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Program.cs
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using System;
namespace DoFactory.GangOfFour.Strategy.RealWorld
{
/// <summary>
/// MainApp startup class for Real-World
/// Strategy Design Pattern.
/// </summary>
class Program
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
// Two contexts following different strategies
SortedList studentRecords = new SortedList(null);
studentRecords.Add("Samual");
studentRecords.Add("Jimmy");
studentRecords.Add("Sandra");
studentRecords.Add("Vivek");
studentRecords.Add("Anna");
studentRecords.SetSortStrategy(new QuickSort());
studentRecords.Sort();
studentRecords.SetSortStrategy(new ShellSort());
studentRecords.Sort();
studentRecords.SetSortStrategy(new MergeSort());
studentRecords.Sort();
// Wait for user
Console.ReadKey();
}
/*
Anna
Jimmy
Samual
Sandra
Vivek
ShellSorted list
Anna
Jimmy
Samual
Sandra
Vivek
MergeSorted list
Anna
Jimmy
Samual
Sandra
Vivek
*/
}
}