fix: handle alphaToCoverage in shadow map generation #30760
+23
−9
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Related issue: #30462
Description
When materials use
alphaToCoverage
shadow map used to fail to respect the transparency. This occurs because shadow generation relies on alphaTest to discard fragments, but alphaToCoverage bypasses alphaTest and uses multisampling instead. As a result, shadows render opaque even when the material appears transparent.This PR fixes this by adding a check if original material uses
alphaToCoverage
then setting the shadow material's alphatest manually.Before:

After this change has been applied:
