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Copy file name to clipboardExpand all lines: changelog/3.89/CHANGELOG-v3.89.md
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* Added `Phaser.Math.Angle.GetClockwiseDistance()` to get the shortest nonnegative angular distance between two angles. PR #7092 (thanks @samme)
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* Added `Phaser.Math.Angle.GetCounterClockwiseDistance()` gets the shortest nonpositive angular distance between two angles. PR #7092 (thanks @samme)
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* Added `Phaser.Math.Angle.GetShortestDistance()` gets the shortest signed angular distance between two angles. (This is like `Phaser.Math.Angle.ShortestBetween()` but in radians.) PR #7092 (thanks @samme)
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* Added `Phaser.GameObjects.BitmapText#setDisplaySize` method to `BitmapText` to get the original scaled size of 1. PR #6623 (thanks @samme)
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* Added fallback for Web Audio on Firefox. Firefox doesn't implement `positionX`, `positionY` and `positionZ` properties on the AudioListener instances at the moment. This prevents the follow feature from WebAudioSound to operate on Firefox. PR #7083 (thanks @raaaahman)
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## Updates
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* New left-to-right `Text` Game Objects now includes the default `canvas.dir = 'ltr` and `context.direction = 'ltr';`. Fixes a bug in Chrome 134 & Edge 134 where calling `destroy()` on a right-to-left `Text` Game Object prevents the next created left-to-right `Text` Game Object from rendering. Fix #7077 (thanks @Demeno)
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*`Grid` Game Objects renders `lineWidth` correctly in WebGL mode. Fix #7029 (thanks @AlvaroNeuronup)
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* Added `collisionMask` and `collisionCategory` checks to `Phaser.Physics.Arcade.World#separate` to allow individual physics game objects within a physics group to have it's own unique collision categories. Fix #7034 (thanks @frederikocmr)
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* Fixed Arcade Physics bug causing immovable circle objects to move when pushed by polygons. Fix #7054 (thanks @hunkydoryrepair)
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## Examples, Documentation, Beta Testing and TypeScript
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