idtech4
Here are 18 public repositories matching this topic...
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
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Aug 11, 2025 - C++
Port of id Tech 4 / Doom 3 engine to WebAssembly / WebGL using Emscripten
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Mar 3, 2023 - C++
DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games
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Nov 3, 2024 - C++
Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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Jun 5, 2021 - C++
Fork of fhDoom with x64 support and other improvements.
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Jul 3, 2025 - C++
D3ModdingKit swiss army kit for modding Doom 3
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Jun 21, 2025 - C++
Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now
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May 3, 2024 - C++
Collection of tools for formats used in id tech engine
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Aug 19, 2024 - C++
This prototype integrates a Texas Instruments TMS320C674x DSP with the Doom 3 GPL codebase to offload real-time ray-traced audio computations for reverb, occlusion, diffraction, and absorption. It leverages libusb for low-latency data transfer and preserves compatibility with existing OSS/ALSA backends, targeting <20ms latency.
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Aug 12, 2025
dhewm 3 standalone fork for game development purposes
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Mar 7, 2022 - C++
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