The Cloud Functions for Firebase Unity Sample demonstrates the Firebase SDK for Cloud Functions with the Firebase Unity SDK inside the Unity Editor.
- Unity 5.3 or higher.
- Xcode 10.1 or higher (when developing for iOS).
- Android SDK (when developing for Android).
- Install the Firebase CLI.
- Deploy the provided functions.
# Move to the `Assets/Firebase/Sample/Functions/.functions` subdirectory of # the sample. cd Assets/Firebase/Sample/Functions/.functions # Install all of the dependencies of the cloud functions cd functions npm install cd .. # Initialize the directory as your project directory. # * Do not select a default project. # * Select JavaScript as functions language. # * Do not overwrite packages.json and index.js files. firebase init functions # Deploy functions to your Firebase project firebase --project=YOUR_PROJECT_ID deploy --only functions
- Download the Firebase Unity SDK and unzip it somewhere convenient.
- Open the sample project in the Unity editor.
- Select the
File > Open Project
menu item. - Click
Open
. - Navigate to the sample directory
testapp
in the file dialog and clickOpen
.- You might be prompted to upgrade the project to your version of Unity.
Click
Confirm
to upgrade the project and continue.
- You might be prompted to upgrade the project to your version of Unity.
Click
- Select the
- Open the scene
MainScene
.- Navigate to
Assets/Firebase/Sample/Functions
in theProject
window. - Double click on
MainScene
file to open.
- Navigate to
- Import the
Firebase Auth
plugin.- Select the Assets > Import Package > Custom Package menu item.
- From the Firebase Unity SDK
downloaded previously, import
FirebaseAuth.unitypackage
from the directory that matches the version of Unity you use:- Unity 5.x and earlier use the .NET 3.x framework, so you need to
import the
dotnet3/FirebaseAuth.unitypackage
package . - Unity 2017.x and newer allow the use of the .NET 4.x framework. If
your project is configured to use .NET 4.x, import the
dotnet4/FirebaseAuth.unitypackage
package.
- Unity 5.x and earlier use the .NET 3.x framework, so you need to
import the
- When the Import Unity Package window appears, click the Import button.
- Import the
Firebase Functions
plugin.- Select the Assets > Import Package > Custom Package menu item.
- From the Firebase Unity SDK
downloaded previously, import
FirebaseFunctions.unitypackage
from the directory that matches the version of Unity you use:- Unity 5.x and earlier use the .NET 3.x framework, so you need to
import the
dotnet3/FirebaseFunctions.unitypackage
package . - Unity 2017.x and newer allow the use of the .NET 4.x framework. If
your project is configured to use .NET 4.x, import the
dotnet4/FirebaseFunctions.unitypackage
package.
- Unity 5.x and earlier use the .NET 3.x framework, so you need to
import the
- When the Import Unity Package window appears, click the Import button.
Once you have done this, you can run the Unity Editor and test the application.
- Register your iOS app with Firebase.
- Create a project in the
Firebase console,
and associate your iOS application.
- You should use
com.google.firebase.unity.functions.testapp
as the bundle identifier when creating the Firebase iOS app in the console.- If you do not use the prescribed package name you will later need to
update the bundle identifier in Unity as described in the
Optional: Update the Project Bundle Identifier
below.
- If you do not use the prescribed package name you will later need to
update the bundle identifier in Unity as described in the
- You should use
- Create a project in the
Firebase console,
and associate your iOS application.
- Add the
GoogleService-Info.plist
file to the project.- Navigate to the
Assets/Firebase/Sample/Functions
folder in theProject
window. - Drag the
GoogleService-Info.plist
downloaded from the Firebase console into the folder.- NOTE:
GoogleService-Info.plist
can be placed anywhere under theAssets
folder.
- NOTE:
- Navigate to the
- Optional: Update the Project Bundle Identifier
- If you did not use
com.google.firebase.unity.functions.testapp
as the iOS bundle ID when creating your app in the Firebase Console then you will need to update the sample's Bundle.- Select the
File > Build Settings
menu option. - Select
iOS
in thePlatform
list. - Click
Player Settings
. - In the
Settings for iOS
panel scroll down toBundle Identifier
and update the value to theiOS bundle ID
you provided when you registered your app with Firebase.
