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<li class="navelem"><a class="el" href="dir_c70994b0d9919a11b368e677cb7f323c.html">IGraphics</a></li><li class="navelem"><a class="el" href="dir_b13fc9fb79eb1e19d3aa0747e2e621c7.html">Controls</a></li><li class="navelem"><a class="el" href="dir_63c81f22357c66696c5d0f2f825c4b38.html">Test</a></li> </ul>
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<div class="headertitle"><div class="title">TestCustomShaderControl.h</div></div>
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<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> ==============================================================================</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"></span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> This file is part of the iPlug 2 library. Copyright (C) the iPlug 2 developers.</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"></span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> See LICENSE.txt for more info.</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"></span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> ==============================================================================</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment">*/</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#include "<a class="code" href="_i_control_8h.html">IControl.h</a>"</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#if defined IGRAPHICS_NANOVG</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#include "IGraphicsNanoVG.h"</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="keyword">using namespace </span>iplug;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="keyword">using namespace </span>igraphics;</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="keyword">class </span><a class="code hl_class" href="class_test_custom_shader_control.html">TestCustomShaderControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_knob_control_base.html">IKnobControlBase</a></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span>{</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <a class="code hl_class" href="class_test_custom_shader_control.html">TestCustomShaderControl</a>(<span class="keyword">const</span> <a class="code hl_struct" href="struct_i_r_e_c_t.html">IRECT</a>& bounds, <span class="keywordtype">int</span> paramIdx)</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> : <a class="code hl_class" href="class_i_knob_control_base.html">IKnobControlBase</a>(bounds, paramIdx)</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> {</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <a class="code hl_function" href="class_i_control.html#ad9b74810f327007322f12f1110e032a6">SetTooltip</a>(<span class="stringliteral">"TestCustomShaderControl"</span>);</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> }</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="preprocessor">#ifdef IGRAPHICS_GL</span></div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <a class="code hl_class" href="class_test_custom_shader_control.html">~TestCustomShaderControl</a>()</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> {</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordflow">if</span> (mFBO)</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> nvgDeleteFramebuffer(mFBO);</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> }</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_test_custom_shader_control.html#a92f5f1ad18499febb1f01797fa501004">Draw</a>(<a class="code hl_class" href="class_i_graphics.html">IGraphics</a>& g)<span class="keyword"> override</span></div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span><span class="keyword"> </span>{</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> NVGcontext* vg = <span class="keyword">static_cast<</span>NVGcontext*<span class="keyword">></span>(g.<a class="code hl_function" href="class_i_graphics.html#a223c6189a1906071bcb3018837792946">GetDrawContext</a>());</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <span class="keywordtype">int</span> w = <span class="keyword">static_cast<</span><span class="keywordtype">int</span><span class="keyword">></span>(mRECT.<a class="code hl_function" href="struct_i_r_e_c_t.html#a9d21ea21ff622e370664267c12cc7c24">W</a>() * g.<a class="code hl_function" href="class_i_graphics.html#ad5f403e5b79d4068985b7b8afcaa8da1">GetDrawScale</a>());</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordtype">int</span> h = <span class="keyword">static_cast<</span><span class="keywordtype">int</span><span class="keyword">></span>(mRECT.<a class="code hl_function" href="struct_i_r_e_c_t.html#ac7252cd16f74972ce29d481f47d4a784">H</a>() * g.<a class="code hl_function" href="class_i_graphics.html#ad5f403e5b79d4068985b7b8afcaa8da1">GetDrawScale</a>());</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keywordflow">if</span> (invalidateFBO)</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> {</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="keywordflow">if</span> (mFBO)</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> nvgDeleteFramebuffer(mFBO);</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> mFBO = nvgCreateFramebuffer(vg, w, h, 0);</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> invalidateFBO = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> }</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> </div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> g.<a class="code hl_function" href="class_i_graphics.html#a331e896fe3f5a00a111df11c75d8ca3b">DrawDottedRect</a>(COLOR_BLACK, mRECT);</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> g.