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inphaserjs/phaser-ce (press backspace or delete to remove)Hey folks, posting what looks like a small code oversight/error due to legacy bugs and recent refactors. But I wanted to
first confirm some early behaviours before making a patch.
This Issue is about ...
Akurn
- 1
- Opened on Sep 27, 2024
- #742
This Issue is about
- An error in the documentation
All urls of https://photonstorm.github.io/phaser-ce/ show a 404 page.
The WayBackMachine has a working backup from September 2023. Link to waybackmachine ...
documentation
xkons
- 1
- Opened on Jan 29, 2024
- #741
Summary
- Issue: Text with custom fonts appear with artifacts/glitches on certain Windows machines.
- Phaser version(s): Phaser-CE v2.20.0
- Live example:
- Phaser-CE: https://jsfiddle.net/Akurn/u3xb4rs2/ ...
Akurn
- 7
- Opened on Jan 16, 2024
- #740
This Issue is about
- A bug in the API:
- Phaser version(s): 2.19.2
- Live example: https://codepen.io/timiyay/pen/NWMaRKj
- What steps produce the bug:
function newGame() {
return ...
timiyay
- 6
- Opened on Sep 23, 2022
- #729
This Issue is about
- A bug in the API:
- Phaser version(s): 2.19.2
- Live example: https://codepen.io/timiyay/pen/mdLBObB
- What steps produce the bug:
let game = new Phaser.Game() ...
timiyay
- 5
- Opened on Sep 23, 2022
- #728
- An error in the documentation
DOCS.md link path error
https://github.com/photonstorm/phaser-ce/blob/master/DOCS.md
missing /docs path
- https://github.com/photonstorm/phaser-ce/blob/master/Phaser.Game.html ...
xgqfrms
- 1
- Opened on Aug 5, 2022
- #726
i am facing image hover issue in mobile devices. i added pixelPerfectOver and pixelPerfectClick because i need over and
click event both for png images
image.input.priorityID = 2;
image.input.pixelPerfectOver ...
vatsalchhaiya
- 1
- Opened on May 27, 2022
- #724
We have several games using web-gl rendering with Phaser v2.18.0 (but tried other versions). After updating devices to
iOS 15.1 (maybe 15 as well) the frame rate on iOS went from 60 fps to about 20 on ...
drfrankius
- 1
- Opened on Nov 24, 2021
- #711
I get the following error repeated 200+ times on game start with v2.19.1:
WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute
Traced down to PIXI.WebGLSpriteBatch.renderBatch ...
bug
XWILKINX
- 1
- Opened on Oct 23, 2021
- #709

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