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snake_game.py
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import pygame
import time
import random
# Initialize Pygame
pygame.init()
# Define colors
white = (255, 255, 255)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Screen dimensions
dis_width = 800
dis_height = 600
# Set up display
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
# Font styles
font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)
# Function to display the player's score
def display_score(score):
value = score_font.render(f"Your Score: {score}", True, black)
dis.blit(value, [0, 0])
# Function to draw the snake
def draw_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
# Function to display the game over message
def game_over_message():
mesg = font_style.render("You Lost! Press Q-Quit or C-Play Again", True, red)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
# Main game loop
def gameLoop():
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close:
dis.fill(white)
game_over_message()
display_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
draw_snake(snake_block, snake_List)
display_score(Length_of_snake - 1)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
if __name__ == "__main__":
gameLoop()