<a class="code hl_function" href="class_i_graphics.html#a7056c9288ed66e21b8c9f424054677b2">FillRect</a>(<a class="code hl_variable" href="class_i_control.html#a3696450db56287d1fe69191856759004">mMouseIsOver</a> ? COLOR_TRANSLUCENT : COLOR_TRANSPARENT, mRECT);</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> nvgEndFrame(vg);</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> glGetIntegerv(GL_FRAMEBUFFER_BINDING, &mInitialFBO);</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> </div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> nvgBindFramebuffer(mFBO);</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> nvgBeginFrame(vg, <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(w), <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(h), <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(g.<a class="code hl_function" href="class_i_graphics.html#ab676d94318f98607f37b64f17531d28f">GetScreenScale</a>()));</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> GLint vp[4];</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> glGetIntegerv(GL_VIEWPORT, vp);</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> glViewport(0, 0, w, h);</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> glScissor(0, 0, w, h);</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> glClearColor(0.f, 0.f, 0.f, 0.f);</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> </div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <span class="comment">// code from emscripten tests</span></div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="keyword">auto</span> compileShader = [](GLenum shaderType, <span class="keyword">const</span> <span class="keywordtype">char</span> *src) {</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> GLuint shader = glCreateShader(shaderType);</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> glShaderSource(shader, 1, &src, NULL);</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> glCompileShader(shader);</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> </div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> GLint isCompiled = 0;</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <span class="keywordflow">if</span> (!isCompiled)</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> {</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> GLint maxLength = 0;</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="keywordtype">char</span> *buf = (<span class="keywordtype">char</span>*)malloc(maxLength+1);</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> glGetShaderInfoLog(shader, maxLength, &maxLength, buf);</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> printf(<span class="stringliteral">"%s\n"</span>, buf);</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> free(buf);</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> <span class="keywordflow">return</span> GLuint(0);</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> }</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> </div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="keywordflow">return</span> shader;</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> };</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> <span class="keyword">auto</span> createProgram = [](GLuint vertexShader, GLuint fragmentShader) {</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> GLuint program = glCreateProgram();</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> glAttachShader(program, vertexShader);</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> glAttachShader(program, fragmentShader);</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> glBindAttribLocation(program, 0, <span class="stringliteral">"apos"</span>);</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> glBindAttribLocation(program, 1, <span class="stringliteral">"acolor"</span>);</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> glLinkProgram(program);</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <span class="keywordflow">return</span> program;</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> };</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> printf(<span class="stringliteral">"Supported GLSL version is %s.\n"</span>, (<span class="keywordtype">char</span> *)glGetString(GL_SHADING_LANGUAGE_VERSION));</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> </div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span><span class="preprocessor"> #ifdef IGRAPHICS_GL2</span></div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> vs_str[] =</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> <span class="stringliteral">"attribute vec4 apos;\n"</span></div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <span class="stringliteral">"attribute vec4 acolor;\n"</span></div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <span class="stringliteral">"varying vec4 color;\n"</span></div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> <span class="stringliteral">"void main() {\n"</span></div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <span class="stringliteral">" color = acolor;\n"</span></div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> <span class="stringliteral">" gl_Position = apos;\n"</span></div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="stringliteral">"}"</span>;</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span><span class="preprocessor"> #else</span></div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> vs_str[] =</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> <span class="stringliteral">"#version 330 core\n"</span></div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="stringliteral">"in