here as a default fallback, in case the client is not injected
/* eslint-disable camelcase */
const Client =
// eslint-disable-next-line no-nested-ternary
typeof __webpack_dev_server_client__ !== "undefined"
? typeof __webpack_dev_server_client__.default !== "undefined"
? __webpack_dev_server_client__.default
: __webpack_dev_server_client__
: WebSocketClient;
/* eslint-enable camelcase */
let retries = 0;
let maxRetries = 10;
// Initialized client is exported so external consumers can utilize the same instance
// It is mutable to enforce singleton
// eslint-disable-next-line import/no-mutable-exports
export let client = null;
let timeout;
/**
* @param {string} url
* @param {{ [handler: string]: (data?: any, params?: any) => any }} handlers
* @param {number} [reconnect]
*/
const socket = function initSocket(url, handlers, reconnect) {
client = new Client(url);
client.onOpen(() => {
retries = 0;
if (timeout) {
clearTimeout(timeout);
}
if (typeof reconnect !== "undefined") {
maxRetries = reconnect;
}
});
client.onClose(() => {
if (retries === 0) {
handlers.close();
}
// Try to reconnect.
client = null;
// After 10 retries stop trying, to prevent logspam.
if (retries < maxRetries) {
// Exponentially increase timeout to reconnect.
// Respectfully copied from the package `got`.
// eslint-disable-next-line no-restricted-properties
const retryInMs = 1000 * Math.pow(2, retries) + Math.random() * 100;
retries += 1;
log.info("Trying to reconnect...");
timeout = setTimeout(() => {
socket(url, handlers, reconnect);
}, retryInMs);
}
});
client.onMessage(
/**
* @param {any} data
*/
(data) => {
const message = JSON.parse(data);
if (handlers[message.type]) {
handlers[message.type](message.data, message.params);
}
},
);
};
export default socket;