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inmrdoob/three.js (press backspace or delete to remove)Description
I keep getting footgunned in TSL and think maybe there s some soft goals we can clarify to provide a more intuitive
developer experience.
Namely I d propose we roadmap this goal:
1. Attributes, ...
TSL
Bug-Reaper
- Opened yesterday
- #30778
Description
I tried to parse this EXR file, but I see an error: EXRLoader.parse: unsupported channel compression . Could you fix it?
Reproduction steps
1.Try to load this file using EXRLoader.js : FDB_SINGLECOVER_LS.0596.zip ...
Loaders
photopea
- 3
- Opened yesterday
- #30775
Description
As the title says I can t update the texture filtering of a WebGLRenderTarget after it has been inited. Setting it s
texture needsUpdate to True doesn t seem to have an effect either. I expect ...
Duplicate
danielesteban
- Opened 2 days ago
- #30770
Description
I am unable to open any of the ThreeJS webapps / mobile apps in Safari. The problem is also present on M4 devices in
Chrome, so not sure what might be the reason. The error I see is ThreeJS ...
Device Issue
rohan-percept
- 3
- Opened 2 days ago
- #30767
Description
I run into :
Destroyed texture [Texture (unlabeled 2430x1488 px, TextureFormat::RGBA8Unorm)] used in a submit.
- While calling [Queue].Submit([[CommandBuffer from CommandEncoder renderContext_0 ...
Needs Investigation
WebGPU
Makio64
- Opened 2 days ago
- #30766
Description
I m using EffectComposer to render to WebGLRenderTarget with samples 0. My understanding is that it should create 2
render targets, and for each of them it should create 1 framebuffer, and ...
Question
codedpalette
- 1
- Opened 2 days ago
- #30765
Description
When using Publish on the ThreeJS Editor online, js/three.module.js is linking to missing three.core.js
Reproduction steps
1. Clicked the Publish button.
2. Unzipped it and ran in a web ...
Duplicate
NikLever
- 2
- Opened 2 days ago
- #30763
Description
In a basic scene using ShadowMaterial make error Bug Uncaught TypeError: Cannot read properties of undefined (reading
rgb ) at ShadowMaskModel.finish
Also in my test I success to make the ...
Regression
Makio64
- 2
- Opened 2 days ago
- #30762
Description
The value of y should be 0, but instead, it ends up being 1.
const colorNode = Fn( () = {
const y = float( 0 ).toVar();
Loop( 1, ( { i } ) = {
const x = float( i ).mul( 2 ); // x ...
TSL
Mutefish0
- 3
- Opened 2 days ago
- #30759
Description
ShaderMaterial with Standard Shader Code Throws Errors When USE_MAP and USE_UV are Enabled
Reproduction steps
Step1 Create ShaderMaterial using code copied from THREE.ShaderLib.standard: ...
gracelinmumu
- 1
- Opened 3 days ago
- #30758

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