Next-Generation AI-Powered Massively Multiplayer Online Game
Enter a cyberpunk metropolis where AI shapes reality and every decision matters
๐ฎ Play Now โข ๐ Documentation โข ๐ค Contributing โข ๐ฏ Roadmap
IronHaven AIMMO is a cutting-edge browser-based MMO that combines the immersive world of cyberpunk with advanced AI-driven gameplay mechanics. Built with modern web technologies, it delivers a seamless 3D gaming experience directly in your browser.
- ๐ค AI-Powered NPCs: Dynamic characters with emergent behaviors and adaptive storylines
- ๐๏ธ Living Cyberpunk City: Procedurally generated urban environments with day/night cycles
- โ๏ธ Advanced Combat System: Real-time tactical combat with weapon customization
- ๐ Vehicle Dynamics: Comprehensive driving system with multiple vehicle types
- ๐ฎ Dynamic Police System: Reactive law enforcement with escalating response levels
- ๐ต Immersive Audio: 3D spatial audio with dynamic music adaptation
- ๐ Procedural World: Infinite city generation with unique districts and landmarks
- Node.js 18+
- npm or yarn
- Modern browser with WebGL 2.0 support
# Clone the repository
git clone https://github.com/ereezyy/IronHaven_AIMMO.git
cd IronHaven_AIMMO
# Install dependencies
npm install
# Start development server
npm run dev
# Build for production
npm run build
Action | Key | Description |
---|---|---|
Movement | WASD |
Move character |
Camera | Mouse |
Look around |
Sprint | Shift |
Run faster |
Jump | Space |
Jump/Parkour |
Interact | E |
Interact with objects/NPCs |
Combat | Left Click |
Attack/Shoot |
Inventory | Tab |
Open inventory |
Map | M |
Toggle minimap |
graph TD
A[React 18] --> B[Three.js/R3F]
A --> C[TypeScript]
B --> D[3D Rendering]
C --> E[Type Safety]
F[Zustand] --> G[State Management]
H[Vite] --> I[Build System]
J[Tailwind CSS] --> K[Styling]
L[AI Engine] --> M[NPC Behaviors]
src/
โโโ components/ # React components
โ โโโ Game.tsx # Main game container
โ โโโ AudioSystem.tsx # 3D audio management
โ โโโ CombatSystem.tsx # Combat mechanics
โ โโโ VehicleSystem.tsx# Vehicle physics
โ โโโ PoliceSystem.tsx # Law enforcement AI
โ โโโ ...
โโโ lib/ # Core libraries
โ โโโ ai.ts # AI behavior engine
โ โโโ worldGenerator.ts# Procedural generation
โโโ assets/ # Game assets
The AI system powers dynamic NPC behaviors, adaptive storylines, and emergent gameplay:
- Behavior Trees: Complex decision-making for NPCs
- Machine Learning: Adaptive responses to player actions
- Procedural Dialogue: Context-aware conversations
- Dynamic Events: AI-generated missions and encounters
IronHaven features a living, breathing cyberpunk metropolis:
- Procedural Districts: Unique neighborhoods with distinct characteristics
- Dynamic Weather: Rain, fog, and atmospheric effects
- Traffic Simulation: Realistic vehicle and pedestrian movement
- Economic System: Supply and demand affecting prices and availability
Tactical real-time combat with depth and strategy:
- Weapon Customization: Modify and upgrade firearms
- Cover System: Environmental protection mechanics
- Damage Models: Realistic ballistics and armor systems
- Special Abilities: Cybernetic enhancements and skills
Comprehensive transportation with realistic physics:
- Multiple Vehicle Types: Cars, motorcycles, trucks, and futuristic vehicles
- Customization: Visual and performance modifications
- Physics Simulation: Realistic handling and damage
- Traffic Integration: Seamless interaction with city traffic
# Install dependencies
npm install
# Start development server with hot reload
npm run dev
# Run linting
npm run lint
# Type checking
npx tsc --noEmit
# Run unit tests
npm test
# Run integration tests
npm run test:integration
# Performance testing
npm run test:performance
# Development build
npm run build:dev
# Production build
npm run build
# Analyze bundle
npm run analyze
- Core 3D engine implementation
- Basic combat and movement systems
- Procedural world generation
- AI-powered NPCs
- Vehicle physics system
- Multiplayer networking infrastructure
- Character progression system
- Advanced crafting mechanics
- Guild/faction systems
- Mobile optimization
- VR/AR support
- Blockchain integration for NFT items
- Advanced AI companions
- Cross-platform play
- Modding support
We welcome contributions from the community! Here's how you can help:
- Use the issue tracker
- Include detailed reproduction steps
- Provide browser and system information
- Discuss ideas in discussions
- Follow the feature request template
- Consider implementation complexity
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature
) - Commit your changes (
git commit -m 'Add amazing feature'
) - Push to the branch (
git push origin feature/amazing-feature
) - Open a Pull Request
- Follow TypeScript best practices
- Maintain 80%+ test coverage
- Use conventional commit messages
- Update documentation for new features
Metric | Target | Current |
---|---|---|
FPS | 60+ | 55-60 |
Load Time | <3s | 2.1s |
Memory Usage | <512MB | 380MB |
Bundle Size | <2MB | 1.8MB |
- Level-of-Detail (LOD): Automatic quality scaling based on distance
- Frustum Culling: Only render visible objects
- Texture Streaming: Dynamic texture loading
- Audio Optimization: Spatial audio with distance attenuation
- Network Optimization: Efficient data synchronization
- Music: Original cyberpunk soundtrack
- SFX: High-quality 3D spatial audio effects
- Voice: Professional voice acting for key NPCs
- 3D Models: Custom-designed cyberpunk assets
- Textures: 4K PBR materials
- Animations: Motion-captured character animations
- UI: Custom cyberpunk-themed interface
- Three.js Community for the amazing 3D engine
- React Three Fiber for seamless React integration
- Cyberpunk Genre for endless inspiration
This project is licensed under the MIT License - see the LICENSE file for details.
- ๐ Website: ironhaven-aimmo.com
- ๐ฑ Discord: Join our community
- ๐ฆ Twitter: @IronHavenAIMMO
- ๐บ YouTube: Development Vlogs
- ๐ Wiki: Game Documentation
๐ฎ Ready to enter IronHaven? The future is waiting...
Built with โค๏ธ by the IronHaven development team