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| 1 | +import { Component, computed, CUSTOM_ELEMENTS_SCHEMA, Input } from '@angular/core'; |
| 2 | +import { |
| 3 | + extend, |
| 4 | + injectBeforeRender, |
| 5 | + injectNgtRef, |
| 6 | + injectNgtStore, |
| 7 | + NgtArgs, |
| 8 | + signalStore, |
| 9 | + type NgtGroup, |
| 10 | + type NgtRenderState, |
| 11 | +} from 'angular-three'; |
| 12 | +import * as THREE from 'three'; |
| 13 | +import { Group, Mesh, MeshBasicMaterial, OrthographicCamera } from 'three'; |
| 14 | +import { HorizontalBlurShader, VerticalBlurShader } from 'three-stdlib'; |
| 15 | + |
| 16 | +extend({ Group, Mesh, MeshBasicMaterial, OrthographicCamera }); |
| 17 | + |
| 18 | +export type NgtsContactShadowsState = { |
| 19 | + opacity: number; |
| 20 | + width: number; |
| 21 | + height: number; |
| 22 | + blur: number; |
| 23 | + far: number; |
| 24 | + smooth: boolean; |
| 25 | + resolution: number; |
| 26 | + frames: number; |
| 27 | + scale: number | [x: number, y: number]; |
| 28 | + color: THREE.ColorRepresentation; |
| 29 | + depthWrite: boolean; |
| 30 | + renderOrder: number; |
| 31 | +}; |
| 32 | + |
| 33 | +declare global { |
| 34 | + interface HTMLElementTagNameMap { |
| 35 | + /** |
| 36 | + * @extends ngt-group |
| 37 | + */ |
| 38 | + 'ngts-contact-shadows': NgtsContactShadowsState & NgtGroup; |
| 39 | + } |
| 40 | +} |
| 41 | + |
| 42 | +@Component({ |
| 43 | + selector: 'ngts-contact-shadows', |
| 44 | + standalone: true, |
| 45 | + template: ` |
| 46 | + <ngt-group ngtCompound [ref]="contactShadowsRef" [rotation]="[Math.PI / 2, 0, 0]"> |
| 47 | + <ngt-mesh |
| 48 | + [renderOrder]="renderOrder() ?? 0" |
| 49 | + [geometry]="contactShadows().planeGeometry" |
| 50 | + [scale]="[1, -1, 1]" |
| 51 | + [rotation]="[-Math.PI / 2, 0, 0]" |
| 52 | + > |
| 53 | + <ngt-mesh-basic-material |
| 54 | + [map]="contactShadows().renderTarget.texture" |
| 55 | + [transparent]="true" |
| 56 | + [opacity]="opacity() ?? 1" |
| 57 | + [depthWrite]="depthWrite() ?? false" |
| 58 | + /> |
| 59 | + </ngt-mesh> |
| 60 | + <ngt-orthographic-camera *args="cameraArgs()" [ref]="shadowCameraRef" /> |
| 61 | + </ngt-group> |
| 62 | + `, |
| 63 | + imports: [NgtArgs], |
| 64 | + schemas: [CUSTOM_ELEMENTS_SCHEMA], |
| 65 | +}) |
| 66 | +export class NgtsContactShadows { |
| 67 | + private inputs = signalStore<NgtsContactShadowsState>({ |
| 68 | + scale: 10, |
| 69 | + frames: Infinity, |
| 70 | + opacity: 1, |
| 71 | + width: 1, |
| 72 | + height: 1, |
| 73 | + blur: 1, |
| 74 | + far: 10, |
| 75 | + resolution: 512, |
| 76 | + smooth: true, |
| 77 | + color: '#000000', |
| 78 | + depthWrite: false, |
| 79 | + renderOrder: 0, |
| 80 | + }); |
| 81 | + |
| 82 | + @Input() contactShadowsRef = injectNgtRef<Group>(); |
| 83 | + |
| 84 | + @Input({ alias: 'opacity' }) set _opacity(opacity: number) { |
| 85 | + this.inputs.set({ opacity }); |
| 86 | + } |
| 87 | + |
| 88 | + @Input({ alias: 'width' }) set _width(width: number) { |
| 89 | + this.inputs.set({ width }); |
| 90 | + } |
| 91 | + |
| 92 | + @Input({ alias: 'height' }) set _height(height: number) { |
| 93 | + this.inputs.set({ height }); |
| 94 | + } |
| 95 | + |
| 96 | + @Input({ alias: 'blur' }) set _blur(blur: number) { |
| 97 | + this.inputs.set({ blur }); |
| 98 | + } |
| 99 | + |
| 100 | + @Input({ alias: 'far' }) set _far(far: number) { |
