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Merge pull request #670 from photonstorm/release/v2.15.1
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Release Phaser CE v2.15.1
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photonstorm committed May 27, 2020
2 parents d623f3a + a1566e0 commit d3ecc9a
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2 changes: 1 addition & 1 deletion .eslintrc.json
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"space-in-parens": [ "error", "never" ],
"space-infix-ops": [ "error", { "int32Hint": true } ],
"spaced-comment": [ "error", "always", { "block": { "balanced": true, "exceptions": ["*", "!"] }} ],
"valid-jsdoc": "warn",
"valid-jsdoc": "off",
"wrap-regex": "error",
"yoda": [ "error", "never" ]
}
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20 changes: 10 additions & 10 deletions CHANGELOG.md
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# Change Log

## Unreleased
## Version 2.15.1 - 15 May 2020

### New Features

- Phaser.BitmapData#getBase64()
- Phaser.BitmapData#getImage()
- Phaser.Game#maxUpdates
- Phaser.MSPointer#pointerCancelCallback
- There is a new data cache to let you store arbitrary data throughout the game. The new methods are Phaser.Cache#addData(), Phaser.Cache#checkDataKey(), Phaser.Cache#getData(), and Phaser.Cache#removeData(). You can use them from `this.cache` in a scene or `game.cache`.
- Phaser.Utils.Debug#gameInfo()
- [Phaser.BitmapData#getBase64()](https://photonstorm.github.io/phaser-ce/Phaser.BitmapData.html#getBase64)
- [Phaser.BitmapData#getImage()](https://photonstorm.github.io/phaser-ce/Phaser.BitmapData.html#getImage)
- [Phaser.Game#maxUpdates](https://photonstorm.github.io/phaser-ce/Phaser.Game.html#maxUpdates)
- [Phaser.MSPointer#pointerCancelCallback](https://photonstorm.github.io/phaser-ce/Phaser.MSPointer.html#pointerCancelCallback)
- There is a new data cache to let you store arbitrary data throughout the game. The new methods are [Phaser.Cache#addData()](https://photonstorm.github.io/phaser-ce/Phaser.Cache.html#addData), [Phaser.Cache#checkDataKey()](https://photonstorm.github.io/phaser-ce/Phaser.Cache.html#checkDataKey), [Phaser.Cache#getData()](https://photonstorm.github.io/phaser-ce/Phaser.Cache.html#getData), and [Phaser.Cache#removeData()](https://photonstorm.github.io/phaser-ce/Phaser.Cache.html#removeData). You can use them from `this.cache` in a scene or `game.cache`.
- [Phaser.Utils.Debug#gameInfo()](https://photonstorm.github.io/phaser-ce/Phaser.Utils.Debug.html#gameInfo)

### Updates

- Phaser.RenderTexture#getBase64() has `type` and `encoderOptions` arguments.
- Phaser.RenderTexture#getImage() has `type`, `encoderOptions`, `onLoadCallback`, and `onErrorCallback` arguments.
- Phaser.Tilemap#searchTileIndex() has an `all` argument, returning all matching tiles.
- [Phaser.RenderTexture#getBase64()](https://photonstorm.github.io/phaser-ce/Phaser.RenderTexture.html#getBase64) has `type` and `encoderOptions` arguments.
- [Phaser.RenderTexture#getImage()](https://photonstorm.github.io/phaser-ce/Phaser.RenderTexture.html#getImage) has `type`, `encoderOptions`, `onLoadCallback`, and `onErrorCallback` arguments.
- [Phaser.Tilemap#searchTileIndex()](https://photonstorm.github.io/phaser-ce/Phaser.Tilemap.html#searchTileIndex) has an `all` argument, returning all matching tiles.

### Bug Fixes

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16 changes: 8 additions & 8 deletions README.md
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Expand Up @@ -6,7 +6,7 @@ Phaser CE is a fast, free, and fun open source HTML5 game framework. It uses a c

Phaser v2 was built and maintained by [Photon Storm](http://www.photonstorm.com) and turned over to the community (as Phaser CE) in November 2016. [Phaser v3](http://phaser.io/phaser3) and [Phaser v4](https://github.com/phaserjs/phaser4) are in active development.

The [current Phaser CE release is 2.15.0](https://github.com/photonstorm/phaser-ce/releases/tag/v2.15.0).
The [current Phaser CE release is 2.15.1](https://github.com/photonstorm/phaser-ce/releases/tag/v2.15.1).

- **Visit:** The [Phaser website](http://phaser.io) and follow on [Twitter](https://twitter.com/photonstorm) (#[phaserjs](https://twitter.com/hashtag/phaserjs))
- **Learn:** [API Docs](https://photonstorm.github.io/phaser-ce/), [Support Forum][forum] and [StackOverflow](https://stackoverflow.com/questions/tagged/phaser-framework)
Expand Down Expand Up @@ -88,16 +88,16 @@ Please see additional steps for [Browserify/CommonJS](#browserify) and [Webpack]
[Phaser CE is on jsDelivr](http://www.jsdelivr.com/projects/phaser-ce), a "super-fast CDN for developers". Include the following in your html:

```html
<script src="//cdn.jsdelivr.net/npm/phaser-ce@2.15.0/build/phaser.js"></script>
<script src="//cdn.jsdelivr.net/npm/phaser-ce@2.15.1/build/phaser.js"></script>
```

or the minified version:

```html
<script src="//cdn.jsdelivr.net/npm/phaser-ce@2.15.0"></script>
<script src="//cdn.jsdelivr.net/npm/phaser-ce@2.15.1"></script>
```

[Custom builds](https://cdn.jsdelivr.net/npm/phaser-ce@2.15.0/build/custom/) are available too.
[Custom builds](https://cdn.jsdelivr.net/npm/phaser-ce@2.15.1/build/custom/) are available too.

<a name="getting-started"></a>

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[![Analytics](https://ga-beacon.appspot.com/UA-44006568-2/phaser/index)](https://github.com/igrigorik/ga-beacon)

[get-js]: https://github.com/photonstorm/phaser-ce/releases/download/v2.15.0/phaser.js
[get-minjs]: https://github.com/photonstorm/phaser-ce/releases/download/v2.15.0/phaser.min.js
[get-zip]: https://github.com/photonstorm/phaser-ce/archive/v2.15.0.zip
[get-tgz]: https://github.com/photonstorm/phaser-ce/archive/v2.15.0.tar.gz
[get-js]: https://github.com/photonstorm/phaser-ce/releases/download/v2.15.1/phaser.js
[get-minjs]: https://github.com/photonstorm/phaser-ce/releases/download/v2.15.1/phaser.min.js
[get-zip]: https://github.com/photonstorm/phaser-ce/archive/v2.15.1.zip
[get-tgz]: https://github.com/photonstorm/phaser-ce/archive/v2.15.1.tar.gz
[clone-http]: https://github.com/photonstorm/phaser.git
[clone-ssh]: ssh://git@github.com:photonstorm/phaser.git
[clone-svn]: https://github.com/photonstorm/phaser
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2 changes: 1 addition & 1 deletion build/custom/creature.min.js

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2 changes: 1 addition & 1 deletion build/custom/p2.min.js

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