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inphaserjs/phaser-box2d (press backspace or delete to remove)

Hi, tl;dr I believe there should be @types/phaser-box2d package? So, I m playing with phaser-box2d with non-phaser project. As for most my recent projects, I m using TypeScript (with vite template). ...
  • ajur
  • 1
  • Opened 
    6 days ago
  • #30

So I m trying to do a wrapper to Babylon JS and I ve got things working, but for some reason I can not get dynamic bodies to rotate? I know the flags are there to prevent rotation but none of them are ...
  • Pryme8
  • 1
  • Opened 
    on Mar 19
  • #26

Within the WorldStep function, there is a while loop which repeats until (among other conditions) the total amount of time spent simulating the world during this call exceeds the fixed time step allowance. ...
  • mikuso
  • Opened 
    on Feb 11
  • #20

The WorldStep helper function appears to use a variable _accumulator to store the amount of unused time after performing a variable number of timesteps. However, this accumulated time value is shared across ...
  • mikuso
  • Opened 
    on Feb 11
  • #19

I ve found out, that function SpriteToCircle is not working. It does not set any radius, so the solution may be to set radius instead of size in props function SpriteToCircle(worldId, sprite, data) { ...
  • milestorm
  • Opened 
    on Feb 3
  • #16

The CreatePolygonFromVertices function creates the body object, but does not return it. https://github.com/phaserjs/phaser-box2d/blob/f5f0681442061b8ecbdea54562218e5466633927/src/physics.js#L1068 . There ...
  • Vykri
  • 6
  • Opened 
    on Jan 15
  • #15

For example, I see this assert in the box2d codebase: https://github.com/erincatto/box2d/blob/f377034920c42a26cd498c0a0b1b2e9f2b064989/src/bitset.c#L50 but not in the phaser-box2d port: https://github.com/phaserjs/phaser-box2d/blob/91e1a3c90061b76350ca3fd0ea7d3859017fe220/src/bitset_c.js#L64 ...
  • mreinstein
  • 1
  • Opened 
    on Jan 8
  • #10

In the interests of tracking all changes to the upstream box2d repo, it would be helpful to have a pointer to the last commit that phaser-box2d looked at. That way there s a clear list of commits that ...
  • mreinstein
  • 5
  • Opened 
    on Jan 7
  • #8

I would expect this to work: import * as Box2D from phaser-box2d // do stuff with Box2D here, e.g., Box2D.b2CreateWorldArray() const worldDef = Box2D.b2DefaultWorldDef() This fails. Looking at package.json ...
  • mreinstein
  • 2
  • Opened 
    on Jan 6
  • #6

see https://github.com/erincatto/box2d/blob/f377034920c42a26cd498c0a0b1b2e9f2b064989/include/box2d/box2d.h#L676 The commit that added it: https://github.com/erincatto/box2d/commit/df7373c08a41b7a4ba6edd5d4be200675a948176 ...
  • mreinstein
  • 12
  • Opened 
    on Jan 6
  • #5
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