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Details in https://github.com/phaserjs/phaser/issues/6829 Test case
  • samme
  • Opened 
    on Feb 20
  • #748

Hey folks, posting what looks like a small code oversight/error due to legacy bugs and recent refactors. But I wanted to first confirm some early behaviours before making a patch. This Issue is about ...
  • Akurn
  • 1
  • Opened 
    on Sep 27, 2024
  • #742

This Issue is about - An error in the documentation All urls of https://photonstorm.github.io/phaser-ce/ show a 404 page. The WayBackMachine has a working backup from September 2023. Link to waybackmachine ...
documentation
  • xkons
  • 1
  • Opened 
    on Jan 29, 2024
  • #741

Summary - Issue: Text with custom fonts appear with artifacts/glitches on certain Windows machines. - Phaser version(s): Phaser-CE v2.20.0 - Live example: - Phaser-CE: https://jsfiddle.net/Akurn/u3xb4rs2/ ...
  • Akurn
  • 7
  • Opened 
    on Jan 16, 2024
  • #740

This Issue is about - A bug in the API: - Phaser version(s): 2.19.2 - Live example: https://codepen.io/timiyay/pen/NWMaRKj - What steps produce the bug: function newGame() { return ...
  • timiyay
  • 6
  • Opened 
    on Sep 23, 2022
  • #729

This Issue is about - A bug in the API: - Phaser version(s): 2.19.2 - Live example: https://codepen.io/timiyay/pen/mdLBObB - What steps produce the bug: let game = new Phaser.Game() ...
  • timiyay
  • 5
  • Opened 
    on Sep 23, 2022
  • #728

- An error in the documentation DOCS.md link path error https://github.com/photonstorm/phaser-ce/blob/master/DOCS.md missing /docs path - https://github.com/photonstorm/phaser-ce/blob/master/Phaser.Game.html ...
  • xgqfrms
  • 1
  • Opened 
    on Aug 5, 2022
  • #726

i am facing image hover issue in mobile devices. i added pixelPerfectOver and pixelPerfectClick because i need over and click event both for png images image.input.priorityID = 2; image.input.pixelPerfectOver ...
  • vatsalchhaiya
  • 1
  • Opened 
    on May 27, 2022
  • #724

We have several games using web-gl rendering with Phaser v2.18.0 (but tried other versions). After updating devices to iOS 15.1 (maybe 15 as well) the frame rate on iOS went from 60 fps to about 20 on ...
  • drfrankius
  • 1
  • Opened 
    on Nov 24, 2021
  • #711

I get the following error repeated 200+ times on game start with v2.19.1: WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute Traced down to PIXI.WebGLSpriteBatch.renderBatch ...
bug
  • XWILKINX
  • 1
  • Opened 
    on Oct 23, 2021
  • #709
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