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Allow me to rotate a UiImage node or ui texture
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
X-Contentious
There are nontrivial implications that should be thought through
#13561
opened May 28, 2024 by
ethereumdegen
STATUS_ACCESS_VIOLATION in CorePipelinePlugin
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Hardware-Speciifc
This bug is isolated to specific hardware or driver configurations
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13559
opened May 28, 2024 by
Weihnachtsbaum
Lightmaps break when SSR is enabled
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Examples should use the An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
X-Uncontroversial
This work is generally agreed upon
From<Color>
impl for StandardMaterial
?
C-Examples
#13547
opened May 27, 2024 by
alice-i-cecile
Debugger Remix: Terminal outputting ALSA function 'snd_pcm_poll_descriptors' failed with error 'UnknownErrno: Unknown errno'
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13538
opened May 27, 2024 by
Testare
ComputedStates are not linked from the Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
States
documentation
A-ECS
#13536
opened May 27, 2024 by
alice-i-cecile
Re-using transform in other apps requires a lot of deps
A-Transform
Translations, rotations and scales
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13529
opened May 27, 2024 by
torsteingrindvik
Setting 'Specular Transmission' to a value higher than 0.0 on a standard material (or ext material) -> it wont write to depth buffer
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Docs
An addition or correction to our documentation
#13518
opened May 26, 2024 by
ethereumdegen
Support user interaction in Related to build systems or continuous integration
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Enhancement
A new feature
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Uncontroversial
This work is generally agreed upon
ci_testing
A-Build-System
#13512
opened May 26, 2024 by
BD103
Text styles should be inheritable
A-Text
Rendering and layout for characters
C-Enhancement
A new feature
X-Controversial
There is active debate or serious implications around merging this PR
#13511
opened May 25, 2024 by
viridia
Audio getting progressively worse. (By default)
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13508
opened May 25, 2024 by
redstonerti
RenderAssetUsages::RENDER_WORLD assets are not cleaned when their handles are dropped
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Exit not correctly tearing down graphics stack??
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Windows
Specific to the Windows desktop operating system
S-Blocked
This cannot move forward until something else changes
#13499
opened May 24, 2024 by
BobG1983
Lack of Doc Comments in some Render Related Files
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
#13496
opened May 24, 2024 by
ua-kxie
Panic if changing browser zoom in WASM with an overridden scale factor
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
P-Crash
A sudden unexpected crash
#13487
opened May 23, 2024 by
pietrosophya
winit::TabLeft
/Event::Suspended
doesn't function as intended on WASM
A-Windowing
#13486
opened May 23, 2024 by
simbleau
Textures not displaying properly if normal/base texture transforms don't align
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13484
opened May 23, 2024 by
GitGhillie
Bevy_ui outlines should respect BorderRadius.
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
#13479
opened May 22, 2024 by
viridia
Add additional names to GLTF entities for easier querying
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13473
opened May 22, 2024 by
MatrixDev
Parent device is lost
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Windows
Specific to the Windows desktop operating system
#13472
opened May 22, 2024 by
theunrealtarik
Squircle / Superellipse for UI / Gizmos / Mesh
A-Gizmos
Visual editor and debug gizmos
A-Math
Fundamental domain-agnostic mathematical operations
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#13469
opened May 22, 2024 by
Bcompartment
1 of 3 tasks
Image loading docs are not clear enough about required feature flags
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13468
opened May 22, 2024 by
cshenton-work
Add Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
World::resource_scope_by_id
A-ECS
#13466
opened May 21, 2024 by
Shatur
High performance sorted queries
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
#13464
opened May 21, 2024 by
iiYese
Document that zero-length reflection paths are allowed.
A-Reflection
Runtime information about types
C-Docs
An addition or correction to our documentation
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13459
opened May 21, 2024 by
viridia
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