SSGE
is a simple game engine written in C. It is made on top of the SDL2
library. The engine is designed to be simple, lightweight and easy to use. It is not a full game engine, but rather a simple framework to build a game on top of.
- Simple object system
- Simple graphics / rendering system
- Event Handling
- Tilemap support
- Audio support
- Font and text rendering
- ... and more
To use the engine, download the release and copy the files into your project. You will need to link against SDL2
and SSGE
libraries.
See example/makefile
See the example/src/tictactoe.c
and example/src/game.c
files for an example of how to use the engine.
This project is licensed under the MIT License - see the LICENSE file for details.