Skip to content

Friction property does not work with .setDirectionControl() method #6792

Closed
@sLokhin

Description

@sLokhin

Version

  • Phaser Version: 3.80.1

Description

Does the friction property of Phaser.Physics.Arcade.Body works in conjunction with the .setDirectControl() method?
Here is a link to a good use case for platforms from the documentation page. If I set the friction property through .setFriction(1, 1) for each platform, I expect that the player being on the platform will move along with it. But it slips through. I've already implemented this mechanics with platforms on Phaser 3.55, calculating the velocity of the platform depending on the coordinates manually. It still works on the phaser 3.8, but I would like to use .setDirectControl() method, it would help remove a lot of unnecessary calculations.

Example Test Code

Examples are available from the documentation page
PlatformsExample

additionally set

platform1.setFriction(1, 1);
platform2.setFriction(1, 1);
platform3.setFriction(1, 1);

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions