Skip to content

Files

Latest commit

21726c7 · Jul 18, 2024

History

History
This branch is 1 commit ahead of, 77 commits behind develop.

RebindingUI

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
Jan 10, 2020
Jul 18, 2024
Jan 10, 2020
Dec 2, 2020
Jan 10, 2020
Apr 5, 2022
Dec 2, 2020
Feb 20, 2024
Jan 10, 2020
Jan 10, 2020
Dec 2, 2020
Aug 14, 2020
Aug 14, 2020
Jan 10, 2020
Jan 10, 2020
Jan 10, 2020
Jan 10, 2020
Aug 14, 2020
Jan 10, 2020
Jan 10, 2020
Jan 10, 2020

This sample demonstrates how to use the Input System APIs to set up a rebinding UI. The main file is RebindActionUI which, aside from serving as an example, contains a reusable MonoBehaviour component for composing rebinding UIs. The RebindUIPrefab contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action.

To demonstrate how to use images instead of textual display strings, take a look at GamepadIconsExample.

Finally, the RebindSaveLoad script demonstrates how to persist user rebinds in PlayerPrefs and how to restore them from there.

The icons used in the sample are taken from Free Prompts Pack v4.0 created by, and made available to public domain by Nicolae Berbece. Icons are licensed under Creative Commons CC0.