|
| 1 | +import { computed, effect, runInInjectionContext, type Injector } from '@angular/core'; |
| 2 | +import { assertInjectionContext, type NgtShaderMaterial } from 'angular-three'; |
| 3 | +import * as THREE from 'three'; |
| 4 | +import { shaderMaterial } from '../shader-material/shader-material'; |
| 5 | + |
| 6 | +export type WireframeMaterialState = { |
| 7 | + fillOpacity?: number; |
| 8 | + fillMix?: number; |
| 9 | + strokeOpacity?: number; |
| 10 | + thickness?: number; |
| 11 | + colorBackfaces?: boolean; |
| 12 | + dashInvert?: boolean; |
| 13 | + dash?: boolean; |
| 14 | + dashRepeats?: number; |
| 15 | + dashLength?: number; |
| 16 | + squeeze?: boolean; |
| 17 | + squeezeMin?: number; |
| 18 | + squeezeMax?: number; |
| 19 | + stroke?: THREE.ColorRepresentation; |
| 20 | + backfaceStroke?: THREE.ColorRepresentation; |
| 21 | + fill?: THREE.ColorRepresentation; |
| 22 | +}; |
| 23 | + |
| 24 | +export const WireframeMaterialShaders = { |
| 25 | + uniforms: { |
| 26 | + strokeOpacity: 1, |
| 27 | + fillOpacity: 0.25, |
| 28 | + fillMix: 0, |
| 29 | + thickness: 0.05, |
| 30 | + colorBackfaces: false, |
| 31 | + dashInvert: true, |
| 32 | + dash: false, |
| 33 | + dashRepeats: 4, |
| 34 | + dashLength: 0.5, |
| 35 | + squeeze: false, |
| 36 | + squeezeMin: 0.2, |
| 37 | + squeezeMax: 1, |
| 38 | + stroke: new THREE.Color('#ff0000'), |
| 39 | + backfaceStroke: new THREE.Color('#0000ff'), |
| 40 | + fill: new THREE.Color('#00ff00'), |
| 41 | + }, |
| 42 | + vertex: /* glsl */ ` |
| 43 | + attribute vec3 barycentric; |
| 44 | +
|
| 45 | + varying vec3 v_edges_Barycentric; |
| 46 | + varying vec3 v_edges_Position; |
| 47 | +
|
| 48 | + void initWireframe() { |
| 49 | + v_edges_Barycentric = barycentric; |
| 50 | + v_edges_Position = position.xyz; |
| 51 | + } |
| 52 | + `, |
| 53 | + fragment: /* glsl */ ` |
| 54 | + #ifndef PI |
| 55 | + #define PI 3.1415926535897932384626433832795 |
| 56 | + #endif |
| 57 | +
|
| 58 | + varying vec3 v_edges_Barycentric; |
| 59 | + varying vec3 v_edges_Position; |
| 60 | +
|
| 61 | + uniform float strokeOpacity; |
| 62 | + uniform float fillOpacity; |
| 63 | + uniform float fillMix; |
| 64 | + uniform float thickness; |
| 65 | + uniform bool colorBackfaces; |
| 66 | +
|
| 67 | + // Dash |
| 68 | + uniform bool dashInvert; |
| 69 | + uniform bool dash; |
| 70 | + uniform bool dashOnly; |
| 71 | + uniform float dashRepeats; |
| 72 | + uniform float dashLength; |
| 73 | +
|
| 74 | + // Squeeze |
| 75 | + uniform bool squeeze; |
| 76 | + uniform float squeezeMin; |
| 77 | + uniform float squeezeMax; |
| 78 | +
|
| 79 | + // Colors |
| 80 | + uniform vec3 stroke; |
| 81 | + uniform vec3 backfaceStroke; |
| 82 | + uniform vec3 fill; |
| 83 | +
|
| 84 | + // This is like |
| 85 | + float wireframe_aastep(float threshold, float dist) { |
| 86 | + float afwidth = fwidth(dist) * 0.5; |
| 87 | + return smoothstep(threshold - afwidth, threshold + afwidth, dist); |
| 88 | + } |
| 89 | +
|
| 90 | + float wireframe_map(float value, float min1, float max1, float min2, float max2) { |
| 91 | + return min2 + (value - min1) * (max2 - min2) / (max1 - min1); |
| 92 | + } |
| 93 | +
|
| 94 | + float getWireframe() { |
| 95 | + vec3 barycentric = v_edges_Barycentric; |
| 96 | +
|
| 97 | + // Distance from center of each triangle to its edges. |
| 98 | + float d = min(min(barycentric.x, barycentric.y), barycentric.z); |
| 99 | +
|
| 100 | + // for dashed rendering, we can use this to get the 0 .. 1 value of the line length |
| 101 | + float positionAlong = max(barycentric.x, barycentric.y); |
| 102 | + if (barycentric.y < barycentric.x && barycentric.y < barycentric.z) { |
| 103 | + positionAlong = 1.0 - positionAlong; |
| 104 | + } |
| 105 | +
|
| 106 | + // the thickness of the stroke |
| 107 | + float computedThickness = wireframe_map(thickness, 0.0, 1.0, 0.0, 0.34); |
| 108 | +
|