| 101 | + this.inputs.set({ far }); |
| 102 | + } |
| 103 | + |
| 104 | + @Input({ alias: 'smooth' }) set _smooth(smooth: boolean) { |
| 105 | + this.inputs.set({ smooth }); |
| 106 | + } |
| 107 | + |
| 108 | + @Input({ alias: 'resolution' }) set _resolution(resolution: number) { |
| 109 | + this.inputs.set({ resolution }); |
| 110 | + } |
| 111 | + |
| 112 | + @Input({ alias: 'frames' }) set _frames(frames: number) { |
| 113 | + this.inputs.set({ frames }); |
| 114 | + } |
| 115 | + |
| 116 | + @Input({ alias: 'scale' }) set _scale(scale: number | [x: number, y: number]) { |
| 117 | + this.inputs.set({ scale }); |
| 118 | + } |
| 119 | + |
| 120 | + @Input({ alias: 'color' }) set _color(color: THREE.ColorRepresentation) { |
| 121 | + this.inputs.set({ color }); |
| 122 | + } |
| 123 | + |
| 124 | + @Input({ alias: 'depthWrite' }) set _depthWrite(depthWrite: boolean) { |
| 125 | + this.inputs.set({ depthWrite }); |
| 126 | + } |
| 127 | + |
| 128 | + @Input({ alias: 'renderOrder' }) set _renderOrder(renderOrder: number) { |
| 129 | + this.inputs.set({ renderOrder }); |
| 130 | + } |
| 131 | + |
| 132 | + Math = Math; |
| 133 | + |
| 134 | + private store = injectNgtStore(); |
| 135 | + |
| 136 | + shadowCameraRef = injectNgtRef<OrthographicCamera>(); |
| 137 | + |
| 138 | + private scale = this.inputs.select('scale'); |
| 139 | + private width = this.inputs.select('width'); |
| 140 | + private height = this.inputs.select('height'); |
| 141 | + private far = this.inputs.select('far'); |
| 142 | + private resolution = this.inputs.select('resolution'); |
| 143 | + private color = this.inputs.select('color'); |
| 144 | + |
| 145 | + private scaledWidth = computed(() => { |
| 146 | + const scale = this.scale(); |
| 147 | + return this.width() * (Array.isArray(scale) ? scale[0] : scale || 1); |
| 148 | + }); |
| 149 | + private scaledHeight = computed(() => { |
| 150 | + const scale = this.scale(); |
| 151 | + return this.height() * (Array.isArray(scale) ? scale[1] : scale || 1); |
| 152 | + }); |
| 153 | + |
| 154 | + renderOrder = this.inputs.select('renderOrder'); |
| 155 | + opacity = this.inputs.select('opacity'); |
| 156 | + depthWrite = this.inputs.select('depthWrite'); |
| 157 | + |
| 158 | + cameraArgs = computed(() => { |
| 159 | + const width = this.scaledWidth(); |
| 160 | + const height = this.scaledHeight(); |
| 161 | + return [-width / 2, width / 2, height / 2, -height / 2, 0, this.far()]; |
| 162 | + }); |
| 163 | + contactShadows = computed(() => { |
| 164 | + const color = this.color(); |
| 165 | + const resolution = this.resolution(); |
| 166 | + const renderTarget = new THREE.WebGLRenderTarget(resolution, resolution); |
| 167 | + const renderTargetBlur = new THREE.WebGLRenderTarget(resolution, resolution); |
| 168 | + renderTargetBlur.texture.generateMipmaps = renderTarget.texture.generateMipmaps = false; |
| 169 | + const planeGeometry = new THREE.PlaneGeometry(this.scaledWidth(), this.scaledHeight()).rotateX(Math.PI / 2); |
| 170 | + const blurPlane = new Mesh(planeGeometry); |
| 171 | + const depthMaterial = new THREE.MeshDepthMaterial(); |
| 172 | + depthMaterial.depthTest = depthMaterial.depthWrite = false; |
| 173 | + depthMaterial.onBeforeCompile = (shader) => { |
| 174 | + shader.uniforms = { |
| 175 | + ...shader.uniforms, |
| 176 | + ucolor: { value: new THREE.Color(color) }, |
| 177 | + }; |