vec4 apos;\n"</span></div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> <span class="stringliteral">"in vec4 acolor;\n"</span></div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <span class="stringliteral">"out vec4 color;\n"</span></div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <span class="stringliteral">"void main() {\n"</span></div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> <span class="stringliteral">" color = acolor;\n"</span></div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> <span class="stringliteral">" gl_Position = apos;\n"</span></div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> <span class="stringliteral">"}"</span>;</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span><span class="preprocessor"> #endif</span></div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> GLuint vs = compileShader(GL_VERTEX_SHADER, vs_str);</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span><span class="preprocessor"> #ifdef IGRAPHICS_GL2</span></div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> fs_str[] =</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <span class="stringliteral">"varying vec4 color;\n"</span></div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> <span class="stringliteral">"uniform vec4 color2;\n"</span></div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <span class="stringliteral">"void main() {\n"</span></div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> <span class="stringliteral">" gl_FragColor = color;\n"</span></div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> <span class="stringliteral">"}"</span>;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span><span class="preprocessor"> #else</span></div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span> fs_str[] =</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> <span class="stringliteral">"#version 330 core\n"</span></div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> <span class="stringliteral">"in vec4 color;\n"</span></div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <span class="stringliteral">"out vec4 FragColor;\n"</span></div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> <span class="stringliteral">"uniform vec4 color2;\n"</span></div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> <span class="stringliteral">"void main() {\n"</span></div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> <span class="stringliteral">" FragColor = color;\n"</span></div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> <span class="stringliteral">"}"</span>;</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span><span class="preprocessor"> #endif</span></div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> GLuint fs = compileShader(GL_FRAGMENT_SHADER, fs_str);</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> </div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> GLuint program = createProgram(vs, fs);</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> glUseProgram(program);</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> </div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> posAndColor[] = {</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> <span class="comment">// x, y, r, g, b</span></div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> -0.6f, -0.6f, 1.0f, 0.0f, 0.0f,</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> 0.6f, -0.6f, 0.0f, 1.0f, 0.0f,</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> 0.f, 0.6f, 0.0f, 0.0f, 1.0f,</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> };</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> </div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span><span class="preprocessor"> #ifndef IGRAPHICS_GL2</span></div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> GLuint vao;</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> glGenVertexArrays(1, &vao);</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> glBindVertexArray(vao);</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span><span class="preprocessor"> #endif</span></div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> </div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> GLuint vbo;</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> glGenBuffers(1, &vbo);</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> glBindBuffer(GL_ARRAY_BUFFER, vbo);</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> glBufferData(GL_ARRAY_BUFFER, <span class="keyword">sizeof</span>(posAndColor), posAndColor, GL_STATIC_DRAW);</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> </div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span><span class="preprocessor"> #ifdef IGRAPHICS_GL2</span></div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 5 * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), 0);</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), (<span class="keywordtype">void</span>*)(2 * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>)));</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> glEnableVertexAttribArray(0);</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> glEnableVertexAttribArray(1);</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span><span class="preprocessor"> #else</span></div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> GLint posAttrib = glGetAttribLocation(program, <span class="stringliteral">"apos"</span>);</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> GLint colorAttrib = glGetAttribLocation(program, <span class="stringliteral">"acolor"</span>);</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> glVertexAttribPointer(posAttrib, 2, GL_FLOAT, GL_FALSE, 