| 109 | + // if we want to shrink the thickness toward the center of the line segment |
| 110 | + if (squeeze) { |
| 111 | + computedThickness *= mix(squeezeMin, squeezeMax, (1.0 - sin(positionAlong * PI))); |
| 112 | + } |
| 113 | +
|
| 114 | + // Create dash pattern |
| 115 | + if (dash) { |
| 116 | + // here we offset the stroke position depending on whether it |
| 117 | + // should overlap or not |
| 118 | + float offset = 1.0 / dashRepeats * dashLength / 2.0; |
| 119 | + if (!dashInvert) { |
| 120 | + offset += 1.0 / dashRepeats / 2.0; |
| 121 | + } |
| 122 | +
|
| 123 | + // if we should animate the dash or not |
| 124 | + // if (dashAnimate) { |
| 125 | + // offset += time * 0.22; |
| 126 | + // } |
| 127 | +
|
| 128 | + // create the repeating dash pattern |
| 129 | + float pattern = fract((positionAlong + offset) * dashRepeats); |
| 130 | + computedThickness *= 1.0 - wireframe_aastep(dashLength, pattern); |
| 131 | + } |
| 132 | +
|
| 133 | + // compute the anti-aliased stroke edge |
| 134 | + float edge = 1.0 - wireframe_aastep(computedThickness, d); |
| 135 | +
|
| 136 | + return edge; |
| 137 | + } |
| 138 | + `, |
| 139 | +}; |
| 140 | + |
| 141 | +export const WireframeMaterial = shaderMaterial( |
| 142 | + WireframeMaterialShaders.uniforms, |
| 143 | + WireframeMaterialShaders.vertex + |
| 144 | + /* glsl */ ` |
| 145 | + void main() { |
| 146 | + initWireframe(); |
| 147 | + gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); |
| 148 | + } |
| 149 | + `, |
| 150 | + WireframeMaterialShaders.fragment + |
| 151 | + /* glsl */ ` |
| 152 | + void main () { |
| 153 | + // Compute color |
| 154 | +
|
| 155 | + float edge = getWireframe(); |
| 156 | + vec4 colorStroke = vec4(stroke, edge); |
| 157 | +
|
| 158 | + #ifdef FLIP_SIDED |
| 159 | + colorStroke.rgb = backfaceStroke; |
| 160 | + #endif |
| 161 | +
|
| 162 | + vec4 colorFill = vec4(fill, fillOpacity); |
| 163 | + vec4 outColor = mix(colorFill, colorStroke, edge * strokeOpacity); |
| 164 | +
|
| 165 | + gl_FragColor = outColor; |
| 166 | + } |
| 167 | + `, |
| 168 | +); |
| 169 | + |
| 170 | +declare global { |
| 171 | + interface HTMLElementTagNameMap { |
| 172 | + /** |
| 173 | + * @extends ngt-shader-material |
| 174 | + */ |
| 175 | + 'ngt-wireframe-material': WireframeMaterialState & NgtShaderMaterial; |
| 176 | + } |
| 177 | +} |
| 178 | + |
| 179 | +export function setWireframeOverride( |
| 180 | + material: THREE.Material, |
| 181 | + uniforms: { |
| 182 | + [key: string]: THREE.IUniform<any>; |
| 183 | + }, |
| 184 | +) { |
| 185 | + material.onBeforeCompile = (shader) => { |
| 186 | + shader.uniforms = { |
| 187 | + ...shader.uniforms, |
| 188 | + ...uniforms, |
| 189 | + }; |
| 190 | + |
| 191 | + shader.vertexShader = shader.vertexShader.replace( |
| 192 | + 'void main() {', |
| 193 | + ` |
| 194 | + ${WireframeMaterialShaders.vertex} |
| 195 | + void main() { |
| 196 | + initWireframe(); |
| 197 | + `, |
| 198 | + ); |
| 199 | + |
| 200 | + shader.fragmentShader = shader.fragmentShader.replace( |
| 201 | + 'void main() {', |
| 202 | + ` |
| 203 | + ${WireframeMaterialShaders.fragment} |
| 204 | + void main() { |
| 205 | + `, |
| 206 | + ); |
| 207 | + |
| 208 | + shader.fragmentShader = shader.fragmentShader.replace( |
| 209 | + '#include <color_fragment>', |
| 210 | + /* glsl */ ` |
| 211 | + #include <color_fragment> |
| 212 | + float edge = getWireframe(); |
| 213 | + vec4 colorStroke = vec4(stroke, edge); |
| 214 | + #ifdef FLIP_SIDED |
| 215 | + colorStroke.rgb = backfaceStroke; |
| 216 | + #endif |
| 217 | + vec4 colorFill = vec4(mix(diffuseColor.rgb, fill, fillMix), mix(diffuseColor.a, fillOpacity, fillMix)); |
| 218 | + vec4 outColor = mix(colorFill, colorStroke, edge * strokeOpacity); |
| 219 | +
|
| 220 | + diffuseColor.rgb = outColor.rgb; |
| 221 | + diffuseColor.a *= outColor.a; |
| 222 | + `, |
| 223 | + ); |
| 224 | + }; |
| 225 | + |
