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Copy file name to clipboardExpand all lines: changelog/3.89/CHANGELOG-v3.89.md
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## Bug Fixes
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* An erroneous `console.log` was left in the Text Game Object. This has now been removed.
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**Particle emitter color RGB arrays are cleared before repopulating. Fix #7069 (thanks @Golen87@samme)
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* Particle emitter color RGB arrays are cleared before repopulating. Fix #7069 (thanks @Golen87@samme)
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*`Phaser.Animations.AnimationFrame` correctly uses frame duration when it is set. Fix #7070 (thanks @sylvainpolletvillard)
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* Particle emitter custom `moveTo` functions can now move particles. Fix #7063 (thanks @samme)
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* Changed ImageCollections default Tileset values from `null` to `undefined`. Fix #7053 (thanks @Snoturky)
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* Chained tweens now `persist` correctly even after calling `Phaser.Tweens.BaseTween#stop`. Fix #7048 (thanks @FranciscoCaetano88)
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* New left-to-right `Text` Game Objects now includes the default `canvas.dir = 'ltr` and `context.direction = 'ltr';`. Fixes a bug in Chrome 134 & Edge 134 where calling `destroy()` on a right-to-left `Text` Game Object prevents the next created left-to-right `Text` Game Object from rendering. Fix # 7077 (thanks @Demeno)
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## Examples, Documentation, Beta Testing and TypeScript
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