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Pull requests: bevyengine/bevy
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Regression fix: Reintroduce sorting/reordering methods on Children
A-ECS
Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
enable x11 by default in bevy_winit
A-Windowing
Platform-agnostic interface layer to run your app in
O-Linux
Specific to the Linux desktop operating system
Update to Glam 0.30.1 and adopt Fundamental domain-agnostic mathematical operations
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
nostd-libm
feature
A-Math
#18474
opened Mar 22, 2025 by
bushrat011899
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Make
GatedReader
a test-only symbol, and allow all bevy_asset
tests to all run single threaded.
#18473
opened Mar 22, 2025 by
andriyDev
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Rename EntityBorrow/TrustedEntityBorrow to ContainsEntity/EntityEquivalent
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Restructure morph target pipeline to reduce crate dependencies
#18465
opened Mar 21, 2025 by
greeble-dev
•
Draft
Projection
Improvements
A-Rendering
#18458
opened Mar 21, 2025 by
aevyrie
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Make system param validation rely on the unified ECS error handling via the GLOBAL_ERROR_HANDLER
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#18454
opened Mar 20, 2025 by
alice-i-cecile
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Get names of queued components
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remote entity reservation v5
A-ECS
Entities, components, systems, and events
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#18440
opened Mar 20, 2025 by
ElliottjPierce
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Fix documentation: incorrect references to the An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update
schedule in ExitCondition
C-Docs
#18438
opened Mar 20, 2025 by
Henauxg
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Reduce dependencies on Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_render
by preferring bevy_mesh
imports
A-Rendering
#18437
opened Mar 20, 2025 by
greeble-dev
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info: update log_diagnostics.rs example
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18435
opened Mar 20, 2025 by
shwwwa
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Replace Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot move forward until something else changes
X-Controversial
There is active debate or serious implications around merging this PR
try_query
A-ECS
#18434
opened Mar 20, 2025 by
ElliottjPierce
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Add bevy_post_processing
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#18425
opened Mar 19, 2025 by
IceSentry
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Basics for the multi_window_camera_ui example
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Introduce Displacement Map Example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#18415
opened Mar 19, 2025 by
craigfay
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reexport entity set collections in entity module
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
KTX2 Updates: ETC1s/BasisLZ, ASTC HDR, and faster Zstd
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18411
opened Mar 19, 2025 by
brianreavis
•
Draft
1 of 3 tasks
Finish #17558, re-adding Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
insert_children
A-ECS
Allow entity wrappers in entity set and map types
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18408
opened Mar 19, 2025 by
Victoronz
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