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Regression fix: Reintroduce sorting/reordering methods on Children A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18476 opened Mar 22, 2025 by inodentry Loading… 0.16
enable x11 by default in bevy_winit A-Windowing Platform-agnostic interface layer to run your app in O-Linux Specific to the Linux desktop operating system
#18475 opened Mar 22, 2025 by mockersf Loading… 0.16
Update to Glam 0.30.1 and adopt nostd-libm feature A-Math Fundamental domain-agnostic mathematical operations C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#18474 opened Mar 22, 2025 by bushrat011899 Loading…
Implement RelationshipSourceCollection for IndexSet
#18471 opened Mar 21, 2025 by Brezak Loading…
Rename EntityBorrow/TrustedEntityBorrow to ContainsEntity/EntityEquivalent A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18470 opened Mar 21, 2025 by Victoronz Loading… 0.16
Implement RelationshipSourceCollection for BTreeSet
#18469 opened Mar 21, 2025 by Brezak Loading…
Create bevy_render_2d and bevy_color_material crates
#18467 opened Mar 21, 2025 by hukasu Loading…
Don't panic on temporary files in file watcher
#18462 opened Mar 21, 2025 by eckz Loading…
Projection Improvements A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18458 opened Mar 21, 2025 by aevyrie Loading…
Make system param validation rely on the unified ECS error handling via the GLOBAL_ERROR_HANDLER A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18454 opened Mar 20, 2025 by alice-i-cecile Loading…
Get names of queued components A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18451 opened Mar 20, 2025 by ElliottjPierce Loading… 0.16
Remote entity reservation v5 A-ECS Entities, components, systems, and events S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18440 opened Mar 20, 2025 by ElliottjPierce Loading…
Fix documentation: incorrect references to the Update schedule in ExitCondition C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18438 opened Mar 20, 2025 by Henauxg Loading…
Reduce dependencies on bevy_render by preferring bevy_mesh imports A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18437 opened Mar 20, 2025 by greeble-dev Loading…
info: update log_diagnostics.rs example C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18435 opened Mar 20, 2025 by shwwwa Loading…
Replace try_query A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Blocked This cannot move forward until something else changes X-Controversial There is active debate or serious implications around merging this PR
#18434 opened Mar 20, 2025 by ElliottjPierce Loading…
Add bevy_post_processing A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18425 opened Mar 19, 2025 by IceSentry Loading…
Basics for the multi_window_camera_ui example A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#18422 opened Mar 19, 2025 by tjlaxs Draft
Introduce Displacement Map Example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18415 opened Mar 19, 2025 by craigfay Loading…
reexport entity set collections in entity module A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18413 opened Mar 19, 2025 by Victoronz Loading… 0.16
KTX2 Updates: ETC1s/BasisLZ, ASTC HDR, and faster Zstd A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18411 opened Mar 19, 2025 by brianreavis Draft
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Finish #17558, re-adding insert_children A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18409 opened Mar 19, 2025 by ElliottjPierce Loading… 0.16
Allow entity wrappers in entity set and map types A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18408 opened Mar 19, 2025 by Victoronz Loading…
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