5 * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), 0);</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> glVertexAttribPointer(colorAttrib, 3, GL_FLOAT, GL_FALSE, 5 * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>), (<span class="keywordtype">void</span>*)(2 * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>)));</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> glEnableVertexAttribArray(posAttrib);</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> glEnableVertexAttribArray(colorAttrib);</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span><span class="preprocessor"> #endif</span></div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> </div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> glDrawArrays(GL_TRIANGLES, 0, 3);</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> </div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> glViewport(vp[0], vp[1], vp[2], vp[3]);</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> </div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> nvgEndFrame(vg);</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> glBindFramebuffer(GL_FRAMEBUFFER, mInitialFBO);</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> nvgBeginFrame(vg, <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(g.<a class="code hl_function" href="class_i_graphics.html#a5b8ca42c8c7afff4da0b110704268cc6">WindowWidth</a>()),</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(g.<a class="code hl_function" href="class_i_graphics.html#af08f849251665da7aebbbd0271a2ff55">WindowHeight</a>()),</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(g.<a class="code hl_function" href="class_i_graphics.html#ab676d94318f98607f37b64f17531d28f">GetScreenScale</a>()));</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> </div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> <a class="code hl_class" href="class_a_p_i_bitmap.html">APIBitmap</a> apibmp {mFBO->image, w, h, 1, 1.};</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> <a class="code hl_class" href="class_i_bitmap.html">IBitmap</a> bmp {&apibmp, 1, <span class="keyword">false</span>};</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> </div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> g.<a class="code hl_function" href="class_i_graphics.html#a1024927d82ab5b8009177bb70fa6ee3b">DrawFittedBitmap</a>(bmp, mRECT);</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> }</div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> </div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_i_control.html#a0c4927d3332fabe6f7626a03624f390f">OnResize</a>()<span class="keyword"> override</span></div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span><span class="keyword"> </span>{</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> invalidateFBO = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> }</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> </div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_i_control.html#a57f6186624e970a5d6de172570aee111">OnRescale</a>()<span class="keyword"> override</span></div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span><span class="keyword"> </span>{</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> invalidateFBO = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> }</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span><span class="preprocessor">#elif defined IGRAPHICS_METAL</span></div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> <a class="code hl_class" href="class_test_custom_shader_control.html">~TestCustomShaderControl</a>();</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> </div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> <span class="keywordtype">void</span> CleanUp();</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> </div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_test_custom_shader_control.html#a92f5f1ad18499febb1f01797fa501004">Draw</a>(<a class="code hl_class" href="class_i_graphics.html">IGraphics</a>& g) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> </div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> NVGframebuffer* mFBO = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> </div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span><span class="preprocessor">#ifdef IGRAPHICS_METAL</span></div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> <span class="keywordtype">void</span>* mRenderPassDescriptor = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> <span class="keywordtype">void</span>* mRenderPipeline = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> <span class="keywordtype">int</span> mInitialFBO = 0;</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span><span class="preprocessor">#endif</span></div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> <span class="keywordtype">bool</span> invalidateFBO = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span>};</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> </div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span><span class="preprocessor">#else</span></div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"><a class="line" href="class_test_custom_shader_control.html"> 235</a></span><span class="keyword">class </span><a class="code hl_class" href="class_test_custom_shader_control.html">TestCustomShaderControl</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_i_control.html">IControl</a></div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span>{</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> <a class="code hl_class" href="class_test_custom_shader_control.html">TestCustomShaderControl</a>(<span class="keyword">const</span> <a