Skip to content

Commit 19283e7

Browse files
authored
Add iquilezles.org (#65)
1 parent dc79e45 commit 19283e7

File tree

1 file changed

+9
-9
lines changed

1 file changed

+9
-9
lines changed

resources/index.html

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -16,14 +16,14 @@
1616
<!-- Load markdeep and set it to not automatically render markdown -->
1717
<script>markdeepOptions = { mode: 'markdeep', tocStyle: 'long' };</script>
1818
<script src="/scripts/markdeep.min.js"></script>
19-
19+
2020
<title>Resources</title>
2121
</head>
2222

2323
<body>
2424
<code style="display:none" id="content">
2525
(#) Resources for Graphics Programming
26-
26+
2727
<nav class="mx-auto text-center">
2828
[Home](/) &bull; [Resources](/resources) &bull; [Showcase](/showcase)
2929
</nav>
@@ -59,30 +59,30 @@
5959
* [Brendan Galea's Vulkan Game Engine series](https://www.youtube.com/watch?v=Y9U9IE0gVHA&list=PL8327DO66nu9qYVKLDmdLW_84-yE4auCR)
6060

6161
# Shader Programming
62-
62+
6363
## Tutorials
6464
* [Shaders For Game Devs by Freya Holmér](https://www.youtube.com/playlist?list=PLImQaTpSAdsCnJon-Eir92SZMl7tPBS4Z)
6565
* [The Art of Code shader tutorials](https://www.youtube.com/c/TheArtofCodeIsCool)
6666

6767
## Guides
6868
* [3D Game Shaders for Beginners](https://github.com/lettier/3d-game-shaders-for-beginners)
6969
* [Book Of Shaders](https://thebookofshaders.com/)
70-
70+
7171
# Techniques
72-
72+
7373
## Render Graphs
7474
* [FrameGraph: Extensible Rendering Architecture in Frostbite](https://www.slideshare.net/DICEStudio/framegraph-extensible-rendering-architecture-in-frostbite)
7575
* [High-Level Rendering Using Render Graphs](https://ourmachinery.com/post/high-level-rendering-using-render-graphs/)
7676
* [Organizing GPU Work with Directed Acyclic Graphs](https://levelup.gitconnected.com/organizing-gpu-work-with-directed-acyclic-graphs-f3fd5f2c2af3)
7777
* [Render graphs and Vulkan - a deep dive](https://themaister.net/blog/2017/08/15/render-graphs-and-vulkan-a-deep-dive/)
78-
78+
7979
## Tonemapping
8080
* [Community Tone Mapping Guide](/resources/tonemapping/index.html)
8181
* [Dynamic Range, Exposure, and Tone Mapping](https://www.cl.cam.ac.uk/~rkm38/pdfs/tone_mapping.pdf)
8282
* [Filmic Worlds Blog](http://filmicworlds.com/blog/)
8383
* [High Dynamic Range Imaging Book](https://www.cl.cam.ac.uk/~rkm38/pdfs/mantiuk15hdri.pdf)
8484
* [Tone Mapping (slides)](https://www.cl.cam.ac.uk/~rkm38/pdfs/tone_mapping.pdf)
85-
85+
8686
## Image-Based Lighting
8787
* [The Definitive Weta Digital Guide to IBL](https://www.fxguide.com/fxfeatured/the-definitive-weta-digital-guide-to-ibl/)
8888

@@ -94,7 +94,8 @@
9494

9595
# Raytracing
9696
* [Raytracing in one week-end series](https://raytracing.github.io/)
97-
97+
* [iquilezles.org](https://iquilezles.org/articles) Various articles on raytracing and related techniquesi
98+
9899
# Various Related Resources
99100
* [Fix Your Timestep](https://gafferongames.com/post/fix_your_timestep/)
100101
* [Finding Your Home in Game Graphics Programming](http://alextardif.com/LearningGraphics.html)
@@ -103,7 +104,6 @@
103104
* [Scratchapixel](https://www.scratchapixel.com)
104105
* [The Graphics Codex](https://graphicscodex.com/)
105106
* [noclip : A digital museum of video game levels ](https://noclip.website)
106-
107107

108108
</code>
109109

0 commit comments

Comments
 (0)