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Corrected spelling mistake in documentation (#4107)
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docs/source/guides/deep_dive.rst

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@@ -577,7 +577,7 @@ sound odd at first. Practically, this ensures that mobjects are not
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added twice, as mentioned above: if they were present in the scene
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``Scene.mobjects`` list before (even if they were contained as a
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child of some other mobject), they are first removed from the list.
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The way :meth:`.Scene.restrucutre_mobjects` works is rather aggressive:
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The way :meth:`.Scene.restructure_mobjects` works is rather aggressive:
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It always operates on a given list of mobjects; in the ``add`` method
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two different lists occur: the default one, ``Scene.mobjects`` (no extra
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keyword argument is passed), and ``Scene.moving_mobjects`` (which we will

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