-
Notifications
You must be signed in to change notification settings - Fork 10
/
Copy pathUnitySkipSplashScreen.cs
59 lines (55 loc) · 1.83 KB
/
UnitySkipSplashScreen.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
// Resharper disable all
// **************************************************************** //
//
// Copyright (c) RimuruDev. All rights reserved.
// Contact me:
// - Gmail: rimuru.dev@gmail.com
// - GitHub: https://github.com/RimuruDev
// - LinkedIn: https://www.linkedin.com/in/rimuru/
// - GitHub Organizations: https://github.com/Rimuru-Dev
// - GitHubRepo: https://github.com/RimuruDev/UnitySkipSplashScreen.git
//
// **************************************************************** //
#if !UNITY_EDITOR
using UnityEngine;
using UnityEngine.Rendering;
public sealed class UnitySkipSplashScreen
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
private static void BeforeSplashScreen()
{
#if UNITY_WEBGL
Application.focusChanged += Application_focusChanged;
#else
System.Threading.Tasks.Task.Run(AsyncSkip);
#endif
}
#if UNITY_WEBGL
private static void Application_focusChanged(bool obj)
{
Application.focusChanged -= Application_focusChanged;
SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
}
#else
private static void AsyncSkip()
{
#if UNITY_ANDROID || UNITY_IOS || UNITY_STANDALONE || UNITY_WSA
#if UNITY_XR
if (UnityEngine.XR.Management.XRGeneralSettings.Instance.Manager.isInitializationComplete)
{
SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
}
else
{
UnityEngine.XR.Management.XRGeneralSettings.Instance.Manager.InitializeLoader();
UnityEngine.XR.Management.XRGeneralSettings.Instance.Manager.StartSubsystems();
SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
}
#else
SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
#endif
#endif
}
#endif
}
#endif