The Bounded-Context Pattern is used to isolate different parts of a system into bounded contexts, where each context is responsible for a specific functionality or domain. Communication between contexts is done through well-defined interfaces or channels. This pattern helps in managing complexity and ensuring clear separation of concerns in a concurrent system.
In this example, we have implemented the Bounded-Context Pattern in Go. We have simulated two bounded contexts, "ContextA" and "ContextB", communicating with each other through channels.
- We define ContextA and ContextB structs to represent the two bounded contexts. Each context has an ID, input channel, output channel, shutdown channel, and a wait group to manage the goroutines.
- The NewContextA and NewContextB functions are used to create instances of ContextA and ContextB respectively.
- The Start methods of ContextA and ContextB are used to start the execution of the contexts. They listen for input on their input channels and process it accordingly. When a shutdown signal is received, the contexts gracefully shut down.
- In the main function, we create instances of ContextA and ContextB, start their execution in separate goroutines, and demonstrate communication between them by sending messages and receiving responses.
- Finally, we shut down the contexts by closing their shutdown channels and wait for them to finish using a wait group.
Feel free to customize and adapt the code and readme according to your specific requirements and preferences for your Bounded-Context Pattern implementation in Go.