| 226 | + material.side = THREE.DoubleSide; |
| 227 | + material.transparent = true; |
| 228 | +} |
| 229 | + |
| 230 | +export function injectNgtsWireframeUniforms( |
| 231 | + uniformsFactory: () => Record<string, THREE.IUniform<any>>, |
| 232 | + stateFactory: () => Partial<WireframeMaterialState>, |
| 233 | + { injector }: { injector?: Injector } = {}, |
| 234 | +) { |
| 235 | + injector = assertInjectionContext(injectNgtsWireframeUniforms, injector); |
| 236 | + return runInInjectionContext(injector, () => { |
| 237 | + const uniforms = uniformsFactory(); |
| 238 | + const state = computed(() => stateFactory()); |
| 239 | + const fillOpacity = computed(() => state().fillOpacity); |
| 240 | + const fillMix = computed(() => state().fillMix); |
| 241 | + const strokeOpacity = computed(() => state().strokeOpacity); |
| 242 | + const thickness = computed(() => state().thickness); |
| 243 | + const colorBackfaces = computed(() => state().colorBackfaces); |
| 244 | + const dash = computed(() => state().dash); |
| 245 | + const dashInvert = computed(() => state().dashInvert); |
| 246 | + const dashRepeats = computed(() => state().dashRepeats); |
| 247 | + const dashLength = computed(() => state().dashLength); |
| 248 | + const squeeze = computed(() => state().squeeze); |
| 249 | + const squeezeMin = computed(() => state().squeezeMin); |
| 250 | + const squeezeMax = computed(() => state().squeezeMax); |
| 251 | + const stroke = computed(() => state().stroke); |
| 252 | + const fill = computed(() => state().fill); |
| 253 | + const backfaceStroke = computed(() => state().backfaceStroke); |
| 254 | + |
| 255 | + effect(() => { |
| 256 | + uniforms['fillOpacity'].value = fillOpacity() ?? uniforms['fillOpacity'].value; |
| 257 | + }); |
| 258 | + |
| 259 | + effect(() => { |
| 260 | + uniforms['fillMix'].value = fillMix() ?? uniforms['fillMix'].value; |
| 261 | + }); |
| 262 | + |
| 263 | + effect(() => { |
| 264 | + uniforms['strokeOpacity'].value = strokeOpacity() ?? uniforms['strokeOpacity'].value; |
| 265 | + }); |
| 266 | + |
| 267 | + effect(() => { |
| 268 | + uniforms['thickness'].value = thickness() ?? uniforms['thickness'].value; |
| 269 | + }); |
| 270 | + |
| 271 | + effect(() => { |
| 272 | + uniforms['colorBackfaces'].value = colorBackfaces() ?? uniforms['colorBackfaces'].value; |
| 273 | + }); |
| 274 | + |
| 275 | + effect(() => { |
| 276 | + uniforms['dash'].value = dash() ?? uniforms['dash'].value; |
| 277 | + }); |
| 278 | + |
| 279 | + effect(() => { |
| 280 | + uniforms['dashInvert'].value = dashInvert() ?? uniforms['dashInvert'].value; |
| 281 | + }); |
| 282 | + |
| 283 | + effect(() => { |
| 284 | + uniforms['dashRepeats'].value = dashRepeats() ?? uniforms['dashRepeats'].value; |
| 285 | + }); |
| 286 | + |
| 287 | + effect(() => { |
| 288 | + uniforms['dashLength'].value = dashLength() ?? uniforms['dashLength'].value; |
| 289 | + }); |
| 290 | + |
| 291 | + effect(() => { |
| 292 | + uniforms['squeeze'].value = squeeze() ?? uniforms['squeeze'].value; |
| 293 | + }); |
| 294 | + |
| 295 | + effect(() => { |
| 296 | + uniforms['squeezeMin'].value = squeezeMin() ?? uniforms['squeezeMin'].value; |
| 297 | + }); |
| 298 | + |
| 299 | + effect(() => { |
| 300 | + uniforms['squeezeMax'].value = squeezeMax() ?? uniforms['squeezeMax'].value; |
| 301 | + }); |
| 302 | + |
| 303 | + effect(() => { |
| 304 | + uniforms['stroke'].value = stroke() ? new THREE.Color(stroke()) : uniforms['stroke'].value; |
| 305 | + }); |
| 306 | + |
| 307 | + effect(() => { |
| 308 | + uniforms['fill'].value = fill() ? new THREE.Color(fill()) : uniforms['fill'].value; |
| 309 | + }); |
| 310 | + |
| 311 | + effect(() => { |
| 312 | + uniforms['backfaceStroke'].value = backfaceStroke() |
| 313 | + ? new THREE.Color(backfaceStroke()) |
| 314 | + : uniforms['backfaceStroke'].value; |
| 315 | + }); |
| 316 | + }); |
| 317 | +} |
0 commit comments