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Ludum Dare 27 :: 10 Seconds

Idea

10 seconds for several dudes on a map. You get 'so' many lives per map. Each life is used as a clone during the next life. Kill all the enemies to advance to the next map.

Log

10:20 pm friday

  • Grabbed the vector class from my github.
  • Started setting up the game class.

2:53 am saturday

  • Alot of the base code is written.
  • Camera should be a singleton.

3:20 am saturday

  • updated the controller a bit, included mouse stuff
  • need to move hide mouse stuff from game to controller
  • finish the player class so that the camera is attached to the player
  • impolement the state vector so that the player life can be 'replayed'

1:58 pm saturday

  • Figured out how I am going to pass data around to the entities.
  • Now starting on collsision.

11:35 sunday

  • Have a bunch of the base code written. ** I need to implement the enemy attack modes and the 10 second timer for the character reset.
  • I need to add gravity to the other movable entities.

Notes

  • I'm cutting it way effing close...

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Ludum Dare 27 :: 10 seconds

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