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webgl-tips-tabindex.html
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<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>WebGL Tips - TabIndex</title>
<style>
.spread {
display: flex;
font-size: x-small;
text-align: center;
}
canvas {
margin: 5px;
background: pink;
}
#c3:focus {
outline: none;
}
</style>
</head>
<body>
<div>click a canvas then press a key</div>
<div class="spread">
<div>
<canvas width="100" height="100" id="c1"></canvas>
<div>tabindex not set</div>
</div>
<div>
<canvas width="100" height="100" id="c2" tabindex="0"></canvas>
<div>focus style not set</div>
</div>
<div>
<canvas width="100" height="100" id="c3" tabindex="1"></canvas>
<div>tabindex and<br/>focus style set</div>
</div>
</div>
</body>
<script type="module">
'use strict';
document.querySelectorAll('canvas').forEach((canvas) => {
const ctx = canvas.getContext('2d');
function draw(str) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(str, canvas.width / 2, canvas.height / 2);
}
draw(canvas.id);
canvas.addEventListener('focus', () => {
draw('has focus press a key');
});
canvas.addEventListener('blur', () => {
draw('lost focus');
});
canvas.addEventListener('keydown', (e) => {
draw(`keyCode: ${e.keyCode}`);
});
});
</script>
</html>