- Select the
- If you did not use
- Build for iOS
- Select the
File > Build Settings
menu option. - Select
iOS
in thePlatform
list. - Click
Switch Platform
to selectiOS
as the target platform. - Wait for the spinner (compiling) icon to stop in the bottom right corner of the Unity status bar.
- Click
Build and Run
.
- Select the
- Register your Android app with Firebase.
- Create a project in the
Firebase console,
and attach your Android app to it.
- You should use
com.google.firebase.unity.functions.testapp
as theAndroid package name
when you created your app in the Firebase Console, you will need to update the sample's Bundle Identifier.- Select the
File > Build Settings
menu option. - Select
Android
in thePlatform
list. - Click
Player Settings
- In the
Settings for Android
panel scroll down toBundle Identifier
and update the value to the Android package name you provided when you registered your app with Firebase.
- Select the
- Android apps must be signed by a key, and the key's signature must
be registered to your project in the Firebase Console. To
generate a SHA1,
first you will need to set the keystore in the Unity project.
- Locate the
Publishing Settings
underPlayer Settings
. - Select an existing keystore, or create a new keystore using the toggle.
- After setting the keystore and key, you can generate a SHA1 by
running this command:
keytool -list -v -keystore <path_to_keystore> -alias <key_name>
- Copy the SHA1 digest string into your clipboard.
- Navigate to your Android App in your firebase console.
- From the main console view, click on your Android App at the top, then click the gear to open the settings page.
- Scroll down to your apps at the bottom of the page and click on
Add Fingerprint
. - Paste the SHA1 digest of your key into the form. The SHA1 box will illuminate if the string is valid. If it's not valid, check that you have copied the entire SHA1 digest string.
- Locate the
- You should use
- Download the
google-services.json
file associated with your Firebase project from the console. This file identifies your Android app to the Firebase backend, and will need to be included in the sample later.- For further details please refer to the general instructions which describes how to configure a Firebase application for Android.
- Create a project in the
Firebase console,
and attach your Android app to it.
- Add the
google-services.json
file to the project.- Navigate to the
Assets/Firebase/Sample/Functions
folder in theProject
window. - Drag the
google-services.json
downloaded from the Firebase console into the folder.- NOTE:
google-services.json
can be placed anywhere under theAssets
folder.
- NOTE:
- Navigate to the
- Optional: Update the Project Bundle Identifier
- If you did not use
com.google.firebase.unity.functions.testapp
as theAndroid package name
when you created your app in the Firebase Console, you will need to update the sample's Bundle Identifier.- Select the
File > Build Settings
menu option. - Select
Android
in thePlatform
list. - Click
Player Settings
- In the
Settings for Android
panel scroll down toBundle Identifier
and update the value to the Android package name you provided when you registered your app with Firebase.
- Select the
- If you did not use
- Build for Android
- Select the
File > Build Settings
menu option. - Select
Android
in thePlatform
list. - Click
Switch Platform
to selectAndroid
as the target platform. - Wait for the spinner (compiling) icon to stop in the bottom right corner of the Unity status bar.
- Click
Build and Run
.
- Select the
- When upgrading to a new Firebase release: import the new firebase unity package through Assets > Import Package > Custom Package as above. After the import is complete you may need to run the Assets > Play Services Resolver for the changes to be reflected in the editor. If issues persist, delete the plugin and install it again.
- Android: After exiting the editor and returning you will need to reconfigure the Project Keystore in Player Settings > Publishing Settings. Select your Custom Keystore from the dropdown list and enter its password. Then, select your Project Key alias and enter your key's password. enabled in your project, you'll see compile errors from some types in the
- Please see the Known Issues section of the Unity Setup Guide](https://firebase.google.com/docs/unity/setup) for other troubleshooting topics.
https://firebase.google.com/support/
Copyright 2016 Google, Inc.
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http://www.apache.org/licenses/LICENSE-2.0
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