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settings.py
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import pygame as pg
vec = pg.math.Vector2
# define some colors (R, G, B)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
DARKGREY = (40, 40, 40)
LIGHTGREY = (100, 100, 100)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
BROWN = (106, 55, 5)
# game settings
WIDTH = 1024 # 16 * 64 or 32 * 32 or 64 * 16
HEIGHT = 768 # 16 * 48 or 32 * 24 or 64 * 12
FPS = 60
TITLE = "Tilemap Demo"
BGCOLOR = BROWN
TILESIZE = 64
GRIDWIDTH = WIDTH / TILESIZE
GRIDHEIGHT = HEIGHT / TILESIZE
WALL_IMG = 'tileGreen_39.png'
# Player settings
PLAYER_HEALTH = 100
PLAYER_SPEED = 280
PLAYER_ROT_SPEED = 200
PLAYER_IMG = 'manBlue_gun.png'
PLAYER_HIT_RECT = pg.Rect(0, 0, 35, 35)
BARREL_OFFSET = vec(30, 10)
# Gun settings
BULLET_IMG = 'bullet.png'
BULLET_SPEED = 500
BULLET_LIFETIME = 1000
BULLET_RATE = 150
KICKBACK = 200
GUN_SPREAD = 5
BULLET_DAMAGE = 10
# Mob settings
MOB_IMG = 'zombie1_hold.png'
MOB_SPEED = 150
MOB_HIT_RECT = pg.Rect(0, 0, 30, 30)
MOB_HEALTH = 100
MOB_DAMAGE = 10
MOB_KNOCKBACK = 20