class="code hl_struct" href="struct_i_r_e_c_t.html">IRECT</a>& bounds, <span class="keywordtype">int</span> paramIdx)</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> : <a class="code hl_class" href="class_i_control.html">IControl</a>(bounds)</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> {</div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> <a class="code hl_function" href="class_i_control.html#ad9b74810f327007322f12f1110e032a6">SetTooltip</a>(<span class="stringliteral">"TestCustomShaderControl"</span>);</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> }</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> </div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"><a class="line" href="class_test_custom_shader_control.html#a92f5f1ad18499febb1f01797fa501004"> 244</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_test_custom_shader_control.html#a92f5f1ad18499febb1f01797fa501004">Draw</a>(<a class="code hl_class" href="class_i_graphics.html">IGraphics</a>& g)<span class="keyword"> override</span></div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span><span class="keyword"> </span>{</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> g.<a class="code hl_function" href="class_i_graphics.html#a1af84cb75ed09bae3deac0ec32076ddd">DrawText</a>(mText, <span class="stringliteral">"UNSUPPORTED"</span>, mRECT);</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> }</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span>};</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span><span class="preprocessor">#endif</span></div>
<div class="ttc" id="a_i_control_8h_html"><div class="ttname"><a href="_i_control_8h.html">IControl.h</a></div><div class="ttdoc">This file contains the base IControl implementation, along with some base classes for specific types ...</div></div>
<div class="ttc" id="aclass_a_p_i_bitmap_html"><div class="ttname"><a href="class_a_p_i_bitmap.html">APIBitmap</a></div><div class="ttdoc">A base class interface for a bitmap abstraction around the different drawing back end bitmap represen...</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_private_8h_source.html#l00095">IGraphicsPrivate.h:96</a></div></div>
<div class="ttc" id="aclass_i_bitmap_html"><div class="ttname"><a href="class_i_bitmap.html">IBitmap</a></div><div class="ttdoc">User-facing bitmap abstraction that you use to manage bitmap data, independant of draw class/platform...</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_structs_8h_source.html#l00087">IGraphicsStructs.h:88</a></div></div>
<div class="ttc" id="aclass_i_control_html"><div class="ttname"><a href="class_i_control.html">IControl</a></div><div class="ttdoc">The lowest level base class of an IGraphics control.</div><div class="ttdef"><b>Definition:</b> <a href="_i_control_8h_source.html#l00044">IControl.h:49</a></div></div>
<div class="ttc" id="aclass_i_control_html_a0c4927d3332fabe6f7626a03624f390f"><div class="ttname"><a href="class_i_control.html#a0c4927d3332fabe6f7626a03624f390f">IControl::OnResize</a></div><div class="ttdeci">virtual void OnResize()</div><div class="ttdoc">Called when IControl is constructed or resized using SetRect().</div><div class="ttdef"><b>Definition:</b> <a href="_i_control_8h_source.html#l00153">IControl.h:153</a></div></div>
<div class="ttc" id="aclass_i_control_html_a3696450db56287d1fe69191856759004"><div class="ttname"><a href="class_i_control.html#a3696450db56287d1fe69191856759004">IControl::mMouseIsOver</a></div><div class="ttdeci">bool mMouseIsOver</div><div class="ttdoc">if mGraphics::mHandleMouseOver = true, this will be true when the mouse is over control.</div><div class="ttdef"><b>Definition:</b> <a href="_i_control_8h_source.html#l00565">IControl.h:565</a></div></div>
<div class="ttc" id="aclass_i_control_html_a57f6186624e970a5d6de172570aee111"><div class="ttname"><a href="class_i_control.html#a57f6186624e970a5d6de172570aee111">IControl::OnRescale</a></div><div class="ttdeci">virtual void OnRescale()</div><div class="ttdoc">Implement to do something when graphics is scaled globally (e.g.</div><div class="ttdef"><b>Definition:</b> <a href="_i_control_8h_source.html#l00150">IControl.h:150</a></div></div>
<div class="ttc" id="aclass_i_control_html_ad9b74810f327007322f12f1110e032a6"><div class="ttname"><a href="class_i_control.html#ad9b74810f327007322f12f1110e032a6">IControl::SetTooltip</a></div><div class="ttdeci">IControl * SetTooltip(const char *str)</div><div class="ttdoc">Set a tooltip for the control.</div><div class="ttdef"><b>Definition:</b> <a href="_i_control_8h_source.html#l00221">IControl.h:221</a></div></div>
<div class="ttc" id="aclass_i_graphics_html"><div class="ttname"><a href="class_i_graphics.html">IGraphics</a></div><div class="ttdoc">The lowest level base class of an IGraphics context.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_8h_source.html#l00082">IGraphics.h:86</a></div></div>
<div class="ttc" id="aclass_i_graphics_html_a1024927d82ab5b8009177bb70fa6ee3b"><div class="ttname"><a href="class_i_graphics.html#a1024927d82ab5b8009177bb70fa6ee3b">IGraphics::DrawFittedBitmap</a></div><div class="ttdeci">virtual void DrawFittedBitmap(const IBitmap &bitmap, const IRECT &bounds, const IBlend *pBlend=0)</div><div class="ttdoc">Draw a bitmap (raster) image to the graphics context, scaling the image to fit the bounds.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_8cpp_source.html#l02782">IGraphics.cpp:2782</a></div></div>
