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TaskSeq.StateTransitionBug-delayed.Tests.CE.fs
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module TaskSeq.Tests.``Bug #42 -- asynchronous`` // see PR #42
open System
open Xunit
open FsUnit.Xunit
open FSharp.Control
// Module contains same tests as its previous file
// except that each item is delayed randomly to force
// an async Await behavior.
[<Fact>]
let ``CE taskSeq, call Current before MoveNextAsync`` () = task {
let tskSeq = taskSeq {
do! longDelay ()
yield "foo"
do! longDelay ()
yield "bar"
}
let enumerator = tskSeq.GetAsyncEnumerator()
// call Current before MoveNextAsync
let current = enumerator.Current
current |> should be Null // we return Unchecked.defaultof
}
[<Fact>]
let ``CE taskSeq, call Current after MoveNextAsync returns false`` () = task {
let tskSeq = taskSeq {
do! longDelay ()
yield "foo"
do! longDelay ()
yield "bar"
}
let enum = tskSeq.GetAsyncEnumerator()
do! Assert.moveNextAndCheck true enum // first item
do! Assert.moveNextAndCheck true enum // second item
do! Assert.moveNextAndCheck false enum // third item: false
// call Current *after* MoveNextAsync returns false
enum.Current |> should be Null // we return Unchecked.defaultof
}
[<Fact>]
let ``CE taskSeq, MoveNext once too far`` () = task {
let tskSeq = taskSeq {
do! longDelay ()
yield 1
do! longDelay ()
yield 2
}
let enum = tskSeq.GetAsyncEnumerator()
do! Assert.moveNextAndCheck true enum // first item
do! Assert.moveNextAndCheck true enum // second item
do! Assert.moveNextAndCheck false enum // third item: false
do! Assert.moveNextAndCheck false enum // this used to be an error, see issue #39 and PR #42
}
[<Fact>]
let ``CE taskSeq, MoveNext too far`` () = task {
let tskSeq = taskSeq {
do! longDelay ()
yield Guid.NewGuid()
do! longDelay ()
yield Guid.NewGuid()
}
// let's call MoveNext multiple times on an empty sequence
let enum = tskSeq.GetAsyncEnumerator()
// first get past the post
do! Assert.moveNextAndCheck true enum // first item
do! Assert.moveNextAndCheck true enum // second item
do! Assert.moveNextAndCheck false enum // third item: false
// then call it bunch of times to ensure we don't get an InvalidOperationException, see issue #39 and PR #42
for _ in 0..100 do
do! Assert.moveNextAndCheck false enum
// after whatever amount of time MoveNextAsync, we can still safely call Current
enum.Current |> should equal Guid.Empty // we return Unchecked.defaultof, which is Guid.Empty for guids
}
// Note: this test used to cause xUnit to crash (#42), please leave it in, no matter how silly it looks
[<Fact>]
let ``CE taskSeq, call GetAsyncEnumerator twice, both should have equal behavior`` () = task {
let tskSeq = taskSeq {
do! longDelay ()
yield 1
do! longDelay ()
yield 2
}
let enum1 = tskSeq.GetAsyncEnumerator()
let enum2 = tskSeq.GetAsyncEnumerator()
// enum1
do! Assert.moveNextAndCheckCurrent true 1 enum1 // first item
do! Assert.moveNextAndCheckCurrent true 2 enum1 // second item
do! Assert.moveNextAndCheckCurrent false 0 enum1 // third item: false
do! Assert.moveNextAndCheckCurrent false 0 enum1 // this used to be an error, see issue #39 and PR #42
// enum2
do! Assert.moveNextAndCheckCurrent true 1 enum2 // first item
do! Assert.moveNextAndCheckCurrent true 2 enum2 // second item
do! Assert.moveNextAndCheckCurrent false 0 enum2 // third item: false
do! Assert.moveNextAndCheckCurrent false 0 enum2 // this used to be an error, see issue #39 and PR #42
}
// Note: this test used to cause xUnit to crash (#42), please leave it in, no matter how silly it looks
[<Fact>]
let ``CE taskSeq, cal GetAsyncEnumerator twice -- in lockstep`` () = task {
let tskSeq = taskSeq {
do! longDelay ()
yield 1
do! longDelay ()
yield 2
}
let enum1 = tskSeq.GetAsyncEnumerator()
let enum2 = tskSeq.GetAsyncEnumerator()
// enum1 & enum2 in lock step
do! Assert.moveNextAndCheckCurrent true 1 enum1 // first item
do! Assert.moveNextAndCheckCurrent true 1 enum2 // first item
do! Assert.moveNextAndCheckCurrent true 2 enum1 // second item
do! Assert.moveNextAndCheckCurrent true 2 enum2 // second item
do! Assert.moveNextAndCheckCurrent false 0 enum1 // third item: false
