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createReducer |
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A utility that simplifies creating Redux reducer functions. It uses Immer internally to drastically simplify immutable update logic by writing "mutative" code in your reducers, and supports directly mapping specific action types to case reducer functions that will update the state when that action is dispatched.
Redux reducers are often implemented using a switch
statement, with one case
for every handled action type.
const initialState = { value: 0 }
function counterReducer(state = initialState, action) {
switch (action.type) {
case 'increment':
return { ...state, value: state.value + 1 }
case 'decrement':
return { ...state, value: state.value - 1 }
case 'incrementByAmount':
return { ...state, value: state.value + action.payload }
default:
return state
}
}
This approach works well, but is a bit boilerplate-y and error-prone. For instance, it is easy to forget the default
case or
setting the initial state.
The createReducer
helper streamlines the implementation of such reducers. It uses a "builder callback" notation to define handlers for specific action types, matching against a range of actions, or handling a default case. This is conceptually similar to a switch statement, but with better TS support.
With createReducer
, your reducers instead look like:
import { createAction, createReducer } from '@reduxjs/toolkit'
interface CounterState {
value: number
}
const increment = createAction('counter/increment')
const decrement = createAction('counter/decrement')
const incrementByAmount = createAction<number>('counter/incrementByAmount')
const initialState = { value: 0 } satisfies CounterState as CounterState
const counterReducer = createReducer(initialState, (builder) => {
builder
.addCase(increment, (state, action) => {
state.value++
})
.addCase(decrement, (state, action) => {
state.value--
})
.addCase(incrementByAmount, (state, action) => {
state.value += action.payload
})
})
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The generated reducer function.
The reducer will have a getInitialState
function attached that will return the initial state when called. This may be useful for tests or usage with React's useReducer
hook:
const counterReducer = createReducer(0, (builder) => {
builder
.addCase('increment', (state, action) => state + action.payload)
.addCase('decrement', (state, action) => state - action.payload)
})
console.log(counterReducer.getInitialState()) // 0
examples
Redux requires reducer functions to be pure and treat state values as immutable. While this is essential for making state updates predictable and observable, it can sometimes make the implementation of such updates awkward. Consider the following example:
import { createAction, createReducer } from '@reduxjs/toolkit'
interface Todo {
text: string
completed: boolean
}
const addTodo = createAction<Todo>('todos/add')
const toggleTodo = createAction<number>('todos/toggle')
const todosReducer = createReducer([] as Todo[], (builder) => {
builder
.addCase(addTodo, (state, action) => {
const todo = action.payload
return [...state, todo]
})
.addCase(toggleTodo, (state, action) => {
const index = action.payload
const todo = state[index]
return [
...state.slice(0, index),
{ ...todo, completed: !todo.completed },
...state.slice(index + 1),
]
})
})
The addTodo
reducer is straightforward if you know the ES6 spread syntax. However, the code for toggleTodo
is much less straightforward, especially considering that it only sets a single flag.
To make things easier, createReducer
uses immer to let you write reducers as if they were mutating the state directly. In reality, the reducer receives a proxy state that translates all mutations into equivalent copy operations.
import { createAction, createReducer } from '@reduxjs/toolkit'
interface Todo {
text: string
completed: boolean
}
const addTodo = createAction<Todo>('todos/add')
const toggleTodo = createAction<number>('todos/toggle')
const todosReducer = createReducer([] as Todo[], (builder) => {
builder
.addCase(addTodo, (state, action) => {
// This push() operation gets translated into the same
// extended-array creation as in the previous example.
const todo = action.payload
state.push(todo)
})
.addCase(toggleTodo, (state, action) => {
// The "mutating" version of this case reducer is much
// more direct than the explicitly pure one.
const index = action.payload
const todo = state[index]
todo.completed = !todo.completed
})
})
Writing "mutating" reducers simplifies the code. It's shorter, there's less indirection, and it eliminates common mistakes made while spreading nested state. However, the use of Immer does add some "magic", and Immer has its own nuances in behavior. You should read through pitfalls mentioned in the immer docs . Most importantly, you need to ensure that you either mutate the state
argument or return a new state, but not both. For example, the following reducer would throw an exception if a toggleTodo
action is passed:
import { createAction, createReducer } from '@reduxjs/toolkit'
interface Todo {
text: string
completed: boolean
}
const toggleTodo = createAction<number>('todos/toggle')
const todosReducer = createReducer([] as Todo[], (builder) => {
builder.addCase(toggleTodo, (state, action) => {
const index = action.payload
const todo = state[index]
// This case reducer both mutates the passed-in state...
todo.completed = !todo.completed
// ... and returns a new value. This will throw an
// exception. In this example, the easiest fix is
// to remove the `return` statement.
return [...state.slice(0, index), todo, ...state.slice(index + 1)]
})
})
Originally, createReducer
always matched a given action type to a single case reducer, and only that one case reducer would execute for a given action.
Using action matchers changes that behavior, as multiple matchers may handle a single action.
For any dispatched action, the behavior is:
- If there is an exact match for the action type, the corresponding case reducer will execute first
- Any matchers that return
true
will execute in the order they were defined - If a default case reducer is provided, and no case or matcher reducers ran, the default case reducer will execute
- If no case or matcher reducers ran, the original existing state value will be returned unchanged
The executing reducers form a pipeline, and each of them will receive the output of the previous reducer:
import { createReducer } from '@reduxjs/toolkit'
const reducer = createReducer(0, (builder) => {
builder
.addCase('increment', (state) => state + 1)
.addMatcher(
(action) => action.type.startsWith('i'),
(state) => state * 5,
)
.addMatcher(
(action) => action.type.endsWith('t'),
(state) => state + 2,
)
})
console.log(reducer(0, { type: 'increment' }))
// Returns 7, as the 'increment' case and both matchers all ran in sequence:
// - case 'increment": 0 => 1
// - matcher starts with 'i': 1 => 5
// - matcher ends with 't': 5 => 7
It's very common for a developer to call console.log(state)
during the development process. However, browsers display Proxies in a format that is hard to read, which can make console logging of Immer-based state difficult.
When using either createSlice
or createReducer
, you may use the current
utility that we re-export from the immer
library. This utility creates a separate plain copy of the current Immer Draft
state value, which can then be logged for viewing as normal.
import { createSlice, current } from '@reduxjs/toolkit'
const slice = createSlice({
name: 'todos',
initialState: [{ id: 1, title: 'Example todo' }],
reducers: {
addTodo: (state, action) => {
console.log('before', current(state))
state.push(action.payload)
console.log('after', current(state))
},
},
})