<div class="ttc" id="aclass_i_graphics_html_a1af84cb75ed09bae3deac0ec32076ddd"><div class="ttname"><a href="class_i_graphics.html#a1af84cb75ed09bae3deac0ec32076ddd">IGraphics::DrawText</a></div><div class="ttdeci">void DrawText(const IText &text, const char *str, const IRECT &bounds, const IBlend *pBlend=0)</div><div class="ttdoc">Draw some text to the graphics context in a specific rectangle.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_8cpp_source.html#l00678">IGraphics.cpp:678</a></div></div>
<div class="ttc" id="aclass_i_graphics_html_a223c6189a1906071bcb3018837792946"><div class="ttname"><a href="class_i_graphics.html#a223c6189a1906071bcb3018837792946">IGraphics::GetDrawContext</a></div><div class="ttdeci">virtual void * GetDrawContext()=0</div><div class="ttdoc">Gets a void pointer to underlying drawing context, for the IGraphics backend See draw class implement...</div></div>
<div class="ttc" id="aclass_i_graphics_html_a331e896fe3f5a00a111df11c75d8ca3b"><div class="ttname"><a href="class_i_graphics.html#a331e896fe3f5a00a111df11c75d8ca3b">IGraphics::DrawDottedRect</a></div><div class="ttdeci">virtual void DrawDottedRect(const IColor &color, const IRECT &bounds, const IBlend *pBlend=0, float thickness=1.f, float dashLen=2.f)</div><div class="ttdoc">Draw a dotted rectangle to the graphics context.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_8cpp_source.html#l02547">IGraphics.cpp:2547</a></div></div>
<div class="ttc" id="aclass_i_graphics_html_a5b8ca42c8c7afff4da0b110704268cc6"><div class="ttname"><a href="class_i_graphics.html#a5b8ca42c8c7afff4da0b110704268cc6">IGraphics::WindowWidth</a></div><div class="ttdeci">int WindowWidth() const</div><div class="ttdoc">Gets the width of the graphics context including draw scaling.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_8h_source.html#l01094">IGraphics.h:1094</a></div></div>
<div class="ttc" id="aclass_i_graphics_html_a7056c9288ed66e21b8c9f424054677b2"><div class="ttname"><a href="class_i_graphics.html#a7056c9288ed66e21b8c9f424054677b2">IGraphics::FillRect</a></div><div class="ttdeci">virtual void FillRect(const IColor &color, const IRECT &bounds, const IBlend *pBlend=0)</div><div class="ttdoc">Fill a rectangular region of the graphics context with a color.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_8cpp_source.html#l02577">IGraphics.cpp:2577</a></div></div>
<div class="ttc" id="aclass_i_graphics_html_ab676d94318f98607f37b64f17531d28f"><div class="ttname"><a href="class_i_graphics.html#ab676d94318f98607f37b64f17531d28f">IGraphics::GetScreenScale</a></div><div class="ttdeci">float GetScreenScale() const</div><div class="ttdoc">Gets the screen/display scaling factor, e.g.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_8h_source.html#l01110">IGraphics.h:1110</a></div></div>
<div class="ttc" id="aclass_i_graphics_html_ad5f403e5b79d4068985b7b8afcaa8da1"><div class="ttname"><a href="class_i_graphics.html#ad5f403e5b79d4068985b7b8afcaa8da1">IGraphics::GetDrawScale</a></div><div class="ttdeci">float GetDrawScale() const</div><div class="ttdoc">Gets the graphics context scaling factor.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_8h_source.html#l01106">IGraphics.h:1106</a></div></div>
<div class="ttc" id="aclass_i_graphics_html_af08f849251665da7aebbbd0271a2ff55"><div class="ttname"><a href="class_i_graphics.html#af08f849251665da7aebbbd0271a2ff55">IGraphics::WindowHeight</a></div><div class="ttdeci">int WindowHeight() const</div><div class="ttdoc">Gets the height of the graphics context including draw scaling.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_8h_source.html#l01098">IGraphics.h:1098</a></div></div>
<div class="ttc" id="aclass_i_knob_control_base_html"><div class="ttname"><a href="class_i_knob_control_base.html">IKnobControlBase</a></div><div class="ttdoc">A base class for knob/dial controls, to handle mouse action and Sender.</div><div class="ttdef"><b>Definition:</b> <a href="_i_control_8h_source.html#l01372">IControl.h:1373</a></div></div>
<div class="ttc" id="aclass_test_custom_shader_control_html"><div class="ttname"><a href="class_test_custom_shader_control.html">TestCustomShaderControl</a></div><div class="ttdoc">Control to test IGraphicsNanoVG with Metal Shaders.</div><div class="ttdef"><b>Definition:</b> <a href="_test_custom_shader_control_8h_source.html#l00235">TestCustomShaderControl.h:236</a></div></div>
<div class="ttc" id="aclass_test_custom_shader_control_html_a92f5f1ad18499febb1f01797fa501004"><div class="ttname"><a href="class_test_custom_shader_control.html#a92f5f1ad18499febb1f01797fa501004">TestCustomShaderControl::Draw</a></div><div class="ttdeci">void Draw(IGraphics &g) override</div><div class="ttdoc">Draw the control to the graphics context.</div><div class="ttdef"><b>Definition:</b> <a href="_test_custom_shader_control_8h_source.html#l00244">TestCustomShaderControl.h:244</a></div></div>
<div class="ttc" id="astruct_i_r_e_c_t_html"><div class="ttname"><a href="struct_i_r_e_c_t.html">IRECT</a></div><div class="ttdoc">Used to manage a rectangular area, independent of draw class/platform.</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_structs_8h_source.html#l00748">IGraphicsStructs.h:749</a></div></div>
<div class="ttc" id="astruct_i_r_e_c_t_html_a9d21ea21ff622e370664267c12cc7c24"><div class="ttname"><a href="struct_i_r_e_c_t.html#a9d21ea21ff622e370664267c12cc7c24">IRECT::W</a></div><div class="ttdeci">float W() const</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_structs_8h_source.html#l00824">IGraphicsStructs.h:824</a></div></div>
<div class="ttc" id="astruct_i_r_e_c_t_html_ac7252cd16f74972ce29d481f47d4a784"><div class="ttname"><a href="struct_i_r_e_c_t.html#ac7252cd16f74972ce29d481f47d4a784">IRECT::H</a></div><div class="ttdeci">float H() const</div><div class="ttdef"><b>Definition:</b> <a href="_i_graphics_structs_8h_source.html#l00827">IGraphicsStructs.h:827</a></div></div>
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