do! Assert.moveNextAndCheckCurrent false 0 enum2 // third item: false
do! Assert.moveNextAndCheckCurrent false 0 enum1 // this used to be an error, see issue #39 and PR #42
do! Assert.moveNextAndCheckCurrent false 0 enum2 // this used to be an error, see issue #39 and PR #42
}
// Note: this test used to cause xUnit to crash (#42), please leave it in, no matter how silly it looks
[<Fact>]
let ``CE taskSeq, call GetAsyncEnumerator twice -- after full iteration`` () = task {
let tskSeq = taskSeq {
yield 1
do! longDelay ()
yield 2
}
// enum1
let enum1 = tskSeq.GetAsyncEnumerator()
do! Assert.moveNextAndCheckCurrent true 1 enum1 // first item
do! Assert.moveNextAndCheckCurrent true 2 enum1 // second item
do! Assert.moveNextAndCheckCurrent false 0 enum1 // third item: false
do! Assert.moveNextAndCheckCurrent false 0 enum1 // this used to be an error, see issue #39 and PR #42
// enum2
let enum2 = tskSeq.GetAsyncEnumerator()
do! Assert.moveNextAndCheckCurrent true 1 enum2 // first item
do! Assert.moveNextAndCheckCurrent true 2 enum2 // second item
do! Assert.moveNextAndCheckCurrent false 0 enum2 // third item: false
do! Assert.moveNextAndCheckCurrent false 0 enum2 // this used to be an error, see issue #39 and PR #42
}
// Note: this test used to hang (#42), please leave it in, no matter how silly it looks
[<Fact>]
let ``CE taskSeq, call GetAsyncEnumerator twice -- random mixed iteration`` () = task {
let tskSeq = taskSeq {
yield 1
do! longDelay ()
yield 2
do! longDelay ()
yield 3
}
// enum1
let enum1 = tskSeq.GetAsyncEnumerator()
// move #1
do! Assert.moveNextAndCheckCurrent true 1 enum1 // first item
// enum2
let enum2 = tskSeq.GetAsyncEnumerator()
enum1.Current |> should equal 1 // remains the same
enum2.Current |> should equal 0 // should be at default location
// move #2
do! Assert.moveNextAndCheckCurrent true 1 enum2
enum1.Current |> should equal 1
enum2.Current |> should equal 1
// move #2
do! Assert.moveNextAndCheckCurrent true 2 enum2
enum1.Current |> should equal 1
enum2.Current |> should equal 2
// move #1
do! Assert.moveNextAndCheckCurrent true 2 enum1
enum1.Current |> should equal 2
enum2.Current |> should equal 2
// move #1
do! Assert.moveNextAndCheckCurrent true 3 enum1
enum1.Current |> should equal 3
enum2.Current |> should equal 2
// move #1
do! Assert.moveNextAndCheckCurrent false 0 enum1
enum1.Current |> should equal 0
enum2.Current |> should equal 2
// move #2
do! Assert.moveNextAndCheckCurrent true 3 enum2
enum1.Current |> should equal 0
enum2.Current |> should equal 3
// move #2
do! Assert.moveNextAndCheckCurrent false 0 enum2
enum1.Current |> should equal 0
}
// Note: this test used to hang (#42), please leave it in, no matter how silly it looks
[<Fact>]
let ``TaskSeq-toArray can be applied multiple times to the same sequence`` () =
let tq = taskSeq {
yield! [ 1..3 ]
do! longDelay ()
yield! [ 4..7 ]
do! longDelay ()
}
let (results1: _[]) = tq |> TaskSeq.toArray
let (results2: _[]) = tq |> TaskSeq.toArray
let (results3: _[]) = tq |> TaskSeq.toArray
let (results4: _[]) = tq |> TaskSeq.toArray
results1 |> should equal [| 1..7 |]
results2 |> should equal [| 1..7 |] // no mutable state in taskSeq, multi iter remains stable
results3 |> should equal [| 1..7 |] // id
results4 |> should equal [| 1..7 |] // id
// Note: this test used to hang (#42), please leave it in, no matter how silly it looks
[<Fact>]
let ``TaskSeq-toArray can be applied multiple times to the same sequence -- mutable state`` () =
let mutable before, middle, after = (0, 0, 0)
let tq = taskSeq {
before <- before + 1
yield before
yield! [ 100..120 ]
do! longDelay ()
middle <- middle + 1
yield middle
yield! [ 100..120 ]
do! longDelay ()
after <- after + 1
yield after
}
let (results1: _ list) = tq |> TaskSeq.toList
let (results2: _ list) = tq |> TaskSeq.toList
let (results3: _ list) = tq |> TaskSeq.toList
let (results4: _ list) = tq |> TaskSeq.toList
let expectMutatedTo a = (a :: [ 100..120 ] @ [ a ] @ [ 100..120 ] @ [ a ])
results1 |> should equal (expectMutatedTo 1)
results2 |> should equal (expectMutatedTo 2)
results3 |> should equal (expectMutatedTo 3)
results4 |> should equal (expectMutatedTo 4)