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priority_queue.js
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'use strict';
const {
Array,
} = primordials;
// The PriorityQueue is a basic implementation of a binary heap that accepts
// a custom sorting function via its constructor. This function is passed
// the two nodes to compare, similar to the native Array#sort. Crucially
// this enables priority queues that are based on a comparison of more than
// just a single criteria.
module.exports = class PriorityQueue {
#compare = (a, b) => a - b;
#heap = new Array(64);
#setPosition;
#size = 0;
constructor(comparator, setPosition) {
if (comparator !== undefined)
this.#compare = comparator;
if (setPosition !== undefined)
this.#setPosition = setPosition;
}
insert(value) {
const heap = this.#heap;
const pos = ++this.#size;
heap[pos] = value;
if (heap.length === pos)
heap.length *= 2;
this.percolateUp(pos);
}
peek() {
return this.#heap[1];
}
peekBottom() {
return this.#heap[this.#size];
}
percolateDown(pos) {
const compare = this.#compare;
const setPosition = this.#setPosition;
const heap = this.#heap;
const size = this.#size;
const hsize = size >> 1;
const item = heap[pos];
while (pos <= hsize) {
let child = pos << 1;
const nextChild = child + 1;
let childItem = heap[child];
if (nextChild <= size && compare(heap[nextChild], childItem) < 0) {
child = nextChild;
childItem = heap[nextChild];
}
if (compare(item, childItem) <= 0) break;
if (setPosition !== undefined)
setPosition(childItem, pos);
heap[pos] = childItem;
pos = child;
}
heap[pos] = item;
if (setPosition !== undefined)
setPosition(item, pos);
}
percolateUp(pos) {
const heap = this.#heap;
const compare = this.#compare;
const setPosition = this.#setPosition;
const item = heap[pos];
while (pos > 1) {
const parent = pos >> 1;
const parentItem = heap[parent];
if (compare(parentItem, item) <= 0)
break;
heap[pos] = parentItem;
if (setPosition !== undefined)
setPosition(parentItem, pos);
pos = parent;
}
heap[pos] = item;
if (setPosition !== undefined)
setPosition(item, pos);
}
removeAt(pos) {
const heap = this.#heap;
let size = this.#size;
heap[pos] = heap[size];
heap[size] = undefined;
size = --this.#size;
if (size > 0 && pos <= size) {
if (pos > 1 && this.#compare(heap[pos >> 1], heap[pos]) > 0)
this.percolateUp(pos);
else
this.percolateDown(pos);
}
}
shift() {
const heap = this.#heap;
const value = heap[1];
if (value === undefined)
return;
this.removeAt(1);
return value;
}
};