Skip to content

armsnyder/gdshader-language-server

Repository files navigation

Godot Shader Language Server

GitHub release CI Coverage Go Report Card

External editor support for .gdshader files.

Warning

🚧 Early Work in Progress

This project is in its infancy and currently only supports some basic keyword completion. Feel free to ⭐ the repo to track progress and signal to me that there is interest!

Godot's shader language is powerful, but editing .gdshader files outside the Godot editor is painful. This project aims to bring proper language tooling (autocomplete, hover, references, etc.) to editors like Neovim and VSCode.

🌱 Prior Work

@GodOfAvacyn is the wonderful author of the treesitter plugin and language server for the Godot shader language. Their treesitter plugin is great! As of writing, their language server has many false positive diagnostics, and the project became inactive while they were working on a full rewrite. I decided to start this new project to fill the gap for myself.

📦 Install

Neovim

  1. Install by downloading the latest release or building from source:

    wget https://github.com/armsnyder/gdshader-language-server/releases/latest/download/gdshader-language-server_$(uname -s)_$(uname -m).tar.gz

    or

    go install github.com/armsnyder/gdshader-language-server@latest
  2. Create a ~/.config/nvim/after/ftplugin/gdshader.lua file with the following content, adjusting the path to the gdshader-language-server binary if necessary:

    vim.lsp.start({
      name = "gdshader",
      cmd = { vim.fs.expand('~/go/bin/gdshader-language-server') },
      capabilities = vim.lsp.protocol.make_client_capabilities(),
    })

VSCode

Coming soon? Contributions welcome!

Roadmap

Planned features:

  • Basic keyword completion
  • Basic shader-type-dependent global built-in completion (VERTEX, NORMAL, etc.)
  • Built-ins for shader types other than spatial
  • More advanced completion (functions, variables, etc.)
  • Go to definition
  • Find references
  • Formatting
  • Hover (show documentation)
  • Signature help
  • VSCode wrapper extension
  • Make the code more maintainable by generating rules based on the official Godot documentation

🤝 Contributing

I love to see issues and pull requests! Just note that this is a side project for me, and I cannot promise to respond quickly. I will generally accept pull requests which are relevant to the project goals, are tested, and follow existing code conventions.

📁 Code structure

.
├── main.go  # Entry point
└── internal
    ├── app       # Main application logic
    ├── ast       # .gdshader file parser library (application agnostic)
    ├── lsp       # LSP server library (application agnostic)
    └── testutil  # Test utilities for all packages

License

MIT