| 178 | + shader.fragmentShader = shader.fragmentShader.replace( |
| 179 | + `void main() {`, // |
| 180 | + `uniform vec3 ucolor; |
| 181 | + void main() { |
| 182 | + `, |
| 183 | + ); |
| 184 | + shader.fragmentShader = shader.fragmentShader.replace( |
| 185 | + 'vec4( vec3( 1.0 - fragCoordZ ), opacity );', |
| 186 | + // Colorize the shadow, multiply by the falloff so that the center can remain darker |
| 187 | + 'vec4( ucolor * fragCoordZ * 2.0, ( 1.0 - fragCoordZ ) * 1.0 );', |
| 188 | + ); |
| 189 | + }; |
| 190 | + |
| 191 | + const horizontalBlurMaterial = new THREE.ShaderMaterial(HorizontalBlurShader); |
| 192 | + const verticalBlurMaterial = new THREE.ShaderMaterial(VerticalBlurShader); |
| 193 | + verticalBlurMaterial.depthTest = horizontalBlurMaterial.depthTest = false; |
| 194 | + |
| 195 | + return { |
| 196 | + renderTarget, |
| 197 | + planeGeometry, |
| 198 | + depthMaterial, |
| 199 | + blurPlane, |
| 200 | + horizontalBlurMaterial, |
| 201 | + verticalBlurMaterial, |
| 202 | + renderTargetBlur, |
| 203 | + }; |
| 204 | + }); |
| 205 | + |
| 206 | + constructor() { |
| 207 | + injectBeforeRender(this.beforeRender.bind(this, 0)); |
| 208 | + } |
| 209 | + |
| 210 | + private beforeRender(count: number, { scene, gl }: NgtRenderState) { |
| 211 | + const { frames = Infinity, blur = 1, smooth = true } = this.inputs.get(); |
| 212 | + const { depthMaterial, renderTarget } = this.contactShadows(); |
| 213 | + const shadowCamera = this.shadowCameraRef.nativeElement; |
| 214 | + if (shadowCamera && (frames === Infinity || count < frames)) { |
| 215 | + const initialBackground = scene.background; |
| 216 | + scene.background = null; |
| 217 | + const initialOverrideMaterial = scene.overrideMaterial; |
| 218 | + scene.overrideMaterial = depthMaterial; |
| 219 | + gl.setRenderTarget(renderTarget); |
| 220 | + gl.render(scene, shadowCamera); |
| 221 | + scene.overrideMaterial = initialOverrideMaterial; |
| 222 | + |
| 223 | + this.blurShadows(blur); |
| 224 | + if (smooth) this.blurShadows(blur * 0.4); |
| 225 | + |
| 226 | + gl.setRenderTarget(null); |
| 227 | + scene.background = initialBackground; |
| 228 | + count++; |
| 229 | + } |
| 230 | + } |
| 231 | + |
| 232 | + private blurShadows(blur: number) { |
| 233 | + const { blurPlane, horizontalBlurMaterial, verticalBlurMaterial, renderTargetBlur, renderTarget } = |
| 234 | + this.contactShadows(); |
| 235 | + const gl = this.store.get('gl'); |
| 236 | + const shadowCamera = this.shadowCameraRef.nativeElement; |
| 237 | + |
| 238 | + blurPlane.visible = true; |
| 239 | + |
| 240 | + blurPlane.material = horizontalBlurMaterial; |
| 241 | + horizontalBlurMaterial.uniforms['tDiffuse'].value = renderTarget.texture; |
| 242 | + horizontalBlurMaterial.uniforms['h'].value = (blur * 1) / 256; |
| 243 | + |
| 244 | + gl.setRenderTarget(renderTargetBlur); |
| 245 | + gl.render(blurPlane, shadowCamera); |
| 246 | + |
| 247 | + blurPlane.material = verticalBlurMaterial; |
| 248 | + verticalBlurMaterial.uniforms['tDiffuse'].value = renderTargetBlur.texture; |
| 249 | + verticalBlurMaterial.uniforms['v'].value = (blur * 1) / 256; |
| 250 | + |
| 251 | + gl.setRenderTarget(renderTarget); |
| 252 | + gl.render(blurPlane, shadowCamera); |
| 253 | + |
| 254 | + blurPlane.visible = false; |
| 255 | + } |
| 256 | +} |
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