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Copy file name to clipboardexpand all lines: Assets/Readme.txt
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@@ -8,9 +8,9 @@ The _Preload scene must be at first in the Build Settings window. Go to File/Bui
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In the _Preload scene we have a game object named Singleton, this object is the main game object in the whole game that won't destroy on scene changes.
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You can add more singleton scripts by attaching them to this singleton game object.
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Then you are can access the singleton scripts and objects in global.
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Then you can access the singleton scripts and objects in global.
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Also you can run game in any scene you like in development, because the singleton objects will be instantiated at runtime if they aren't available.
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Also you can run the game in any scene you like in development, because the singleton objects will be instantiated at runtime if they aren't available.
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But make sure to run the production game from the _Preload scene to use the preconfigured settings and use the inspector.
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