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GameData.cs
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using UnityEngine;
public class GameData : MonoBehaviour
{
public static GameData Current { get; private set; }
private void Awake()
{
if (Current != null && Current != this)
{
Destroy(gameObject);
}
else
{
Current = this;
}
DontDestroyOnLoad(gameObject);
}
public float GetNumericGameData(NumericGameData numericGameData)
{
switch (numericGameData)
{
// Insert access to data here
default:
return 0;
}
}
public bool GetBooleanGameData(BooleanGameData booleanGameData)
{
switch (booleanGameData)
{
// Insert access to data here
default:
return false;
}
}
public ProgressionState GetProgressionGameData(ProgressionGameData progressionGameData)
{
switch (progressionGameData)
{
// Insert access to data here
default:
return ProgressionState.None;
}
}
}
public enum BooleanGameData
{
None
// Create new data here
}
public enum ProgressionGameData
{
None
// Create new data here
}
public enum NumericGameData
{
None
// Create new data here
}
public enum ProgressionState
{
None
// Create new data here
}